Snacko Posted September 24, 2018 Share Posted September 24, 2018 (edited) I'm running Triple screens using the 3 Monitor lua in the BETA. The shadows are detached from their objects, floating across the terrain as you pan the view. And it only (appears to) happen on 2 of the 3 monitors. The shadows get chopped off... BUT THEN some shadows do appear on the right monitor as you pan further.. I think those are the shadows from the left monitor that appear on the right as you pan the view further left.. That's why they appear to chop off.. See pics. Edited September 24, 2018 by Snacko Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Snacko Posted September 26, 2018 Author Share Posted September 26, 2018 This is fixed in today's patch. Thanks ED!!!!! Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Recommended Posts