Wolf8312 Posted June 20, 2019 Share Posted June 20, 2019 I'm mainly talking about VR, but the cockpit textures dont seem as nice as say the BF109 in VR. Are they going to be improved? Don't know if its just me but they seem a little dated. Love the module though! Anyone else in VR feel the same? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
cro_mig_21 Posted June 20, 2019 Share Posted June 20, 2019 Non VR user here but I think on the contrary, the cockpit textures are more than fine. No fake shadowing and baked in textures like before pbr...every part of the cockpit material reacts correspondingly to the surroundings. And it looks used but not abused which is fine by me. Link to comment Share on other sites More sharing options...
Wolf8312 Posted June 21, 2019 Author Share Posted June 21, 2019 I've seen them in videos and they do look great in 2D I will admit, especially due to the shadows which I don't use in VR. I guess another problem is we cant toggle on the pilot yet as with other modules which for me helps enromously in VR, as without the pilot things look a little empty and strange. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
Sniper175 Posted June 21, 2019 Share Posted June 21, 2019 A8 textures look the best to me in vr as well as the improved details. I use shadows and cockpit illumination or whatever it’s called. The pits look horrible without shadows :thumbup: I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10 Link to comment Share on other sites More sharing options...
SMH Posted June 23, 2019 Share Posted June 23, 2019 Anyone else in VR feel the same? Not using VR but I agree. Link to comment Share on other sites More sharing options...
Alex Voicu Posted June 25, 2019 Share Posted June 25, 2019 Some baked-in shadows would be nice here and there. For example the lower instrument panel (the one with the temperature instruments ) is partially hidden behind the upper instrument panel and normally it should get some diffuse shading at least in the top area. Right now there is no shading and the color on the 2 panels is so uniform you can almost confuse them with a single panel in some situations. Something like this: Link to comment Share on other sites More sharing options...
Wolf8312 Posted June 27, 2019 Author Share Posted June 27, 2019 After a bit more experimentation I've noticed a few things. Firstly IMO BF109 textures are much crisper. Man that module really looks good these days in VR! But I have also found that the Anton actually looks really nice as long as it is not too exposed in sunlight or whatever you want to call it. Full exposure looks really really bad. It's actually I think a question of the colors or shading being used which look really washed out and unrealistic. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
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