etherbattx Posted May 22, 2019 Share Posted May 22, 2019 The economics of modules If one were to commission a module what would be a reasonable ball-park figure for something like the community developed A4, or a limited FC3 module, versus a full study sim like the Hornet or Tomcat? so what do you think? are the numbers posted so far large enough for your module? Link to comment Share on other sites More sharing options...
Mumby Posted May 22, 2019 Share Posted May 22, 2019 I did a simple "calculation" of the user base based on forum names. I think I came up with ~70k users on ED forums (I don't remember the exact number) but just go to user names, and you get a page with X names, and there X pages so its easy enough to calculate. Total number of people registered in the forums is at the bottom of the front page and is currently just under 78,000 so you are very close. Link to comment Share on other sites More sharing options...
Tom Kazansky Posted May 22, 2019 Share Posted May 22, 2019 Hey. I've got 2x F-14 and 2x L-39. You just need 7500 guys of those. ;) Link to comment Share on other sites More sharing options...
Lace Posted May 22, 2019 Author Share Posted May 22, 2019 so what do you think? are the numbers posted so far large enough for your module? I'm not a developer. Not even in the software industry, just curious about how much money goes into this kind of thing. But since we have some idea about the top end i.e millions for the big boys, what about the A-4 end of the spectrum? How many hours do we think would go into a project like that? Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, FSSB-R3, Cougar throttle, Viper pit WIP (XBox360 when traveling). Rift S. NTTR, SoH, Syria, Sinai, Channel, South Atlantic, CA, Supercarrier, FC3, A-10CII, F-5, F-14, F-15E, F-16, F/A-18, F-86, Harrier, M2000, F1, Viggen, MiG-21, Yak-52, L-39, MB-339, CE2, Gazelle, Ka-50, Mi-8, Mi-24, Huey, Apache, Spitfire, Mossie. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111. Link to comment Share on other sites More sharing options...
Nagilem Posted May 22, 2019 Share Posted May 22, 2019 I think the scale from $1.5-4m kinda covers the gamut. F-18 would be higher given the more systems to model. A-4 on the lower end. One other point of clarification - Devs to me = programmers, artists / modelers, and consultants (someone who can provide experience from the aircraft). So much goes into these modules - more than we all probably realize. :pilotfly: Specs: I9-9900k; ROG Strix RTX 2080ti; Valve Index HMD; 32GB DDR4 3200 Ram; Samsung 970 EVO 1TB SSD; TM Warthog with pedals, 3 TM MFDs Link to comment Share on other sites More sharing options...
Rick50 Posted May 22, 2019 Share Posted May 22, 2019 (edited) 55? Damn. A typical AAA big budget game from Rockstar could have 1000+ people working on it. If that is the case, people really need to recalibrate their expectations. I'm surprised the modules are as good as they are with such small teams. Yea, but consider that today's DCS dev teams are probably closer in size to game dev team size in say 1999-2002, while the giant "console BLOCKBUSTER!!!1!" projects have grown stupid-massive. It might be like comparing a low budget "independent movie" to say the latest "Transformers" monster... different budgets, different goals, different customers, different ROI expectations, and different people working on the teams to accomplish it. I'm just glad DCS and it's related products exist at all! :pilotfly: Edit: Ok so as a for instance, the RAZBAM team is apparently numbering ten employees, if I'm understanding their page correctly: https://razbamsimulations.com/index.php/our-team Edited May 22, 2019 by Rick50 Link to comment Share on other sites More sharing options...
Harlikwin Posted May 22, 2019 Share Posted May 22, 2019 Total number of people registered in the forums is at the bottom of the front page and is currently just under 78,000 so you are very close. Bam, and I had to go and do it the hard way :thumbup: New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
TLTeo Posted May 23, 2019 Share Posted May 23, 2019 For what it's worth, there are 16000 users on the DCS facebook group, and we can safely assume that is also a small subset of the total population of players. I can easily see popular modules like the Hornet and Tomcat selling around 15k if not more. Link to comment Share on other sites More sharing options...
draconus Posted May 24, 2019 Share Posted May 24, 2019 The link was already posted: http://www.thebattlesim.com/about/ ED is involved in a variety of software products and services which include air combat simulation for the DCS World commercial entertainment market. We have over 200,000 active users and over two million product downloads. ...and that was probably 2016 info. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M HOTAS FC3, F-14A/B, F-15E CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
Harlikwin Posted May 24, 2019 Share Posted May 24, 2019 Yeah its probably grown ALOT since 2016. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
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