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Hornet Missions (wish list)


capthaltli

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Wanted to brainstorm future missions for the Hornet. Input and ideas welcome.

 

RAG - Fleet Replacement Squadron (not sure what Map would work best, thinking NTTR, even though the Charlie RAG is at Oceana, VFA-106)

 


  • Missions include
    FAM Flights
    Formation (day/night)
    AAR
    BFM
    ACM
    AG
    FCLP
    Day CQ (Normandy map)
    Night CQ (use Normandy map?)

 

 

Nugget - Welcome to the Fleet (all carrier based)

Syllabus and quals to include wingman tasks, weapons use, and flight lead task. Would need a former or current Hornet pilot to maybe outline all the quals pilots get when they are in the fleet.

 

 

Navy Fighter Weapons School - TopGun (NTTR would work best, wish we had Fallon)

Syllabus includes ACM, BFM, AG that mimics NFWS syllabus. Would be cool that if you finished this mission you received a 'virtual' NFWS patch, and could be a patch wearer in MP.

[sIGPIC] "GOONIE" [/sIGPIC]



"GOONIE"

 

CSG-1 VFA-25

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Nothing to add, except that I would love to see all of you suggestions. Would be a lot of fun!

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Valve Index

 

OOOOhhh, I wish I had the Alpha of a Hornet!

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Wanted to brainstorm future missions for the Hornet. Input and ideas welcome.

 

RAG - Fleet Replacement Squadron (not sure what Map would work best, thinking NTTR, even though the Charlie RAG is at Oceana, VFA-106)

 


  • Missions include
    FAM Flights
    Formation (day/night)
    AAR
    BFM
    ACM
    AG
    FCLP
    Day CQ (Normandy map)
    Night CQ (use Normandy map?)

 

 

Nugget - Welcome to the Fleet (all carrier based)

Syllabus and quals to include wingman tasks, weapons use, and flight lead task. Would need a former or current Hornet pilot to maybe outline all the quals pilots get when they are in the fleet.

 

 

Navy Fighter Weapons School - TopGun (NTTR would work best, wish we had Fallon)

Syllabus includes ACM, BFM, AG that mimics NFWS syllabus. Would be cool that if you finished this mission you received a 'virtual' NFWS patch, and could be a patch wearer in MP.

 

Yep, some great ideas right there. I particularly like the "Nugget - Welcome to the Fleet" idea.

 

:thumbup:

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  • 1 month later...
Wanted to brainstorm future missions for the Hornet. Input and ideas welcome.

 

RAG - Fleet Replacement Squadron (not sure what Map would work best, thinking NTTR, even though the Charlie RAG is at Oceana, VFA-106)

 


  • Missions include
    FAM Flights
    Formation (day/night)
    AAR
    BFM
    ACM
    AG
    FCLP
    Day CQ (Normandy map)
    Night CQ (use Normandy map?)

 

 

Nugget - Welcome to the Fleet (all carrier based)

Syllabus and quals to include wingman tasks, weapons use, and flight lead task. Would need a former or current Hornet pilot to maybe outline all the quals pilots get when they are in the fleet.

 

 

Navy Fighter Weapons School - TopGun (NTTR would work best, wish we had Fallon)

Syllabus includes ACM, BFM, AG that mimics NFWS syllabus. Would be cool that if you finished this mission you received a 'virtual' NFWS patch, and could be a patch wearer in MP.

 

This is beautiful - take the player through the (flying) career of a modern-day F/A-18 flyer!

 

It would be awesome if there were a way to "lock" the TOPGUN campaign until after one "real" campaign is complete, since TOPGUN is something done typically between an NA's first and second deployments.

 

FYI - TOPGUN is no longer "Navy Fighter Weapons School. It's now the Navy Strike Fighter Tactics Instructor (NSFTI) program. :thumbup:

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Another thread of ideas for a mission could focus on Carrier Landing Challenges.

 

Some ideas include:

 

CASE I/II Ops:

  • Varying winds (light, strong, axial, port, starboard)
  • Pitching deck
  • $HB competition (>500 knots, 500ft, 0.5NM break)
  • Groove and interval precision (must follow interval AI traffic in pattern correct distance and stay in groove correct time)
  • No HUD
  • Single engine
  • Sun glare off deck or IFLOLS (Clara approach)
  • Break the deck (judge time to enter the break based off AI launching off carrier)

 

CASE III Ops:

  • CV1 approach flown and timed correctly with AI traffic on approach
  • Moonless night
  • Night in the barrel (LSO auto calls wave off or simulate hook skip to force multiple attempts)
  • Pitching Deck
  • No HUD
  • Single Engine
  • Mode 1

 

Anyone have any other ideas to add to the list?

[sIGPIC] "GOONIE" [/sIGPIC]



"GOONIE"

 

CSG-1 VFA-25

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