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Old 05-17-2018, 11:10 AM   #1
MAD_MIKE
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Please note that this (planned) feature list is not complete, and features will come online as they are developed.

General
Squad based team play
NO unlocks or kill streaks!
Using latest version of industry leading Unreal Engine

Player view
True First Person System 2.0 that gives no disconnect between what you see of yourself and what others see of you
Correct and realistic first person weapon view
Freelook style first person system. Players can look around independently of weapon

Weapons
Tactical reload system with both loaded and “dry” reloads
Each weapon has it’s own reload sequence
Reload animations can be interrupted
Realistic magazine system. Each mag tracks how many rounds it contains at any given time
Empty mags fall to the ground and mags still containing rounds go back into pouch for later use
Weapons collide with the world. Your weapon is truly in the world and will collide with objects in it. This means that weapon choice will actually matter as longer weapons might not be the best option to equip yourself with if operating in a CQB environment.
Accurate and realistic weapon transitions. Main weapon falls to chest on sling while drawing secondary or special item
Fully customizable weapons. Setup your weapons how you choose with various attachments that operate as they would in the real world
No limit on number of saved customizations.
Ability to edit and recall saved customization while in server lobby
Items used in game requires time to equip… no magical NVG turning on or instant grenade throws. Equipping items takes time
Realistic representation of optics usage on weapons including choices in placement location
Various melee abilities including accurate portrayal of knife usage as well as muzzle jabs

Inventory and ammo
Inventory system that has each magazine track its own rounds
Pickup and drop weapons on the battlefield
Supported shooting with bipods
Customizable character gear. What you take into battle is all you have and physically shows on your character
Ability to share gear with others (carry more ammo for a buddy)
Save and recall any number of individual weapon/character customized loadouts. Not limited to a small number of presets

Movements and injuries
Ability to accurately and realistically jump in the game
Ability to clamber onto and over objects
Prone, crouch and stand postures
Lean and peak system that includes a ‘step out’ ability to quickly step out from cover then back in
Ability to move while leaning
Encumbrance system that takes weight and bulk of items into account for movement. Variations will not be drastic but noticeable. We are portraying highly skilled operators here
Choose between numerous uniform types and a variety of body armor and vests/harnesses, all with in game tradeoffs
No regenerating health, but ability to administer first aid to non-lethal injuries for reduced combat effectiveness
Players will have visible injuries including limps and non/reduced functional limbs
Ability to stay in fight if non mobile from non-lethal wound. This means that you may be able to shoot even though you are no longer able to physically move.
Ability to drag team mates to safety to administer first-aide or to safely recover their unused ammo and gear if they are no longer alive

Game world and maps
Material/surface specific penetration
Accurate but not overly complicated ballistics model including bullets originating from muzzle of weapon and lethal/accurate locational damage
Fully functioning doors that can be opened/closed at variable speed, kicked open (might take more than one kick) as well as breached with weapons or explosives
Unique environments from all over the world
Areas in maps have multiple entry points
Full featured Training ranges, including Killhouses with completely random target placement
All enemies spawned and patrolling at start. No “monster closets” or magic enemy spawns based on where you are located
Single Player and Co-Op (More info to come)
Unique mission design that delivers smaller more localized sets of mission groups based around world hotspots
Centralized intelligence portal to monitor world hotspots and receive mission orders
Ability to complete missions individually or with friends
System designed to continually add and evolve missions over time

Multiplayer
Full and free Dedicated Server support. Host a server wherever you want
Full support for MP ladders
User made arm patches
In game 3d VOIP with ability to set comm channels within team as well as mute options
Full MP lobby system with pre/post game chat
Private password protected lobbies/rooms
After Action Review after each round
Clan/Unit friendly
Various adversarial and Co-op style MP game types available at launch
Controller support on PC
http://www.groundbranch.com/features/


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Last edited by MAD_MIKE; 05-17-2018 at 11:12 AM.
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Old 05-17-2018, 03:49 PM   #2
Dick Wan Der Worotnik
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great game.

hope they will find a proper funding after EA release.

(чота решил что я в английской ветке)

Last edited by Dick Wan Der Worotnik; 05-17-2018 at 04:05 PM.
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Old 05-18-2018, 04:06 PM   #3
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Интересно. Соскучился по SWAT шутерам. Графика правда 2010 года...
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Old 05-21-2018, 01:19 PM   #4
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Quote:
Originally Posted by SandMartin View Post
Графика правда 2010 года...
Ага, совсем днище.
Лучшие игры 2010
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Old 05-21-2018, 06:19 PM   #5
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Вообще пофиг на графон, если будет крутая ДМ и физика
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Old 05-22-2018, 12:34 AM   #6
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Для меня возможность создания своего сервака важнее графена. Тем более что на таком движке графен не проблема. Больше всего интересует ДМ. Как там на счет размазывания бронеплиты по всему туловищу. Или будет как в реале, плита прикрывает, то есть вообще мало что прикрывает. Чтобы разница между брониками была не только в цифре брони.
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Old 05-22-2018, 10:04 AM   #7
Dick Wan Der Worotnik
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Quote:
Originally Posted by MAD_MIKE View Post
Больше всего интересует ДМ
hit detection только планируется, но уже сейчас урон зависит от глубины проникновения пули. броня пока не работает.

в целом - если не жалко $20, то рекомендую попробовать, играется GB намного прикольнее, чем выглядит; например, в плане реализации инверсной кинематики при пистолетной стрельбе я в шутерах ничего круче не встречал.
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Old 08-14-2018, 05:27 PM   #8
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игра только что вышла в ранний доступ.

https://store.steampowered.com/app/16900/GROUND_BRANCH
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Old 08-14-2018, 08:03 PM   #9
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Взял, заценим )
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Old 08-15-2018, 06:43 AM   #10
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Очень я их разработчика Джона Сонедекера уважаю за ранние серии Ghost Recon и Rainbow Six. Надо брать.

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