kotor633 Posted February 9 Share Posted February 9 vor 2 Stunden schrieb The_Fragger: Dear Simmers. There is always a way to convince the enemy that he is evil. One of them is to convince the enemy with HOTs and one way is to curse at the enemy. Another way, if everything fails, is to convince him with lead. That's why we have a G36 - this is planed. I know that the Magazine is transparent....but the renderer thinks it's not We also plan to share some inflight Video in the next months. 1 ************************************** DCS World needs the Panavia Tornado! Really! ************************************** Link to comment Share on other sites More sharing options...
spikef22 Posted February 10 Share Posted February 10 An possibility on Tow Integration? 1 Link to comment Share on other sites More sharing options...
The_Fragger Posted February 16 Author Share Posted February 16 (edited) While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 CharacterCreator_bNuFSyqZq6.mp4 Edited February 16 by The_Fragger double line 11 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
Schlingel mit Kringel Posted February 16 Share Posted February 16 2 minutes ago, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 0 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 0 downloads WOW Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience. 1 Be aware of spam links posted on the forums Wishlist: Make textboxes scale like polygons | Eastern Caucasus map | Link to comment Share on other sites More sharing options...
The_Fragger Posted February 16 Author Share Posted February 16 6 minutes ago, Schlingel mit Kringel said: WOW Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience. This is too early to say. We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible". 4 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
rato65 Posted February 16 Share Posted February 16 really?? now it starts getting scary... 2 Link to comment Share on other sites More sharing options...
Schlingel mit Kringel Posted February 16 Share Posted February 16 4 hours ago, The_Fragger said: This is too early to say. We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible". Great to hear it is somewhere on the bucket list This really has lots of potential. I am super happy though when the Bo-105 drops as a module in the first place - everything else is in the stars 1 Be aware of spam links posted on the forums Wishlist: Make textboxes scale like polygons | Eastern Caucasus map | Link to comment Share on other sites More sharing options...
Hiob Posted February 19 Share Posted February 19 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 6 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 7 downloads I have seen worse in RPG games…. Edited February 23 by Hiob 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
zerO_crash Posted February 23 Share Posted February 23 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 7 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 8 downloads It looks fantastic! If you manage to get the correct synchronization between facial expressions and what the AI will communicate (comments regarding hit/miss, scare if pilot flies too abruptly, proper lip-sync with regards to words used, etc...), you'll set quite a new bar with regards to feeling of not being "alone" in a human-AI scenario (in a module). Specifically, when he talks, it'll be important to have him perfectly synchronized with what's being said. The animations are too superb, to use them for any less! Keep at it! Edited February 23 by zerO_crash 2 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kotor633 Posted April 6 Share Posted April 6 Today I treated myself to the Bo-105 for X-P****12. To be fit when the PAH1A1 is ready to take off in DCS World! We Rotorheads are counting on you!! 1 ************************************** DCS World needs the Panavia Tornado! Really! ************************************** Link to comment Share on other sites More sharing options...
ninelore Posted April 12 Share Posted April 12 Progress news for April 2024 FM OVERVIEW We are currently in the process of connecting all other instruments to the corresponding bus routes. All instruments will be connected correctly according to the circuit diagram and will react accordingly. This includes power supply, light intensity, magnetic switch behavior and instrument failure. We have also almost finished integrating the drag and wind forces from all external components of the helicopter. The downwash MEDUSA-FM is 50% done as well. Further progress on the flight model is blocked until the altimeter, speed indicator and and compass are done code-wise. FORCES, WIND and DAMAGE Since the MEDUSA system monitors the entire helicopter, all forces such as penetrating wind, stabilizers, OAT (Outside air temperature), damage and blown parts are taken into account. For example, if a rotor blade is broken or missing, the MEDUSA rotor task will take this into account and recalculate the flight behavior. MEDUSA ROTOR SYSTEM The rotor system was implemented accurately. This also includes the rigid rotor head directed 3° forward and ~1.5° forward to the right. Currently we are in the process of aligning the line of sight indicator compass to the magnetic compass. Since the magnetic compass shows the real position of the helicopter, the line of sight compass may differ in certain circumstances. A "+" (plus) or a circle indicator will tell you if you need to adjust the line of sight compass. You will be able to calibrate the disc (indexed rotation of the compass disc) and adjust it to the magnetic compass with a switch. ELECTRIC BUS The electric bus is finished and is just waiting to receive signals from the remaining devices. It's 100% implemented according to the circuit diagram. WEAPON SYSTEM The weapon system is currently in our backlog and will be implemented when the majority of other systems are complete. This is one of the last tasks for MEDUSA. As always, this will be implemented exactly according to the circuit diagram. This includes, but is not limited to: - SELF TEST - Wire cut cases - Power problems The weapon system communicates with the line of sight indicator, YAW control and the current position of the helicopter. YAW CONTROL INSIGHTS When YAW CONT is on and the "SIGHT LINE" ON switch on the collective is pressed/held, the helicopter will always follow the left/right angle of the sight unit (105° left/right). However, the pilot always has control over the helicopter and must ensure that he is always within the line of sight limit (line of sight Indicator Limits -> 3° left/right). If the conditions are not met, the HOT can't be fired. If the HOT is in flight and the pilot deviates from the 3°, the HOT's communication wires are cut. If steering inputs are too hard, the hydraulic system switches from System 1 to System 2 (Displayed on the warning panel). This automatically switches the YAW CONT magnetic switch to OFF. In this mode the helicopter is no longer able to follow the periscope. This entire process is monitored by the MEDUSA HYDRAULIC task and the MEDUSA POWER SUPPLY task. Cheers 11 1 Link to comment Share on other sites More sharing options...
zerO_crash Posted April 12 Share Posted April 12 Good stuff! 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MIghtymoo Posted April 15 Share Posted April 15 (edited) How far from complete is the BO-105? Any hope to see it early access in 2024, considering this thread is 11 years old? Edited April 15 by MIghtymoo Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR Link to comment Share on other sites More sharing options...
MAXsenna Posted Thursday at 03:37 PM Share Posted Thursday at 03:37 PM Whoa!Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
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