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Does DRS make much of a difference in DCS?


Crunchy

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Yes

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Not so much imho...I find more important/noticeable to increase internal DCS AA but of course, if you run at somethig like 4k DSR you wont see a single jagged edge :thumbup:

 

On a big screen. (i have 55 inch tv) It is very more sharp then on 1920 * 1080 (full HD). That is what i mean. On monitors i think the difference is little, because there smaller.

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The trouble with DSR is you're paying the performance penalty for running 4K (assuming it's set at 4.0) and not getting the real benefit. Despite the marketing claims, DSR is not even remotely close to a real 3840x2160 image. In fact that claim is rather fraudulent. It would be like claiming a Blu-ray Disc player could give you 1080p quality on your old standard def TV

IMO any slight image improvement wasn't worth the performance hit. You have to turn down more important graphics settings in order to keep your frame rate. And the smoothing benefit was not so great. The in-game antialiasing does a better job and for the performance cost you could run AA at 8x or 16x

4x super sampling is equal to 4x AA. Super sampling is too expensive though and that's why AA was created in the first place. Now they've rebranded Super Sampling with the magic term 4K. Except that implies a certain resolution so the use of the term is fraudulent unless it refers to a native display with that spec.

 

This claim is fraudulent. No amount of processing can create more pixels than your display has. It's impossible.

"giving you 4K, 3840x2160-quality graphics on any screen."

http://www.geforce.com/hardware/technology/dsr/technology

 

Nvidia could use any other term "super dynamically smooth" or whatever. But specifically referring to "4K" and 3840x2160 is a false claim. I'm surprised they haven't been nailed for it.


Edited by SharpeXB
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...I'm surprised they haven't been nailed for it...

 

yeah, you think maybe they could just call it what it is, oversampling... analog anti-aliasing...

 

it's like... when you're in photography, you work with the raw image that's like hundreds of megabytes, and after you've edited it, you compress it... DSR is just the monitor doing the compressing rather than photoshop.


Edited by Hadwell

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IF you deliver a actual data as 4K to monitor that downscales it, then it will be better than native display data if the scale ratio is big enough.

 

That is done in the video world all the time.

 

Now 4K cameras (or should say UHD) are used to deliver better 1080p video without aliasing and moire, and you can do better color correction as banding is in control too.

 

So if card renders UHD and push it to FHD display, then it is better than card rendering FHD in first place. But impact is big for speed.

 

But.... You don't get better quality than in aliasing and sharpness (!=resolution) as textures and colors pace is still the same. Sure some banding can be fixed but it requires higher resolution that monitor doesn't have.

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Sometimes in some games or instances Antialiasing fails or doesn't work on all objects or all edges. DSR doesn't do that... is like a brute force AA.

 

As for the claims... marketing...

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