discwalker Posted October 8, 2016 Share Posted October 8, 2016 ver: 1.5.4.57288.170 reproducable: always: with player, with AI attached mission: only one farp, and 2 Ka-50 helos attached first screenshot: after one second of simulation This finding is a resoult of a workaround searching for the overloaded FARP problem: FARPs unable to handle a lot of helicopter groups: the starting positions in MultiPlayer are go insane: sim is able to align the helo to wrong place to cause damage with the pad. The sim in MP not always utilize the four free pads. It seems the first four pads are reserved. While offline testing is fine for 4 arbitrary helos. "takeoff from the ground" would be very helpful with an extended 150m radius zone for helos on the nearby grass. :helpsmilie: How I know, now ground wehicles and static objects can provide service from 150m range to the elevated plain of the FARP only. Making forests from FARPs is not a beauty solution. The ATC list can be filled with FARPs. ((My "Air Force" running a mission with all flyables. Like the "Virtual Aerobatics" team. :pilotfly:))bug_farp_grassstart.miz GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
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