naMReg Posted November 18, 2012 Share Posted November 18, 2012 Hi, I'm creating this object to place in the game, I'm using Maya to do so and I set it as a 1/1 scale object, with real measurements. Whenever I put it in the game, using 3DS Max, the scale of the object is mammoth, I mean enormously gigantic.... Is there anyway I can calculate the scale so my objects look perfect in the game??? Thanks Link to comment Share on other sites More sharing options...
naMReg Posted November 20, 2012 Author Share Posted November 20, 2012 Isn't this the place to ask this???? If not, please tell me where could I get this information because i really need it, I'm making a plane also and I'd like it to look perfect in-game. Thanks for your help and patience.... Cheers Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 20, 2012 Share Posted November 20, 2012 to build objets on 3dmax to scale on meters 1 unit = 1 meter Link to comment Share on other sites More sharing options...
naMReg Posted November 21, 2012 Author Share Posted November 21, 2012 Què pasa neng??? :D This is what I do, as I model it using Maya, I set the scale to 1 unit = 1 meter, then I export the mesh as an OBJ, import it in 3DS Max and then export it again as a .lom file. (I don't personally make this final step as I do't work with 3DS Max myself). If the World at LOMAC is set as 1/1 scale to Real World, this should work. Anyway I'll double check my settings in Maya and see if I did this right. Thanks and cheers :D Link to comment Share on other sites More sharing options...
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