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DCS Mods structure : How to create your plugin from scratch


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  • 4 months later...
this is the same package of Wunderluft that i posted before , but now 3d models included

: L-39 for external shape , and P-51D cockpit as cockpit shape , without textures as it will be to big for sample

 

 

http://files.mail.ru/1U99DD

 

 

may be it s too late, but can i have a working link for this example ?

With respect

_________________

Kadda

_________________

My works

TL-39 (NewGen) project (Ру)/(EN)

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  • 5 months later...

hi All

is it possible to add sounds in cockpit depending on values ?

for example , i have a good sound telling me "too fast" .

is it possible to activate this sound i create , when i reach a speed value ?

how to do it ? in specific lua file ?

 

 

 


Edited by Cougar133

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  • 5 months later...
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  • 2 months later...
On 6/11/2021 at 8:57 PM, fang16 said:

How prevalent is this guide now? In relation to DCS 2.7 now that it is out? Is there a newer guide available?

Asking me exactly the same questions. The fact that >4 months after there's no answer here, makes me doubt, the thread seems to be dead...
@fang16, if you listen: can you point me to some useful and up-to-date sources wrt EDM and texturing?

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On 8/21/2021 at 4:04 PM, Scifer said:

Is it possible to make a mod to insert beacons on maps?

How do you do that?

Check the existing mods for how to do that. 

14 minutes ago, J-1775 said:

Asking me exactly the same questions. The fact that >4 months after there's no answer here, makes me doubt, the thread seems to be dead...
@fang16, if you listen: can you point me to some useful and up-to-date sources wrt EDM and texturing?

It should be for the most part still be applicable. More up to date sources are around too though most are scattered around and not always complete. 

 

And what up to date sources do you want for EDM and texturing? The beginners guide covers most of that and is still to some extend viable. 


Edited by razo+r
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  • 3 months later...

Hi. I'm trying to put weapons and make them work on the latest UH60L mod, since the maker announced that weapons won't happen with this mod. I've come as far as mounting the guns on the pylons and seems that i declared them(i guess), but i can't get them to shoot. The mod did not have a weapons folder, only fuel tanks declared in the main object lua file. I also set the controls for master, gun fire and weapon release in options, but they dont do anything. 

I'm guessing the mod has no idea about working weapons. It does not have a cockpit weapons panel. Can someone help me make them work? 

Screen_220222_205223.png

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  • 2 weeks later...

I'm making a massive mod, so I might start bombarding this topic with questions. Almost finished but needs a few icings on the cake so to speak.

First one is simple: I have a custom plane mod that I'm insanely proud of, but there is one thing that ruins it. Ejection seat! I can only find numbered references to different seats, but no reference to simply disabling it. Should I just name it "0" in "ejection_seat_name" in the lua, or do I need to make a new line where I state "has_ejection_seat = false" or something?

Later on, I'm gonna start asking about animations and sdef's.

I'll be eternally grateful for any help at all, since this mod project has turned my day to day life and routines into a mess. Been sleeping less than between 10-20 hours a week for the past two months since I started this project.

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As propably every mod creator I can make up a very good picture of your situation, JahnR. However, as others have already noted this thread currently seems quite dead. Apart from my recent question I see more open and unanswered questions.
Hope the best for you. If you find a better thread for newbie mod creators, please come back and 'spread the word' here.

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  • 1 year later...
  • 3 months later...

Hi, I would like to create a Shilka with reduced accuracy and effectiveness, for training. Can I base this "Shilka Reduced Accuracy" unit on the actual DCS one, and how? I've used set_recursive_metatable for, I assume, deep copying other tables from the base game, foremost for weaponry. But it's unclear to me how to get the Shilka table name and if I can just do:

GT = {};
set_recursive_metatable(GT, GT_t.<SOME PATH TO THE SHILKA>);

Any help appreciated! 

Cheers,
TeTeT

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