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(I will update this thread on a regular basis - so you may want to subscribe to it...)

DCS related fixes for proper use with SoftTH 2.08b:

 

Fix: for bugged mission editor/Abris in DCS with SoftTH 2.08b:

Enable "quirk-mode" in the config.SoftTHconfig:

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

enableVBQuirk=1<<<

this last line(enableVBQuirk=1) is missing when you use the configuration tool - so add it manually by using a editor!

 

And avoid using ZClear - as this will produce some shader bugs . Means :

Set "zClear = 0"! >>>Strange water texture overlaping bug... or something

 

And if you are using Helios (http://www.scsimulations.com/):

You have to use

"keepComposition=1" in the config.SoftTHconfig to switch Aero on while SoftTH works.

This will make it possible to have Helios rendered over DCS on secondary screens!

 

 

You still don't know what SoftTH is? :

 

SoftTH is donation-ware and let you do what the big GPU company's don't allow you to do or only at high costs.

SoftTh let you render every monitor combination at High FPS in full-screen mode. You can even Mix SoftTH with AMD-Eyefinity and/or TH2GO,NVIDIA-Surround !

Especially interesting for DCS. -SoftTH let you use full-screen Mode If you export MDFS/Abris ect. on additional screens . You are not forced to use Windowed mode any more.

Even Helios is working with DCS in Fullscreen on all secondary heads.

And Yes , it will gain your FPS!

 

 

Some interesting examples what you can do/how it can look:

 

softth_fourmonitors.jpg

 

Mixing Eyfinity with SoftTH:

( Congo_Toey )

 

Just crazy... :

Mixing Portrait with Landscape:

 

SoftTH main page:

http://www.kegetys.net/SoftTH/

Note: Even if you are running a 64bit OS, most games require the 32bit x86 version since the games themselves are 32bit executables.

 

SoftTH forum:

http://www.kegetys.net/forum/index.php?board=1.0

 

 

readme_SoftTH2.txt:

Read it before asking for help !!

Download

 

 

Some educational threads about SoftTH :

 

In this thread I show some interesting insights of SoftTH on a theoretical set-up:

SoftTH 2.xx explained at a example configuration

 

Here are some "talk on's" I made that will give you a better understanding how SoftTH can be utilised for "only" two monitors and how to troubleshoot if you are stuck... :

Black Shark Twin monitor

 

A simple step-by-step instruction how to set SoftTH up with a triple-head configuration:

http://forums.eagle.ru/showthread.php?p=1135561#post1135561

 

A advanced setup optimization using the "destRect" function :

http://forums.eagle.ru/showthread.php?p=1348809#post1348809

 

And if you like SoftTh you should donate something to Kegetys !

 

+++++++++++++

News: 01-03-2013

+++++++++++++

 

I've been in contact with one of the Co-Directors and the lead programmer for Immersaview. They've reviewed the SoftTH codebase. They said they're receptive to doing a new utility with better functionality and GUI but it would be scratch coded and not from the SoftTH codebase.

 

Those of you interested in a new utility it would be useful to post a feature wishlist here and I can forward it to the powers that be at Immersaview.

 

+++++++++++++

News: 12-14-2012

+++++++++++++

Thank you Kegetys !

SoftTH source code release

 

 

 

+++++++++++++++++++

News: 02-17-2012, 03:26 PM

+++++++++++++++++++

 

>>> SoftTh 2.x configuration tool

 

 

softthconfigtool.jpg

smile.gif

 

+++++++++++++++++++

News: 12-30-2011, 01:25 PM

+++++++++++++++++++

 

v2.08 is released:

 

It is optimized especially for DCS now. - you will probably have a little better FPS - but more important: a better compatibility and more stable system:

This is hopefully fixed with SoftTH v2.08 available here.

 

Along with the crash fix, it can also improve performance a bit and make the fps smoother overall (I re-wrote the indexbuffer manage-emulation code and added proper emulation for vertexbuffers as well - it now should behave similar to a "non-SoftTH" device). Illustrated here:

 

softth_fps.jpg

(v2.07 above, v2.08 below. But your mileage may vary wink.gif)

+++++++++++++++++++

News: 10-12-2011, 11:36 AM

+++++++++++++++++++

 

Some crazy guy with obviously too much time on his hand wants to try to write a SoftTH-Manual for the average-Joe....

 

Please help him out!smile.gif

 

>>> http://www.kegetys.net/forum/index.php?topic=2861.0

 

+++++++++++++++++++

News: 10-07-2011, 11:17 AM

+++++++++++++++++++

 

There is a undocumented function in softth version v2.01 and up:

kegetys

Administrator

 

Posts: 244

 

 

xx.gif Re: * SoftTH v2.01 pre-alpha test version *

« Reply #100 on: July 17, 2010, 11:32:05 AM »

In v2.01 there is an undocumented feature for setting a "destination rectangle" for the outputs. With it you can set the output to cover only a part of the screen area. It should allow, for example, properly aligning different height displays so nothing is outside the visible area and black borders are added instead.

 

Example result with it:

Render resolution is 4800x1200 here (3x1600x1200) despite the widescreen monitors used, the area to the left and right is left blank:

IMG_1549.jpg

 

Config used: http://junk.kegetys.net/softth2_destrect_config_sample.txt

Note the "destRect" properties that limit the output area to 1440x1200 pixels on the 1920x1200 side monitors.

This "destRect" function lets you define what portion of your monitor is used and how much of the rendered image will be shown in this part of the screen. -and you are able to move this part freely around! with other words: It let create you a "window" inside your screen!

 

I edited a little goofy example to show you better what you can do with this function:

 

destRect-1.jpg

 

So let's assume you have different sized monitors/no monitor matches the other in size and native resolution.... and you are mixing portrait with landscape...

But the "destRect" function let you render in fullscreen-mode and align everything inclusive bezel-management and in right aspect on all your monitors !

 

et

y+++++++++++++++++++

News: 06-11-2011, 10:08 PM

+++++++++++++++++++

 

2.06 Version is out.

 

Most recent changes for DCS is to limit the FPS for secondary heads - Very helpful to reduce the overhead-rendering for usb-bus and help to get better Framrate if you utilise a USB monitor for MFCDs:

http://www.kegets.net/forum/index.php?topic=2123.msg11898#msg11898

Quick update (v2.06) is available with:

- fpsLimit setting for non-primary heads

- Managed volume texture fixes (Rise of Flight)

- Fixed memory leak with GSwapChain

- Fixed memory leak with GetSurfaceLevel

- SoftTH no longer incorrectly activates on windowed mode device

 

Main "feature" is the memory leak fixes, it should hopefully fix random crash problems after a longer time of playing some games.

 

In addition, there is a new "fpsLimit" setting for non-primary heads. This can be useful when using USB screens for instruments (in DCS series for example), you can limit the update rate for the USB displays which can improve the overall FPS a bit.

http://www.kegetys.net/forum/index.php?PHPSESSID=2815d4ab124d29b86a875e350cd3b424&topic=2123.0

Download v2.06 from:

http://www.kegetys.net/dl.php/SoftTH206alpha.zip (latest version, for 32bit x86 programs)

http://www.kegetys.net/dl.php/SoftTH206alpha_x64.zip (latest version, for 64bit x64 programs)

 

Note: Even if you are running a 64bit OS, most games require the 32bit x86 version since the games themselves are 32bit executables.

+++++++++++++++++++

News: 06-11-2011, 10:08 PM

+++++++++++++++++++

 

New version of the configuration tool from Olstyle.

Now you can use a advanced offset/bezel management.

Off-line version is also available:

 

http://www.kegetys.net/forum/index.php?topic=2631.0

 

Olstyle

 

User

 

Posts: 59

 

 

xx.gif Re: SoftTh 2.x configuration tool

« Reply #26 on: June 01, 2011, 05:03:59 PM »

Quote from: WacKEDmaN on June 01, 2011, 10:03:20 AM

i think theres a couple of things missing..a renderResolution box sitting behind the monitor boxes.. this will let us visualise how much picture can be seen from the full render and how much rendered area is being unseen...

(...)

 

Here you go:

http://www.mechatronics4you.com/wp-content/uploads/2011/06/SoftTHConfig.zip

Still HTML but all offline.

 

 

+++++++++++++++++++

News: 04-09-2011, 12:49 PM

+++++++++++++++++++

 

SoftTH v2.05 alpha:

http://www.kegetys.net/forum/index.php?topic=2123.msg10775#msg10775

kegetys

Administrator

 

Posts: 227

 

 

xx.gif Re: * SoftTH v2.05 alpha test version *

« Reply #347 on: April 07, 2011, 12:45:02 AM »

v2.05 is available:

- Improved local head performance for AMD cards

- Fixed RGB16D nonlocal mode on AMD cards

- Slightly improved nonlocal performance for Nvidia

cards (Restored to v2.02 level)

- Reduced CPU use when waiting for gpu synchronization

- Framerate smoothing is always disabled if all heads

are local

- Fixed potential crash with hooks

 

This version should improve the performance noticeably for Radeon users. Nvidia users might see some small improvement in some cases as well.

 

Download links in the first post.

readme_SoftTH2.txt


Edited by PeterP

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  • 2 months later...

New version of the configuration tool from Olstyle.

Now you can use a advanced offset/bezel management.

Off-line version is also available:

 

http://www.kegetys.net/forum/index.php?topic=2631.0

Olstyle

 

User

 

Posts: 59

 

 

xx.gif Re: SoftTh 2.x configuration tool

« Reply #26 on: June 01, 2011, 05:03:59 PM »

Quote from: WacKEDmaN on June 01, 2011, 10:03:20 AM

i think theres a couple of things missing..a renderResolution box sitting behind the monitor boxes.. this will let us visualise how much picture can be seen from the full render and how much rendered area is being unseen...

That would be no work at all, I just don't see the use of painting the smallest possible Box containing all used screens since that is what the tool is made to always choose.

Quote

and secondly, manual sourceRect coord placement needs to be input-able and visuallised, so we can set actual placement away from the windows setup..eg..on my desktop i use the monitors lined up on the bottom..so the bottom is basically a straight line with no "steps" but in games id like to line the screens up via the top

 

eg desktop..

__ ----- __

|__||___||__|

 

ingame..

 

----------------

|__|| ||__|

-----

 

i think with a few tweaks to this tool you could have other configs that are away from the windows config, without having to change resolutions first

I don't really see any harm in changing your windows-settings first, but i will see if I can add direct setting of the source rect anyway without screwing the original concept.

Quote

Id also like to see a standalone/offline version of the tool that i can just run from the jar or even a little exe

 

Here you go:

http://www.mechatronics4you.com/wp-content/uploads/2011/06/SoftTHConfig.zip

Still HTML but all offline.


Edited by PeterP

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Great work PeterP. Still trying to get my setup to cooperate:)

Kurt "Froglips" Giesselman

wishing someone would do a two seat sim like LB2...I ain't much of a pilot but I am a helava good shot.

System specs: Asus Sabertooth 990FX, AMD FX 4170, 16GB DDR3 RAM, 2 x Palit 560Ti 2GB video cards SLI, TIR 4, 26" main display, 21.5" Helios display, 10" Shkval display, 9" ABRIS display, XKeys Pro panel, Copy Cat Controls cyclic/collective w/custom KA-50 head/rudder

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  • 2 months later...

2.06 Version is out.

 

Most recent changes for DCS is to limit the FPS for secondary heads - Very helpful to reduce the overhead-rendering for usb-bus and help to get better Framrate if you utilise a USB monitor for MFCDs:

http://www.kegetys.net/forum/index.php?topic=2123.msg11898#msg11898

Quick update (v2.06) is available with:

- fpsLimit setting for non-primary heads

- Managed volume texture fixes (Rise of Flight)

- Fixed memory leak with GetSwapChain

- Fixed memory leak with GetSurfaceLevel

- SoftTH no longer incorrectly activates on windowed mode device

 

Main "feature" is the memory leak fixes, it should hopefully fix random crash problems after a longer time of playing some games.

 

In addition, there is a new "fpsLimit" setting for non-primary heads. This can be useful when using USB screens for instruments (in DCS series for example), you can limit the update rate for the USB displays which can improve the overall FPS a bit.

http://www.kegetys.net/forum/index.php?PHPSESSID=2815d4ab124d29b86a875e350cd3b424&topic=2123.0

Download v2.06 from:

http://www.kegetys.net/dl.php/SoftTH206alpha.zip (latest version, for 32bit x86 programs)

http://www.kegetys.net/dl.php/SoftTH206alpha_x64.zip (latest version, for 64bit x64 programs)

 

Note: Even if you are running a 64bit OS, most games require the 32bit x86 version since the games themselves are 32bit executables.

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Thanks for posting PeterP, this looks amazing, I'm sure this time I'll give it a try.

 

Saludos

Quick guide to configure ABRIS and LCD mini monitor

Quick Countermeasure Editor v1.3.0

Core i5 3570K 4.0Ghz | GIGABYTE MOTHERBOARD | Crucial M4 120GB | 8GB DDR3 1600 MHZ | ASUS GTX 670 | AOC LED 23" | AOC LCD 24" | HYBRID DUAL THROTTLE (SAITEK THROTTLE QUADRANT + SUNCOM DUAL THROTTLE) | CH FIGHTERSTICK | SAITEK PRO PEDALS |

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  • 4 weeks later...

There is a unducumented function in softth version v2.01 and up:

kegetys

Administrator

 

Posts: 244

 

 

xx.gif Re: * SoftTH v2.01 pre-alpha test version *

« Reply #100 on: July 17, 2010, 11:32:05 AM »

In v2.01 there is an undocumented feature for setting a "destination rectangle" for the outputs. With it you can set the output to cover only a part of the screen area. It should allow, for example, properly aligning different height displays so nothing is outside the visible area and black borders are added instead.

 

Example result with it:

Render resolution is 4800x1200 here (3x1600x1200) despite the widescreen monitors used, the area to the left and right is left blank:

IMG_1549.jpg

 

Config used: http://junk.kegetys.net/softth2_destrect_config_sample.txt

Note the "destRect" properties that limit the output area to 1440x1200 pixels on the 1920x1200 side monitors.

This "destRect" function lets you define what portion of your monitor is used and how much of the rendered image will be shown in this part of the screen. -and you are able to move this part freely around! with other words: It let create you a "window" inside your screen!

 

I edited a little goofy example to show you better what you can do with this function:

 

destRect-1.jpg

 

So let's assume you have different sized monitors/no monitor matches the other in size and native resolution.... and you are mixing portrait with landscape...

But the "destRect" function let you render in fullscreen-mode and align everything inclusive bezel-management and in right aspect on all your monitors !

:D BTW:

Amd would charter probably a whole Carrier to tell the world news like this....

 

 

 

...Kegetys just drops some lines among others in his forum...:P


Edited by PeterP

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Ok, Peter, I've been trying to figure this out for the last two hours, and it's just not happening, buddy.

 

I clicked the link for the newest 32 bit x86 version, which downloaded a folder onto my computer. Inside this folder is a file named "d3d9.dll"

 

I placed this file in my DCSBlackshark/bin folder.

 

It's my understanding from the readme that when I launch Black Shark I'm supposed to get some sort of message about configuring my setup. I get no message at all. When I try to actually launch a mission the game sends me straight to the debriefing screen after taking me to my desktop for a few seconds.

 

I have two 1920X1080 monitors running in extended desktop, Windows 7. All I want is to have my camera view on monitor one and my Shykval on monitor two.

 

I have absolutely no idea what I'm doing. I've been reading through all these posts and I see all these .lua files and everything, but I don't even know where to put those files, let alone how to start tweaking them myself.

 

Any assistance you could render would be greatly appreciated.

 

Edited to add: Running Black Shark 1.0.2/Full Screen. Game runs normally if I delete d3d9.dll from the bin. No Softh files are generated anywhere on my PC.


Edited by Jaximus Decimus
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Hello Jaximus Decimus!

 

I'm right now at work but I think I could dedicate some time to your problem (like I did already often for others when I'm working :D:P.).

 

Yes- some reported this before that SoftTH didn't created a config file... - don't worry we will solve this!

First I want to redirect you to this thread for the further "talk-on"- and help me to de-clutter this thread.

Black Shark Twin monitor

 

for your first posting in this thread you should follow this steps of posting #2 inside this thread.

 

After you made your posting - then I'm ready to go!:)


Edited by PeterP

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Some crazy guy with obviously too much time on his hand wants to try to write a SoftTH-Manual for the average-Joe....

 

Please help him out!:)

http://www.kegetys.net/forum/index.php?topic=2861.0

Peterp

User

 

Posts: 6

 

 

xx.gif Upcoming SoftTH-Manual - I need your help/annotations/ideas....

« on: Today at 11:20:33 AM » quote.gif modify.gif Upcoming SoftTH-Manual - I need your help/annotations/ideas....

 

Hello

 

I'm right now planning to write a detailed SoftTH-Manual to address the problems many people have to set it up property when using the first time and also help other users to unleash the full potential of this software.

 

I already communicated with Kegetys - and he likes this initiative and that he will comment/cross-check the progress (as his time allows this).

 

Here is a example how it could look like: http://il2fovchanger.byethost7.com/versions/San%27s%20IL2%20Fov%20Changer%20v1.0%20english.pdf

 

And I want to let you know that I was the "Ghost-writer" for the IL2-FOV-Canger instruction including al graphical layout.

San only made some annotations within the progress.

 

 

Up to now I didn't wrote a single line - I just want your feed back if you would welcome this idea and if you would support me in the progress.

 

.... here is a thread I started in the DCS-Forums that will give you a brief overview about my knowledge/experience with SoftTH http://forums.eagle.ru/showthread.php?t=71710.

 

It's planned to do this manual in HTML so it will be reader friendly and it allows to be updated in a uncomplicated way.

 

I also plan to add a appendix that will explain many technical terms - so the "average -Joe" will have no problems in understanding complex correlations.

 

I will update this thread when I have made some progress. And post the WIP-SoftTH-Manual.

 

The last years I was mainly concentrated on simulation software (to be honest : I only used SoftTH once with a non-simulation software - this was Portal)

So I will need your help to cover the special requirements to set-up SoftTH on other programs like Steam-Apps for instance.

 

So please feel free to add annotations/ideas or links to subjects you want to see covered in this manual.

But be aware that this is no wish-list-thread for features you want to see in upcoming SoftTH versions!

I will ask the Mods to delete this kind of postings - so better you don't even try... wink.gif.

 

So please stay on topic and make it easy for me to catch your thoughts/ideas !

 

Thanks for reading.

 

 

@Moderators - can you make this thread Sticky?


Edited by PeterP

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v2.07 is released:

http://www.kegetys.net/forum/index.php?topic=2123.msg12316#msg12316

kegetys

Administrator

 

Posts: 250

 

 

xx.gif Re: * SoftTH v2.07 alpha test version *

« Reply #433 on: Today at 02:30:06 AM »

v2.07 is added to the main post, it fixes some compatibility issues with some games: C.A.R.S, NFS Shift 2 (hopefully), Rfactor/other ISI games and Falcon 4 BMS.

 

Changelog:

* 2.07 alpha

- Fixed GetTexture behaviour (NFS Shift 2, C.A.R.S, Rfactor, ...)

- Workaround for D3D9Ex non-primary swapchain backbuffer

rendering (Falcon 4 BMS)

- Device reset to windowed mode is no longer incorrectly

used as SoftTH mode (Falcon 4 BMS)

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  • 1 month later...

I got the impression SofTH was a way of getting extra FPS, so I tried it out and changed to fullscreen instead of windowed mode. After tweaking and trying out almost all options I could only see a small decrease in framerate, when using it. I'm only using one extra monitor to show the MFCDs of the A-10C and ABRIS and Shkval in BS2.

 

Is there any special options I should pay attention to, to get higher framerate?

 

(GPU: Radeon 5870, win7x64)


Edited by tietze
sys spec added

Please fix the KA-50 bugs :-)

 

Black Shark: Controller profile & setup, TrackIR profile, pit.

Warthog HOTAS: Lubing the stick and extending the stick.

Posts on howto customize switches in DCS &

.

Must-have mods for DCS World and KA-50 (mostly JSGME).

Casual couch pilot, watching capped.tv...

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Can't say anything about your decrease in FPS- (but it can happen).

 

To streamline this thread:

Please choose your most fitting thread from below and post in this chosen thread as many details as you can - you may already experienced that setting up SoftTH can be sometimes difficult...

What I'm most interested is:

-Your setup - how the screens attached - and aligned to each other.

-a DxDiag

-your config.softthconfig

-and your options.lua (DCS saved games folder) settings.

 

I will have a look and (hopefully) can tell you after it more.;)

 

 

Some educational threads about SoftTH :

 

In this thread I show some interesting insights of SoftTH on a theoretical set-up:

SoftTH 2.xx explained at a example configuration

 

Here are some "talk on's" I made that will give you a better understanding how SoftTH can be utilised for "only" two monitors and how to troubleshoot if you are stuck... :

Black Shark Twin monitor

 

A simple step-by-step instruction how to set SoftTH up with a triple-head configuration:

http://forums.eagle.ru/showthread.php?p=1135561#post1135561

 


Edited by PeterP

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  • 1 month later...

v2.08 is released:

 

It is optimized especially for DCS now. - you will probably have a little better FPS - but more important: a better compatibility and more stable system:

This is hopefully fixed with SoftTH v2.08 available here.

 

Along with the crash fix, it can also improve performance a bit and make the fps smoother overall (I re-wrote the indexbuffer manage-emulation code and added proper emulation for vertexbuffers as well - it now should behave similar to a "non-SoftTH" device). Illustrated here:

 

softth_fps.jpg

(v2.07 above, v2.08 below. But your mileage may vary wink.gif)

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  • 4 weeks later...

odd bug in DCS with 2.08:

 

- The names of the places on the mission editor map are blurred and they are flickering on and off.

 

- The grid co-ordinates are not displayed on the map.

 

- same happens on the Abris in game of Black Shark.

 

 

Fix:

Enable "quirk-mode" in the config.SoftTHconfig:

 

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

enableVBQuirk=1<<<

or use the previous 2.07 version instead.
Edited by PeterP

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odd bug in DCS with 2.08:

 

Yes, this is a 2.08 bug with the vertex buffer manage-emulation. The actual fix is the "compatibleVB" setting, just if you enable the quirk mode it will also enable compatibleVB so it fixes it as well (the quirk mode was needed for A10C Beta, it should not be needed for anything anymore unless something else has the same bug). You'll lose some performance with compatibleVB though.

As a cyborg, you will serve SHODAN well

http://www.kegetys.fi

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Great stuff with this SoftTH, I really like that you can now use parts of the monitor :thumbup:

 

On my system though I don't see any increase in performance, it more like seems the same, with or without SoftTH

No longer active in DCS...

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Hi Kuky !

I hope you remember...

I was composing a SoftTH profile for you that should make it possible for you to enjoy the sun-glare with HDR on...

and you reported back that this isn't working for you...

 

Today I found the time to modify it a little to be able to test this profile at my system and I had the sun-glare working without problems as you can see at the attachment (btw: I use a tweaked version of divieplanes sun-glare mod - that why it looks a little different...)

 

So: would you please try it again with the files I did attached ? - I just want to understand why this didn't worked for you? :)

 

 

This is the config.SoftThconfig that is attached.

 

 

[main]

renderResolution=1920x1755

nonlocalFormat=RGB16D

keepComposition=1

smoothing=0

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

 

[overrides]

forceResolution=0

antialiasing=0

processAffinity=1

FOVForceHorizontal=0

FOVForceVertical=0

 

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

enableVBQuirk=1

 

[head_primary]

sourceRect=0,0,1920,1200

screenMode=1920x1200

 

[head_1]

; Autodetected as \\.\DISPLAY1 at AMD Radeon HD 7900 Series

devID=1

sourceRect=0,1200,555,555

destRect=145,60,555,555

transportResolution=555x555

transportMethod=auto

noSync=0

fpsLimit=15

 

[head_2]

; Autodetected as \\.\DISPLAY2 at AMD Radeon HD 7900 Series

devID=2

sourceRect=555,1200,555,555

destRect=115,58,555,555

transportResolution=555x555

transportMethod=auto

noSync=0

fpsLimit=15

SoftTH_dcs.exe_2012_01_28_13_15_56_43.thumb.jpg.24cf7365affe093e7b8f2cf4ce474c8d.jpg

SoftTH_dcs.exe_2012_01_28_13_16_02_17.thumb.jpg.59df5120eef79d53f49d3a67a4c317f8.jpg

SoftTH_dcs.exe_2012_01_28_13_17_12_4.thumb.jpg.8a4dc9205133c6b505331b78584596f8.jpg


Edited by PeterP

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I got HDR working alright, I have to thank you again for helping out!

 

I want to add though that I actually had two more crashes today, both were about 10-15min in game, and I think it was caused by me changing enableVBQuirk=1 in config.SoftTHconfig and/or using using DestRect function. I reverted my settings back to 1920x1800 instead of 1920x1755 and deleted the DestRect lines in monitor.lua and changed back enableVBQuirk=0 and after that I was able to fly twice for long time without issue. There is still definitely something wrong with these graphics drivers for HD7970.

No longer active in DCS...

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  • 3 weeks later...

peter P, Need help Trying to have abris and shkval on my left monitor and the game Black Shark (cockpit view) on the primary screen. tried using soft TH but when I start the game error warning says that "d3dx10_42.dll is not loaded" try reloading program. My system is Windows XP 2002 w/sp-3.I donot know to post pictures or my opitions lua file to this thread. I had them all ready to go for you. my main screen is 23'hp2009 and my #2 screen is a 17' Dell CRT. I don't want one continus screen. Please help

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peter P, Need help Trying to have abris and shkval on my left monitor and the game Black Shark (cockpit view) on the primary screen. tried using soft TH but when I start the game error warning says that "d3dx10_42.dll is not loaded" try reloading program.

My system is Windows XP 2002 w/sp-3.

*sigh*;)

SoftTH 2 works only at win7 or vista...

(Its written in the Readme)

And SoftTH 1 works for XP but dose't have the features you are requesting - but you are not very clear in your posting why you want to use SoftTh... I can just start guessing that you want to run DCS in Fullscren or something like this....?

I donot know to

post pictures or my opitions lua file to this thread.

I had them all ready to go for you.>Reply > go advanced > scroll down to "manage attachments" > load up a picture

 

my main screen is 23'hp2009 and my #2 screen is a 17' Dell CRT. I don't want one continus screen. Please help

 

Nice that I now know which size your screens are... but its all about resolution...

 

I have a IPhone that is 3.5 inch and has a 960x640 resolution - and I have also a 17 inch display that has 1280x1024. - I hope you get my point.

 

I don't want one continus screen.

Please elaborate more on this.

 

This is what I know from you:

-You have two screens on

-You want the shkval/abris on the left secondary (17") screen -and the Cockpit on the right that is your primary (23")

 

So what does "not continus" mean in this context ?

 

1.- I need your exact Desktop arrangement

2.- I need the resolution of each monitor

3.- are you able to force the secondary screen to run the same resolution as your primary?

4.- tell me also which GPU you have

5.- tell me how the Abris/Shkval should appear on the left screen. (example: Abris on left side using the whole vertical height/Shkval right of it, Vertical Centred)

 

When I have all this info I could write a "MonitorSetup".lua in no time for you.

 

-


Edited by PeterP

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