dannyq8 Posted January 1, 2016 Share Posted January 1, 2016 (edited) Your mission was fine, you just needed to add the correct tanker group name in the ME. In Baron's respawn script the tanker is called Tanker_Texaco, in your mission it was just called Tanker Tested with 2.0Refueling Practice Test.miz Edited January 1, 2016 by dannyq8 Wise men speak because they have something to say; Fools because they have to say something. Plato Link to comment Share on other sites More sharing options...
DoctorStrop Posted January 1, 2016 Share Posted January 1, 2016 Thanks for the script. I got it working fine on 1.5.2. It was fun adding a SAM battery at the end of the runway to test the re-spawn :D I am hoping to use this with GCICAP for full air cover. Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel Link to comment Share on other sites More sharing options...
Rickety Posted January 1, 2016 Share Posted January 1, 2016 Your mission was fine, you just needed to add the correct tanker group name in the ME. In Baron's respawn script the tanker is called Tanker_Texaco, in your mission it was just called Tanker Tested with 2.0 Awesome! Thank you thank you thank you. I was scratching my head about it. Much appreciated :thumbup: I tested it out and it works perfectly! The tanker did respawn exactly as intended. I've attached the updated mission for those of you who would like to use it however you want. It is just a single player F-15C refueling practice mission. You and the tanker both start off on the ground. -RicketyNellis Single Player Refueling Practice .miz Link to comment Share on other sites More sharing options...
Justificus Posted January 2, 2016 Share Posted January 2, 2016 Your mission was fine, you just needed to add the correct tanker group name in the ME. In Baron's respawn script the tanker is called Tanker_Texaco, in your mission it was just called Tanker Tested with 2.0 dannyq8, thanks for posting this working version. It allowed me to go in and look at how things were done and just do a little copy and pasting to add it to my current practice mission. Thanks again! Will come in handy. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
Justificus Posted January 16, 2016 Share Posted January 16, 2016 Quick question for you smart LUA/ME guys out there. I have used this script in one of my missions I'm creating and would like to modify this to have it work with AWACS planes as well. Knowing nothing about LUA scripting at all, looking at what has been posted in the first mission, do I only need to change the name of the "groupName =" line in the 2nd script? I looked in the first script for any specific plane type but couldn't find it so I'm assuming that it will work with any plane that you use and insert the groupName there? Is that how this works? If not, is there an easy way for me to get this to work with an E3? Thanks for any tips/insight you can give! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
Steggles Posted January 16, 2016 Share Posted January 16, 2016 Quick question for you smart LUA/ME guys out there. I have used this script in one of my missions I'm creating and would like to modify this to have it work with AWACS planes as well. Knowing nothing about LUA scripting at all, looking at what has been posted in the first mission, do I only need to change the name of the "groupName =" line in the 2nd script? I looked in the first script for any specific plane type but couldn't find it so I'm assuming that it will work with any plane that you use and insert the groupName there? Is that how this works? If not, is there an easy way for me to get this to work with an E3? Thanks for any tips/insight you can give! Just did this last night with a mission. Just change the group name and it works exactly the same as the tanker :-) -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024 Link to comment Share on other sites More sharing options...
Justificus Posted January 16, 2016 Share Posted January 16, 2016 Just did this last night with a mission. Just change the group name and it works exactly the same as the tanker :-) Excellent! Thank you sir. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
wdrago Posted January 19, 2016 Share Posted January 19, 2016 Hello, i'm testing our script, and i would know if i can manage two or more group with it, if yes what what would be the correct syntax ? local groupName = 'Tanker_Texaco' 'Awacs 1' -- Name of the group in the ME Or local groupName = 'Tanker_Texaco' -- Name of the group in the ME local groupName = 'Awacs' -- Name of the group in the ME Or ? I'm a bit noob :book: :doh: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
wdrago Posted January 20, 2016 Share Posted January 20, 2016 Gone to fast, i found answer by my self :doh: my resquest was stupid xD [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GaSi Posted March 29, 2016 Share Posted March 29, 2016 Hello. I'm not very good with programming. Really I do not understand anything. I am slowly reading forums and testing; it emepeora the fact of not having a good English. What you created with this script is fantastic. I tried it with the TANKER and the AWACS and works great. I need to run this script but with an An-26B or a MiG-25 or any other aircraft and I can not make it work. I can not find the error code which is due to my lack of knowledge. But if it works with the TANKER and the AWACS why not with others? Some kind person who can help me. thanks. Link to comment Share on other sites More sharing options...
St3v3f Posted March 29, 2016 Author Share Posted March 29, 2016 It should work with any kind of air unit aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GaSi Posted March 29, 2016 Share Posted March 29, 2016 (edited) I have tested again and only works with IL78M / KC135 TANKERS and A50 / E3 AWACS. But I have also done with the E-2D (AWACS) and does not work. I could get it done with various groups but I can not do with other types of aircraft other than those described in the preceding paragraph. What part of the script should be modified or what does not work? Thanks for the help and quick response. If you want i can upload the .miz flie. EDIT: I Fixed the problem, thanks for your help and this excellent script! Edited April 3, 2016 by GaSi Fix the problem :) Link to comment Share on other sites More sharing options...
efa Posted April 3, 2016 Share Posted April 3, 2016 Hello, I want to use the scripts but when I active in the map editor, it has no function in the game. I active the "MIST" code after 2 sec, then I executed the scripts after 4sec. But when I destroyed the tanker via a command, it never reappears, nothing happens. So I think I hurt my configure scripts. How to do ? What to you it changed in the scripts for this to work? or how to settle in more detail the script Link to comment Share on other sites More sharing options...
GaSi Posted April 12, 2016 Share Posted April 12, 2016 Hi St3v3f. I need some help with the lua script. I have tried to modify the script with helicopters but had no luck. I try to modify this part (in red) and nothing. group = mist.getGroupData(groupName) group.route = { points = mist.getGroupRoute(groupName, true) } group.groupName = newName group.groupId = nil group.units[1].unitId = nil group.units[1].unitName = newName group.category = 'AIRPLANE' I tried with CHOPPER or HELICOPTER and nothing results. How do I have to do to work with helicopters too? Thanks! Link to comment Share on other sites More sharing options...
FlightControl Posted April 13, 2016 Share Posted April 13, 2016 (edited) Try moose. You can do this with one sentence: SpawnTanker = SPAWN:New("Tanker"):Limit(1,10):Repeat():SpawnScheduled(180,0.5) This sequence of commands will spawn the tanker every 180 seconds, with a 50% random time variation. There can only be one tanker alive at the same time, with 10 tankers in the reserve. Once the tanker lands, it will respawn immediately. Check out the moose framework following the links in the signature. Hope this helps. Fc Edited April 13, 2016 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Liger Zero Posted November 1, 2017 Share Posted November 1, 2017 I Got this to work. but what do i add to it for it to work when the plane gets destroyed. As it is now it will stop respawning. And if i add the lines above it wont'even start at all.:helpsmilie::helpsmilie::helpsmilie: do -- Declare SPAWN objects Spawn_KC_135 = SPAWN:New("USA_TANKER"):InitLimit( 1, 20 ) Spawn_IL_78M = SPAWN:New("RUSSIA_TANKER"):InitLimit( 1, 20 ) Spawn_IL_76 = SPAWN:New("RED_IL76") -- Repeat on landing and engine shutdown Spawn_KC_135:InitRepeatOnEngineShutDown() Spawn_IL_78M:InitRepeatOnEngineShutDown() -- Repeat on landing Spawn_IL_76:InitRepeatOnLanding() -- Now SPAWN the GROUPs Spawn_KC_135:Spawn() Spawn_IL_78M:Spawn() Spawn_IL_76:Spawn() end Link to comment Share on other sites More sharing options...
Liger Zero Posted November 2, 2017 Share Posted November 2, 2017 After some help from Flight control i finnaly found it how a tanker respawn Works. do Spawn_KC_135 = SPAWN:New("USA_TANKER") Spawn_KC_135:InitLimit( 1, 20 ):SpawnScheduled( 60, 0 ) Spawn_KC_135:InitRepeatOnEngineShutDown() end Link to comment Share on other sites More sharing options...
Panthir Posted January 3, 2018 Share Posted January 3, 2018 Baron's Tanker (and AWACS) Respawn Script; Version 2.1 If you have a long-running mission and want to have unlimited tanker support without having to place multiple tankers in the mission or are tired of being afraid of idiots killing the tanker, this is for you. The Tanker will respawn when one of three conditions is met: The Tanker is destroyed or damaged If it landed If it's fuel is low Steps: Add Mist to the mission. The script is working with DCS 1.5.2 and Mist 4.0.57 Place a tanker in the mission just like you always do. Give him waypoints and orbit instructions etc. It should have a RTB-Waypoint as well Create a MISSION START Trigger. For Action, select DO SCRIPT Paste the following code --RESPAWN SCRIPT; MISSION START -> DO SCRIPT local oldGroupRemovalTime = 2700 -- Time (seconds) after which old groups are removed barons_respawn_script = {} barons_respawn_script.predicate = function(groupName, lowFuelThreshold, lowHealthThreshold) if barons_respawn_script and barons_respawn_script[groupName] then groupName = groupName .. barons_respawn_script[groupName] end local group = Group.getByName(groupName) if not group then return true end group = group:getUnits()[1] if not group or Unit.inAir(group) == false then return true end if group:getFuel() < lowFuelThreshold or group:getLife() / group:getLife0() < lowHealthThreshold then return true end return false end barons_respawn_script.removeGroup = function(group) group = Group.getByName(group) if group then trigger.action.deactivateGroup(group) end end barons_respawn_script.action = function(groupName) local oldName = groupName if barons_respawn_script[groupName] == nil then barons_respawn_script[groupName] = 0 else oldName = groupName .. barons_respawn_script[groupName] end barons_respawn_script[groupName] = barons_respawn_script[groupName] + 1 local newName = groupName .. barons_respawn_script[groupName] mist.scheduleFunction(barons_respawn_script.removeGroup, {oldName}, timer.getTime() + oldGroupRemovalTime) local group = Group.getByName(oldName) if group then group = group:getController() Controller.setCommand(group, {id = 'DeactivateBeacon', params = {}}) Controller.setTask(group, {id = 'NoTask', params = {}}) end group = mist.getGroupData(groupName) group.route = { points = mist.getGroupRoute(groupName, true) } group.groupName = newName group.groupId = nil group.units[1].unitId = nil group.units[1].unitName = newName group.category = 'AIRPLANE' mist.dynAdd(group) group = Group.getByName(newName) group = group:getController() end barons_respawn_script.checkstate = function(groupName, lowFuelThreshold, lowHealthThreshold, oldresult) local newresult = barons_respawn_script.predicate(groupName, lowFuelThreshold, lowHealthThreshold) if oldresult == false and newresult == true then barons_respawn_script.action(groupName) end mist.scheduleFunction(barons_respawn_script.checkstate, {groupName, lowFuelThreshold, lowHealthThreshold, newresult}, timer.getTime() + 1) end Change the variable at the top as you desire Add another DO SCRIPT action to the trigger Paste the following code --RESPAWN SCRIPT; MISSION START -> DO SCRIPT local groupName = 'Tanker_Texaco' -- Name of the group in the ME local lowFuelThreshold = 0.08 -- RTB when less then this amount of fuel local lowHealthThreshold = 0.75 -- RTB when less then this amount of health barons_respawn_script.checkstate(groupName, lowFuelThreshold, lowHealthThreshold, true) Edit the first three lines to fit into your mission Repeat steps 5 - 7 for other tankers Gents, Happy new year. Is this script working? Anyone tested with 1.5.8? 1 My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic. Link to comment Share on other sites More sharing options...
Wood Posted March 2, 2018 Share Posted March 2, 2018 (edited) Good day everyone Quick question, is this script still working in 2.5? the reason why I ask I for the life of me can't seem to get it to work using the script above which is on the first page of this thread. I'm using the latest mist_4_3_74 I have 3 tankers departing from Nellis at different times and are suppose to RTB at a particular WP. I've created a trigger zone over Nellis that when leaving the zone they will trigger the script as far as I'm understanding this. First I see a few things going on. The KC-130 tanker when beginning it's RTB does not even attempt to head back to home plate it lands at the closest airport. When it lands nothing happens. Very frustrating to say the least so I requesting any help on this... Please and thank you.. Wood Edited April 15, 2018 by Wood [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wood Posted April 15, 2018 Share Posted April 15, 2018 Anybody?? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
guimcdo Posted May 18, 2018 Share Posted May 18, 2018 I don't use the first page script, I don't need all options, I simply want to respawn a tanker after landing for short petrol reason. Thus I use mist.respawnGroup('groupname', true) to do that. The script work fine, my concern is about the condition to launch the script: 1) I see with the default scriptiong system the function group.getgroupname() to check if the group exist or not. Placing this script in lua predicate condition, that work but not when the tanker normally landing. 2) I put some standard conditions for the script working; Time > 120s AND unit speed < 2 kts OR unit dead 3) BUT, previous conditions are not 100% sure (unexpected traffic on airport...), I saw in wiki the event for engine shut down; can be used for launching mist respawn script? If yes, how to use it? In not developer and I don't understand the mecanism of scipting engine :cry: The better way should be to check the unit alive OR the engine shut down to launch the respawn script Thanks for your support Link to comment Share on other sites More sharing options...
Alpenwolf Posted May 31, 2018 Share Posted May 31, 2018 Great script! Just added it to my missions. Works flawlessly and easy to set up :thumbup: Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
Uncle Posted December 10, 2018 Share Posted December 10, 2018 Great script! Just added it to my missions. Works flawlessly and easy to set up :thumbup: could you do a test mission for us mortal people to look at :lol: Link to comment Share on other sites More sharing options...
efa Posted March 6, 2019 Share Posted March 6, 2019 the script does not work anymore. It makes live spawn without timer units. Why does not it work anymore and how can it be remedied? thank you in advance Link to comment Share on other sites More sharing options...
HiJack Posted March 6, 2019 Share Posted March 6, 2019 Broken in last patch. Link to comment Share on other sites More sharing options...
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