Huckle Posted August 11, 2009 Share Posted August 11, 2009 Hiyo. As far as I'm aware, there is no way to put deadzone or sensitivity curve with FFB stick- because curve doesn't move when you trim the stick. So I've been getting resigned to fact that aiming point is always going to bob up and down a little when using guns and rockets. However, I've found that if the relevant saturation axis is adjusted to 85-90% or so, it makes for a much smoother movement. Ie, pitch or y axis, I moved the y saturation to 85% but left x saturation at 100%. Now I've got a much smoother ride, can now actually hit targets with rocket. Anyone else confirm that this works, or have I lost it? Link to comment Share on other sites More sharing options...
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