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Thread Tools | Display Modes |
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#1 |
Junior Member
Join Date: Oct 2014
Posts: 4
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Examples: (First picture of each module is the correct view)
http://imgur.com/a/UQC7M I've tried to delete the server.lua and SnapViewsDefault.lua files and getting new ones, to no avail. I haven't found another thread which solved this, hopefully someone knows as I've met others whom have the same issue. I'm not running DCS through steam. |
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#2 |
Senior Member
Join Date: Jan 2012
Location: New Zealand
Posts: 1,549
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Have you tried re install? It looks like corrupt file, but I can not think of more, sorry.
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GTX 1060Ti 6GB SC | 12GB RAM | i7 2600@3.4Ghz | 500GB Crucial SSD | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 |
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#3 |
Veteran
Join Date: Jan 2009
Location: Northumberland. UK
Posts: 4,197
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I have the same issue with Mi-8. Never go to any other seat when driving the huey but will try next time I fire game up
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i5 8600k@5.2Ghz, Asus Prime A Z370, 16Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 ![]() |
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#4 |
Junior Member
Join Date: Oct 2014
Posts: 4
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#5 |
Veteran
Join Date: Feb 2013
Location: 32U MC0539
Posts: 5,860
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I can confirm this odd behaviour. Under 1.2.10u3 the whole cockpit seems to be shifted to the aft when sitting at position 2 or 3 whereas under 1.2.10u2 everything was still fine.
Funny thing is, I can't find any difference in the files when I compare both versions. Textures, 3d model and lua files - all seem to be unaltered? Only the binaries are different ... (I always thought, the position of the internal cockpit model is defined in some lua file?) |
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#6 |
Veteran
Join Date: Mar 2011
Location: Turkey
Posts: 3,984
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Hey guys.
I don't confirm this bug for v1.2.10u3 - No problem here. You must have installed a mod, like PeterP's Proper Neck or something? So, did you try delete view.lua in "..\Saved Games\DCS\Config\" folder?
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10+GB update and no memory fix? Well. I'm out until a playable version. C U. |
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#7 |
Junior Member
Join Date: Oct 2014
Posts: 4
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I don't have such a file in the config folder. I have something called ViewConsumer.lua though.
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#8 |
Veteran
Join Date: Jan 2009
Location: Northumberland. UK
Posts: 4,197
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I installed the neck mod but thought it would be overwritten after updated rc
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#9 | |
Veteran
Join Date: Feb 2013
Location: 32U MC0539
Posts: 5,860
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![]() Quote:
![]() ![]() That was it, thanks Devrim! For those who have the same issue with that Proper Neck mod of PeterP: the section for the Mi-8 is probably outdated and/or incomplete. I've copied over the relevant lines from the mods\aircraft\Mi-8\views.lua and now it seems to work fine. Replace the section for the Mi-8 in Saved Games\Config\Views\Server.lua Code:
ViewSettings["Mi-8MT"] = { Cockpit = { [1] = default_fighter_player({ ....... }, -- Cockpit Chase = { LocalPoint = {-5.700000,1.400000,-3}, AnglesDefault = {0,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-20.000000,5.000000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } Code:
ViewSettings["Mi-8MT"] = { Cockpit = { [1] = default_fighter_player({ CockpitLocalPoint = {3.916, -0.11 , 0.0}, CameraViewAngleLimits = GlobalCameraViewAngleLimits, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, EyePoint = GlobalEyePoint, limits_6DOF = { x = {-0.200000,0.500000}, y = {-0.200000,0.350000}, z = {-0.800000,0.400000}, roll = 90.000000} }), [2] = default_fighter_player({-- player slot 2 CockpitLocalPoint = {3.916, -0.11 , 0.0}, CameraViewAngleLimits = GlobalCameraViewAngleLimits, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, limits_6DOF = { x = {-0.200000,0.500000}, y = {-0.200000,0.350000}, z = {-0.400000,0.800000}, roll = 90.000000}, }), [3] = default_fighter_player({-- player slot 3 CockpitLocalPoint = {3.916, -0.11 , 0.0}, CameraViewAngleLimits = GlobalCameraViewAngleLimits, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, limits_6DOF = { x = {-0.200000,0.500000}, y = {-0.200000,0.350000}, z = {-0.400000,0.400000}, roll = 90.000000}, }), }, -- Cockpit Chase = { LocalPoint = {-5.700000,1.400000,-3}, AnglesDefault = {0,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-20.000000,5.000000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } edit: I think, this DOES work. I edited it out earlier because when I re-tested it, it did not work ... but that was just a mistake of me. I tested it with a test mission ... but saved missions include the server.lua so I actually had the old, errorneous behaviour although it actually does work for fresh missions ... argh. Never mind ... tl;dr: this fix DOES work. Last edited by Flagrum; 10-11-2014 at 08:50 PM. |
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#10 |
Veteran
Join Date: Jan 2009
Location: Northumberland. UK
Posts: 4,197
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Ha hum mutter mutter mutter.
![]() ![]() Cheers Devrim ![]()
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i5 8600k@5.2Ghz, Asus Prime A Z370, 16Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 ![]() |
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Tags |
bug, gunner, huey, mi-8, view |
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