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Solid Buildings


MeerCaT

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Give a man a fish, and you'll feed him for a day.

Give a rotor-head a city full of tall things and you'll keep him busy for, well, frankly too long.

 

 

 

There's no way he will be able to resist the temptation to spend a worrying amount of time excitedly bouncing around the city 'sitting' on every pinacle and shelf he can manage to squeeze his mistreated bird onto.

 

 

 

But lo, what is our poor rotor-head to do when he plonks his pride and joy down onto yet another roof top only to find himself sinking down into the vacuous innards of the building?

 

 

Is there an intention to make all structures 'solid' within this terrain (and probably applies to others too), or are there some technical limitations, not immediately obvious to us great-unwashed and unknowing plebs, that will prevent that ever happening?

 

 

 

Cheers.

 

 

(phew - resisted the temptation to call this thread "Sitting on hard things"!)

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Hahahah +1

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Oh goodness this is such a brilliantly written topic. Nice one MeerCaT. :thumbup::thumbup:

 

I really hope that ED as part of their 2020 focus on core elements within the DCS World look to address this issue. The more ED can do to improve the DCS World itself and make it more immersive and real the better it will be. All these wonderful modules with high levels of fidelity and great cockpits yet they reside in a world that leaves something to be desired.

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  • ED Team

Hi

 

If you have time let us know which buildings you are having trouble with, a track replay is best and I will look into it.

 

Thanks

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I've tracked down the building model that was giving me cause for existential concern. (Is it the building or me that does not exist? It is not the spoon that bends...)

 

Attachments 1 and 2 are some images of the specific instance I just tested with. (The first one is a game of "Where's Wally?")

Attachment 3: "I done gone shot me a dang Huey and hung that little critter's head on my wall".

 

This instance is located just North of "Fujairah Intl", at: 25'07'09"N 56'19'44"E

Other instances can be found near "Dubai Intl", such as: 25'18'13"N 55'21'57"E

 

 

To widen the scope of this thread a little I've found another few building models to draw attention to, after having another quick 'bounce' around from rooftop to rooftop. (Do heli pilots all have an inner desire to be Santa or something?)

Though this time the problem is that they are ... um ... too solid!?

Feisty little beggars, they actually punch back!

 

Made from some exotic high-vibration material perhaps, when you touch them they actively exert a short sharp repelling force. If you manage to bear down on them with full weight they constantly kick up on the heli causing it to bounce around.

 

Examples of these 'punchy' buildings can be found here:

 

25'18'16"N 55'21'57"E

25'18'16"N 55'22'01"E

25'18'24"N 55'21'58"E

25'18'26"N 55'22'02"E

 

Attachment 4 is an image of one of them getting so frustrated with me sitting on it (fair enough I suppose), it catches fire (sure, a natural response under the circumstances). This is after having fully 'landed' on the roof; you can see the skids at the front have been kicked up by the 'special' forces at work.

 

All testing done with the Huey, but I don't imagine the building model physics would differ by module.

WheresWally.thumb.PNG.31bbfa468137e94d13b1ba1ddc4c068f.PNG

SateliteView.PNG.dafc0bc8710e30e2049b5d97d0d8757b.PNG

HueyHead.thumb.PNG.5a31ea73c1614af0ddca5431d4256acf.PNG

PunchingBack.thumb.PNG.319be92a5acb21678e8580b7359a9f01.PNG

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