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Deferred Shading & Cockpit Global Illumination...


Anatoli-Kagari9

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What's it really about ?

 

I have tried it since I installed v2.1 to use Normandy, and even in my old i5 2500 + GTX 960 Ti, I can get playable frame rates but either "Deferred Shading" or "Cockpit Global Illumination" when turned ON, and even more if HDR is ON also, have quite an impact on the fluidity of the simulation, specially in missions / online servers with many objects.

 

Apart from the glowing cockpits, which forced me to use Gama 1.4, what are these two settings really about ?

 

- Deferred Shading

- Cockpit Global Illumination

 

Thx for any insight :thumbup:

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What's it really about ?

 

I have tried it since I installed v2.1 to use Normandy, and even in my old i5 2500 + GTX 960 Ti, I can get playable frame rates but either "Deferred Shading" or "Cockpit Global Illumination" when turned ON, and even more if HDR is ON also, have quite an impact on the fluidity of the simulation, specially in missions / online servers with many objects.

 

Apart from the glowing cockpits, which forced me to use Gama 1.4, what are these two settings really about ?

 

- Deferred Shading

- Cockpit Global Illumination

 

Thx for any insight :thumbup:

 

It's all related to the new lighting system, some of the cockpits and other assets still need to be tweaked and tuned to the new system.

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