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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9


gregzagk

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The lag happens when someone joins the server. I think Ciribob knows how to fix it, requires pre-spawning a bunch of things or something, he said.

 

Its great fun so far. Great dogfighting, escorting Hawk's on recon missions. CAS is a royal pain in the arse though, Shilka + Strela is a menace.

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ok, 2 things that I would like to share.

 

1- is it possible for us to get a despawn crate option in the CLTD menu? having to move when you spawn the wrong crate kinda sucks.

 

2- tried to deploy a strella. Set out the 3 crates about 15km from a farp, and when I unpacked, no unit showed up. I took off to see if maybe it was behind me or something and nothing was there. About 10 seconds later I just blew up for no reason. No hostiles around. I checked GCI after to see if the strella was under ground or something and nothing was shown on the map. I was on red, maybe it spawned blue and invisible? Would explain why I blew up...

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Seeing this discussion makes me want to install the Open Alpha immediately. I would love to try this scenario. :cry:

 

Using the Fishbed and the Tiger II to do strikes (it's not CAS!), with that kind of AA seems indeed be difficult. But instead of adding out of era aircraft like the A-10C I would prefer the AA to get nerfed a bit, like M0ltar suggested:

Maybe instead of shilka you should switch to zu23 open aa? It makes more sense during that time frame and is easier to kill.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

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...Using the Fishbed and the Tiger II to do strikes (it's not CAS!), with that kind of AA seems indeed be difficult. But instead of adding out of era aircraft like the A-10C I would prefer the AA to get nerfed a bit, like M0ltar suggested:

That's why this setup is so great. Makes the strike and recon flights much more valuable and interesting. Same for fighters which should focus on escorting and interception. For instance the bomber became a really strong asset and without BVR missiles it actually has a chance to make it to the target - it's enough that CAP will engage and keep enemy interceptors busy.

Let's see but I think this setup will reduce the amount of airquaqe in the middle of nowhere.

 

Aside of about, it's still manageable to take out the AA - at least with MiG-21. Just setup a simple training mission with 2 IR SAM’s, a few AAA and practice:

- the only attack with a chance of success was starting high, even up to 10000 m and diving steep. Low straight run was always a disaster. Didn't try the pop-up though.

- dumb bombs were the least effective due to small area coverage and poorly simulated blast effect. They require to be really precise with. Better results were achieved with 2x4 FAB 100 bombs due to their wider coverage area. I didn't check clusters - didn’t knew if they are in available in BF.

- Kh-66 Grom - worked quite well on destroying the target but also usually ended up as a suicide - it requires flying straight into the target without possibility of doing any evasive maneuvers. I wasn't able to employ it in a way that the target would be hit before being way into SAM launch distance. Maybe others will have more success.

- rockets - that's another story. Was able to take out both IR SAM's in one pass. The challenge is that it has to be a perfect run. Better to launch series of 8 or even 16 rockets (which gives 4 shots) for a wider area coverage. Aim for the first SAM, fire volley of 16 rocket, immediately switch to the second not even waiting till the first rockets hit, shoot again don't wait for hits and disengage.

The problem is that even with a steep dive from 10km I've always ended up well in SAM's range. Not being able to pull hard in order not to lose the stores doesn’t help either. On attack run dropping the throttle down and popping flares made almost always the IR SAM's go after the decoys. The problem was if the SAM's weren’t destroyed, when pulling away the missiles would now see a rear of the aircraft and almost certainly go after the plane ignoring flares (even with throttle down).

All above made the attack on IR SAM's possible but it had to be executed perfectly in order to get a chance of survival.

I don't want to start the discussion but it may be a bit easier for RED as blue has an lightly armored Humvee Avenger as a SAM.

 

Last but not least, for a little free time that I have now to fly DCS I already had a great fun on the server. I've joined yesterday late night with MiG-21 when there was only a few blue players. They seemed to be well organized though, every single one with different role - Huey, F-5 and Hawk (being mean here but I'm sure on Caucasus those would be 3xF-15 :P ).

Indiana Springs was already quite damaged and as soon as I've joined a messaged popped up that a bomber run towards it is incoming. I went full burners to intercept it but didn't make it on time. As the base was obliterated and got closed I decided to circle above it looking for that Huey as I knew it'll come eventually. After spending some staring to ground with no luck in finding that Huey, as the server was 20m from shutting down and I was running low on fuel I decided to land.

I was on the final with gears and flaps down, doing lousy job trying to land when the message popped up that the based turned blue... You can imagine how much I swerved at that moment...

Anyway, I executed a missed approach and bam... saw that Huey just directly at 12 - pure luck (and bad luck depending on the perspective). Not having much time, thinking that I have this only one chance due to being low on fuel, and having to divert to another base with not much time left before server shuts down I've shoot at the poor guy with salvo of 2 R-60s and went gun blazing. Now I feel sorry as I should just fly by waving wings, dropping flares and use chat to congratulate a job well done as there was nothing gained from downing that Huey.

Anyway, sorry if that came a bit long but congratulations to Blue for the job well done taking over Creech yesterday night :thumbup:

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

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That's why this setup is so great. Makes the strike and recon flights much more valuable and interesting. Same for fighters which should focus on escorting and interception. For instance the bomber became a really strong asset and without BVR missiles it actually has a chance to make it to the target - it's enough that CAP will engage and keep enemy interceptors busy.

Let's see but I think this setup will reduce the amount of airquaqe in the middle of nowhere.

 

Aside of about, it's still manageable to take out the AA - at least with MiG-21. Just setup a simple training mission with 2 IR SAM’s, a few AAA and practice:

- the only attack with a chance of success was starting high, even up to 10000 m and diving steep. Low straight run was always a disaster. Didn't try the pop-up though.

- dumb bombs were the least effective due to small area coverage and poorly simulated blast effect. They require to be really precise with. Better results were achieved with 2x4 FAB 100 bombs due to their wider coverage area. I didn't check clusters - didn’t knew if they are in available in BF.

- Kh-66 Grom - worked quite well on destroying the target but also usually ended up as a suicide - it requires flying straight into the target without possibility of doing any evasive maneuvers. I wasn't able to employ it in a way that the target would be hit before being way into SAM launch distance. Maybe others will have more success.

- rockets - that's another story. Was able to take out both IR SAM's in one pass. The challenge is that it has to be a perfect run. Better to launch series of 8 or even 16 rockets (which gives 4 shots) for a wider area coverage. Aim for the first SAM, fire volley of 16 rocket, immediately switch to the second not even waiting till the first rockets hit, shoot again don't wait for hits and disengage.

The problem is that even with a steep dive from 10km I've always ended up well in SAM's range. Not being able to pull hard in order not to lose the stores doesn’t help either. On attack run dropping the throttle down and popping flares made almost always the IR SAM's go after the decoys. The problem was if the SAM's weren’t destroyed, when pulling away the missiles would now see a rear of the aircraft and almost certainly go after the plane ignoring flares (even with throttle down).

All above made the attack on IR SAM's possible but it had to be executed perfectly in order to get a chance of survival.

I don't want to start the discussion but it may be a bit easier for RED as blue has an lightly armored Humvee Avenger as a SAM.

 

Last but not least, for a little free time that I have now to fly DCS I already had a great fun on the server. I've joined yesterday late night with MiG-21 when there was only a few blue players. They seemed to be well organized though, every single one with different role - Huey, F-5 and Hawk (being mean here but I'm sure on Caucasus those would be 3xF-15 :P ).

Indiana Springs was already quite damaged and as soon as I've joined a messaged popped up that a bomber run towards it is incoming. I went full burners to intercept it but didn't make it on time. As the base was obliterated and got closed I decided to circle above it looking for that Huey as I knew it'll come eventually. After spending some staring to ground with no luck in finding that Huey, as the server was 20m from shutting down and I was running low on fuel I decided to land.

I was on the final with gears and flaps down, doing lousy job trying to land when the message popped up that the based turned blue... You can imagine how much I swerved at that moment...

Anyway, I executed a missed approach and bam... saw that Huey just directly at 12 - pure luck (and bad luck depending on the perspective). Not having much time, thinking that I have this only one chance due to being low on fuel, and having to divert to another base with not much time left before server shuts down I've shoot at the poor guy with salvo of 2 R-60s and went gun blazing. Now I feel sorry as I should just fly by waving wings, dropping flares and use chat to congratulate a job well done as there was nothing gained from downing that Huey.

Anyway, sorry if that came a bit long but congratulations to Blue for the job well done taking over Creech yesterday night :thumbup:

 

 

I agree about the rockets, but keep in mind that Blue's HE and HEAT rockets don't really damage anything besides unarmored targets, the S-8 rockets on the Mig and Sukhoi is much better, hence the reason the bomber was used so much.

 

I think there is actually a really good opportunity in this scenario for strategic targets. Imagine each team has a fortified target (an area with factories?) and as long as theirs is alive they get to use A10A's with mavericks / SU25Ts with Vihkrs / Viggen / KA50 from one location. Destroying the other team's target removes their use of said airfield until it is repaired via crate*

 

* you get the idea. At the moment, attacking bases requires heavy use of the bomber, which is not a satisfying experience. We want to blow the stuff up ourselves! So allowing us to unlock more powerful strike aircraft via the completion of a task will encourage even more teamwork and tactics!

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- rockets - ... Better to launch series of 8 or even 16 rockets (which gives 4 shots) for a wider area coverage. Aim for the first SAM, fire volley of 16 rocket, immediately switch to the second not even waiting till the first rockets hit, shoot again don't wait for hits and disengage.

The problem is that even with a steep dive from 10km I've always ended up well in SAM's range. Not being able to pull hard in order not to lose the stores doesn’t help either

I always go for 4 rockets; a total of 8, and if at least 5-6 of those hit the Chaparral/Vulcan/APC that target is certainly destroyed.

 

I've never had the experience of losing my rocket pods due to pulling hard on my stick. They're attached pretty well to the pylons unlike bombs that you'd lose if a limit of 5g's is exceeded.

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Looks like BLUE have figured out a good tactic :)

 

Red will have their work cut out for them to start re-taking!

 

Thanks for the great writeup firmek, good read :thumbsup:

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

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Looks like BLUE have figured out a good tactic :)

 

Red will have their work cut out for them to start re-taking!

 

Thanks for the great writeup firmek, good read :thumbsup:

 

Yeah, it involves spamming bombers and protecting the Hawk :D

 

Honestly, 2.75inch rockets don't do anything.

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Yeah, it involves spamming bombers and protecting the Hawk :D

 

Honestly, 2.75inch rockets don't do anything.

Viggens ARAK rockets would work. :D

 

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TacView installed as a trial - individual tracks can be download here: https://tinyurl.com/bf-nevada-tacview

Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

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If you have the aircraft modules.

 

A-10 not C version, not that great. I am not a FC3 fan and I have it.

 

I'll pass. There are other servers and other sims.

 

 

I think the problem with adding the A10C is that there is no Red team equivalent that allows you to remove the targeting system. On the A10C you can remove the targeting pod, leaving it to only use free-fall bombs and rockets, on Red team, the Su25T has shkval built-in.

 

Maybe adding A10C and KA50 without the use of targeting pod / vihkr isn't such a bad idea guys? (and Viggen hint hint)

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With the A-10C you could remove the targeting pod and guided bombs so you'll have the same load as the A-10A but the gun on the C is too accurate compared to what red has.

 

It's just too easy to snipe with the A-10C 30mm and a single A-10C would be able to clear a large objective far too easily. You could balance this by add the KA-50 without Vihkr as it's gun can do the same.

 

Personally I'm against it as I'm enjoy the challenge of using the A-10A which is normally unloved in other servers.

 

Edit: found EAC button so A-10A is pretty much as good as A-10C


Edited by Octuplefire
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Nevada Map in 2.1.1 today :

 

No Ka-50 slots

 

No Mirage or A-10C slots

 

Why?

Read my comments here:

 

 

Away and on mobile so can't post longer reply but explained all there

 

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Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD

CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup

Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

 

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :)

DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord

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I think the setup is awesome, although we could get more ground attack fun by doing as Frostie suggested and added A10C for blue and Viggen for Red. Just nerf the weapons a bit so it's not trivial to plink SAMs from a safe distance.

 

Maybe add radar SAMs too, since they tend to be more of a challenge.

 

Regardless, I'm grateful for the server and the effort you guys put in. This version feels a lot more "in your face", which is great from a ground attack pilots perspective. Thankyou :)

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