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Extreme event on "takeoff from ground" above the grass of a FARP


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ver: 1.5.4.57288.170

reproducable: always: with player, with AI

attached mission: only one farp, and 2 Ka-50 helos

attached first screenshot: after one second of simulation

 

This finding is a resoult of a workaround searching for

the overloaded FARP problem:

 

FARPs unable to handle a lot of helicopter groups:

the starting positions in MultiPlayer are go insane:

sim is able to align the helo to wrong place

to cause damage with the pad.

The sim in MP not always utilize the four free pads.

It seems the first four pads are reserved.

While offline testing is fine for 4 arbitrary helos.

 

"takeoff from the ground" would be very helpful with an extended 150m radius zone for helos on the nearby grass. :helpsmilie:

 

How I know, now ground wehicles and static objects can provide service from 150m range to the elevated plain of the FARP only.

 

Making forests from FARPs is not a beauty solution. The ATC list can be filled with FARPs.

 

((My "Air Force" running a mission with all flyables. Like the "Virtual Aerobatics" team. :pilotfly:))

bug_farp_grassstart-firstSecond.thumb.jpg.7744bac3b094c53ff2c324c1d21a1408.jpg

bug_farp_grassstart.miz

Screen_161008_024645_.thumb.jpg.1d8f1ed059f4d2d8d128a0e8ebacc485.jpg

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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