Civ. Traffic Let's Talk About It... - Page 2 - ED Forums
 


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Old 07-17-2019, 02:01 PM   #11
Britchot
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From my experience in various combat zones, civilian traffic varies from light to heavy but is hardly ever off. If there is a curfew in place, sure, there is nearly none, but those are the ones we're looking for, isn't it?
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Old 07-19-2019, 04:41 PM   #12
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Quote:
Originally Posted by ebabil View Post
civiliian traffic or military traffic, there should be an air traffic. flying helicopters, planes here and there. it will make editor flights much more fun
Look up The civilian air traffic mod and the MOOSE Random Air Traffic scripts- very easy to implement for random military and civil air traffic. Highly versatile and requires very little if any scripting knowledge with excellent video guides on YouTube.
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Old 07-30-2019, 06:09 PM   #13
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The best is when you are tracking a convoy on your targeting pod, and the civilian traffic drives right through them like they are ghosts.


I generally keep it turned off. Stuff like that kills immersion more than it adds. At least for ground pounding / combined arms stuff.

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Old 07-30-2019, 07:23 PM   #14
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Quote:
Originally Posted by ENO View Post
Look up The civilian air traffic mod and the MOOSE Random Air Traffic scripts- very easy to implement for random military and civil air traffic. Highly versatile and requires very little if any scripting knowledge with excellent video guides on YouTube.
Shouldn't have to find mods for something that should be implemented by default.
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Old 07-31-2019, 02:18 AM   #15
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I have mine set to low, I don't mind trafic around air base but outside of that no, wish there was an option
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Old 08-03-2019, 10:58 PM   #16
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You would be surprised how much civ traffic there is in real combat zones. We may be at war playing pew pew but people still need to go about with their lives.
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Old 08-03-2019, 11:05 PM   #17
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Many here will remember that in previous versions of of LOMAC/DCS civ traffic could actually be destroyed with your weapons.
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