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Pilot cant shift left.


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He can shift to the right OK but the range of movement to the left is only an inch or so; not great when trying to find somewhere to land. The co-pilot does not have this restriction when leaning to the right.

 

Is this limit on the pilot intentional or is there a file I could edit to fix it?

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  • 2 weeks later...

I noticed this oddity too when I started using the '8. Your post reminded me to see if I could do anything about it, though; thanks :D

 

If you haven't figured it out yet (I had to wait for the registration, sorry) the file in question you'll want to mess with is at DCS\Mods\aircraft\Mi-8MTV2\Views.lua

 

At line 9 here:

limits_6DOF            = {x = {-0.200000,0.400000},y ={-0.200000,0.25000},z ={-0.650000,1.0},roll = 90.000000},

replace

z = {-0.650000,1.0}

with

z = {-1.0,0.650000}

or just use the JSGME-ready .zip here. Fixing this breaks the integrity check, however...

 

I'm assuming when the file was created someone accidentally switched the values around, since the head movement boundary to the right is ludicrous (or perhaps that's intentional to accommodate snap view users?).

Mi-8 Head Movement Fix.zip

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I noticed this oddity too when I started using the '8. Your post reminded me to see if I could do anything about it, though; thanks :D

 

If you haven't figured it out yet (I had to wait for the registration, sorry) the file in question you'll want to mess with is at DCS\Mods\aircraft\Mi-8MTV2\Views.lua

 

At line 9 here:

limits_6DOF            = {x = {-0.200000,0.400000},y ={-0.200000,0.25000},z ={-0.650000,1.0},roll = 90.000000},

replace

z = {-0.650000,1.0}

with

z = {-1.0,0.650000}

or just use the JSGME-ready .zip here. Fixing this breaks the integrity check, however...

 

I'm assuming when the file was created someone accidentally switched the values around, since the head movement boundary to the right is ludicrous (or perhaps that's intentional to accommodate snap view users?).

 

 

 

Great tip NOALB!

After cranking your mod up to "{-1.6....}, I was able to generate a snap view that gives me an unencumbered birds eye view of the sling load. Much better than the default Cargo view which is disorienting.

Thanks loads.

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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  • 2 weeks later...

NOALB, after today's 2.5 update, the View.lua mod no longer works.

For me, DCS loads but the Mi8 module is missing. Tried tweakin it but no joy.

Can you salvage this?

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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Try a repair. It appears that certain files are now locked with regards to modding. If the system sees one of these files changed, it won't load DCS or the module.

 

It's now known and Nineline will ask if this is intended or not.

[sIGPIC][/sIGPIC]

 

Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

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Try a repair. It appears that certain files are now locked with regards to modding. If the system sees one of these files changed, it won't load DCS or the module.

 

It's now known and Nineline will ask if this is intended or not.

Thanks Looney. Deactivating the mod returns all to normal.

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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  • 11 months later...

Sorry to necro this thread, but I wanted to post an update for anyone still affected by this. I recently learned of the alternative to editing the views.lua file - as per https://forums.eagle.ru/showthread.php?p=3760023&postcount=9

a copy of the server.lua file under Saved Games should be edited instead by appending the necessary code. The ID you want for the Mi-8 is Mi-8MT e.g.

ViewSettings["Mi-8MT"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = {20.000000,160.000000},
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.090000,0.000000,0.000000},
       limits_6DOF            = {x = {-0.200000,0.400000},y ={-0.200000,0.25000},z = {-1.0,0.650000},roll = 90.000000},
   },
   
   [2] = {-- player slot 2
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = {20.000000,160.000000},
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.090000,0.000000,0.000000},
       limits_6DOF            = {x = {-0.200000,0.350000},y ={-0.200000,0.25000},z = {-0.400000,1.0},roll = 90.000000},
   },
   
   [3] = {-- player slot 3
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = {20.000000,160.000000},
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.090000,0.000000,0.000000},
       limits_6DOF            = {x = {-4.500000,0.400000},y ={-0.200000,0.30000},z = {-0.400000,0.4},roll = 90.000000},
   },
   
   [4] = {-- player slot 4
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CockpitLocalPointAzimuth  = 90,
       CameraViewAngleLimits  = {20.000000,135.000000},
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.090000,0.000000,0.000000},
       limits_6DOF            = {x     = {-1.8, 0.2},
                                 y     = {-0.6,0.5}, 
                                 z     = {-1.1,0.25},
                                 roll  = 90.000000},
   },
   
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.700000,1.400000,-3},
       AnglesDefault   = {0,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-20.000000,5.000000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

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Useful. Thanks for update.

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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