71st_Mastiff Posted January 19, 2009 Share Posted January 19, 2009 (edited) the helicopters are sliding off the shipps after they land due to the ship moving. Edited January 19, 2009 by Mastiff misspell " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Slayer Posted January 19, 2009 Share Posted January 19, 2009 I can't remember if it did that in LOMAC or not , I always landed on stationary carriers :) [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit Link to comment Share on other sites More sharing options...
IanMacleod Posted July 23, 2016 Share Posted July 23, 2016 yep ...got same problem Ka-50 Black Shark 2 Mi-8MTV2 Magnificent Eight SA342 Gazelle L-39 Albatros Combined arms F15C Spitfire LF Mk. IX Link to comment Share on other sites More sharing options...
ShuRugal Posted July 24, 2016 Share Posted July 24, 2016 Gravedig, but relevant as this is an ongoing issue ever since DCS: World. This problem did NOT exist in standalone BS1 Link to comment Share on other sites More sharing options...
BaD CrC Posted July 31, 2016 Share Posted July 31, 2016 Yes. Super old bug. The only way to have a chopper not sliding (too fast) is have the boat stopped and no wind. (Hi shurugal!) https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
BaD CrC Posted July 31, 2016 Share Posted July 31, 2016 For the fun of it, I found the first report of this bug by Mr Poly Roie himself in August 2012 (http://forums.eagle.ru/showthread.php?t=92745&highlight=Sliding+boat) ! 1 https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
DieHard Posted August 4, 2016 Share Posted August 4, 2016 For the fun of it, I found the first report of this bug by Mr Poly Roie himself in August 2012 (http://forums.eagle.ru/showthread.php?t=92745&highlight=Sliding+boat) ! +1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
outlawal2 Posted August 4, 2016 Share Posted August 4, 2016 You sure about that being the first report? The OP posted this in 2009 so the bug has been out there much longer than 2012... :music_whistling: "Pride is a poor substitute for intelligence." RAMBO Link to comment Share on other sites More sharing options...
Erforce Posted August 29, 2016 Share Posted August 29, 2016 (edited) Not sure it was there before 2012. "- Black Shark on any deck drifting proportionally to the speed of the boat. - Active since 1.2.1" and 1.2.1 came in early 2012, or just before. As i tested most bugs with multiples versions like 1.1.1.1 and 1.2.0 to know when they appeared. i'll try again on those old version maybe tonight, but it's one of the few bugs left over since ages, although i found last week that even if the ship move at 56kmh, the shark drifts rather slowly, with enough time to take off. requires more tests. EDIT : i'll will not try before 1.2.1 because it requires a new activation. My evening test today was successful. I 've put a wind to push me the other way my KA was drifting. Altough it was rock and roll, my chopper stayed on the boat. :-) Edited August 29, 2016 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
BaD CrC Posted September 3, 2016 Share Posted September 3, 2016 Pretty sure the bug wasn't there for BS1. And it wasn't there either for some time in BS2 until all hell broke loose for naval ops. Well, some things have been corrected though, like the complete desync of the boat positions in MP. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
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