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Old 07-13-2019, 09:14 PM   #2361
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Quote:
Originally Posted by wormeaten View Post
The gif says the whole wow experience.
Enjoy the wonders of VR in Reverb.
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Old 07-13-2019, 09:16 PM   #2362
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I put an 1/4" thick rectangle of hard aluminum alloy across the flat side of the connector. I put some electrical tape first, then the aluminum, and then more tape. It is absolutely unmovable now.

I am using the desktop in VR for this post.

Thinking more like this... I am just hoping that this thing keeps working. It took hours for issues to start on the first one.
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Last edited by Secoda; 07-13-2019 at 11:42 PM.
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Old 07-13-2019, 10:16 PM   #2363
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Originally Posted by HunchyTheHuncher View Post
This is certainly not my experience with the Reverb. As a CV1 owner I can confirm that the 3D effect of the Reverb is no different from the Rift. In fact, if anything the 3D effect of Reverb is improved because of the amazing clarity and ability to make out distant objects.
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Ok - first flight so to speak on Reverb #2.

1. The new Reverb works perfectly but then so did Reverb #1 for quite a while. Only time will tell. I think I will stabilize the connector with supports on each side and black electrical tape so it is like a cast and can't ever move. The USB plug does seem tighter (the first one moved up and down somewhat) in the PC port but I supported it anyways.

2. SteamVR Settings for video are completely changed with the various updates. To me it looks like WMR/SteamVR was not coded for the Reverb specifically before but now it is. See image below.

3. Clarity is spectacular. I will say there is a slight improvement in clarity but it was already so clear to begin with. A 10% improvement as was suggested for the 1903 fix seems reasonable. (I will try an eye chart test) To me looking at the main menu in DCS is just like looking at the monitor now in VR (also looking at the desktop in the cliff house is the same deal - very clear and no SDE. There was also a tiny bit of shimmer on the left wall in the cliff house when you first appeared there and now it is gone. Obviously, they improved some things but I think that is more WMR and SteamVR than a headset change). Flying the F-18 in Free Flight I am noticing that there is virtually no shimmer at all now but there was only a little before. I may try MSAA off instead of 2X in DCS with this slight change. I will check the carrier deck first. I changed no settings other than the resolution below in SteamVR. FPS is similar. I am still seeing 45 FPS reported by DCS with reprojection on (so you are always seeing 90 FPS). I will do some testing with it off.

4. SteamVR - I had it originally at 180%-188% to get it close to 2160 x 2160. Now it recommends 106% which gives it 2592 x 2536. Go figure. (I will try to lower it to 2160 x 2160 to see if there is any effect on performance and quality/clarity) I know that the headset only receives the native 2160 x 2160 with each frame to minimize processing according to how SteamVR used to be so I have a project to figure out what is happening between WMR, SteamVR, and DCS in terms of how it works by gathering some current info from the vendors. I just have not seen a good comprehensive write-up yet. Plus with so many updates it appears things have changed.

5. This baby really rocks in DCS! I hope it stays that way.

I guess the Standard Reverb has a bit different label than the Professional. The only noticeable difference between the two is the material on the face pad and missing the backpack cable. Both feel the same (cloth vs leatherette). Very comfortable. I loosened the straps way up right away and the fit is perfect with glasses. I tried it four separate times now and it always stays at 90 Hz so far. HP told me Steam was making a lot changes for the Reverb. I know the that passthrough camera is still not yet implemented in SteamVR but HP and the Reverb supports it. (It is in the Index but Valve developed/owns Steam) That may be a good reason to move away from SteamVR.

Great stuff. I just finished downloading the latest incarnation of 1903, but being almost midnight here and having a beer or two, I shall refrain from trying it out.

Reverb is great, but is no way on earth to be compared with beer goggles. Beer goggles can shrink a whale to the proportions of a Polynesian beauty.
Reverb cannot manage that, no matter how much you experiment with IPD.

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Old 07-13-2019, 10:43 PM   #2364
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Too funny - I think It is about beer time...


Ok it appears what I read on Reddit about SteamVR from about a year ago is still true. I wish some other Reverb owner would confirm this. These Fresnel lenses are distorted and without some adjustment the center would be larger than the peripheral so SteamVR is making adjustments to eliminate that distortion. Because of this what I see happening and I am not even drinking yet today is that the resolution change in SteamVR is increasing the clarity of the periphery.

To test I kicked the resolution down to 80% which is right near 2160 x 2160. The center is very clear and doesn't change but the edges blur out quickly. Then I put the resolution back up to the recommended 106% and Voila - most of the display is pretty darn clear but the center area really hasn't changed. Am I hallucinating? (actually, I let me wife try it and she confirmed it but she may just be agreeing with me. lol)

I wish someone else would try it and let us know. I tried the DCS main menu and also filled the display with the desktop (outside of DCS) and got the same results. Thanks.
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Last edited by Secoda; 07-13-2019 at 11:49 PM.
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Old 07-14-2019, 01:47 AM   #2365
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Hey Secoda,

Which version of Windows 10 are you running on your rig? SteamVR just updated today, and I don't have the same suggested graphics settings as you do with your new Reverb. Interesting findings on the clarity of the entire display being affected by supersampling. I'll have to try that next, because I was starting to get frustrated with how quickly that clarity fades outside the center. I'll see if it gets better with higher SS. When I was doing my comparisons, I was just staring at the text on the CMSP, with it in the dead center of my view.

Tried the weather stripping idea today to get the lenses further away from my eyes, and it worked like a champ. No more seeing the edges of the lenses, and the focus is sharp in the center of my view. It went on pretty easily, and I now have a semi-permanent solution that didn't void my warranty.

Be sure to check the torque of the screws on your new Reverb's phones. HP doesn't get them very tight, and you'll end up with increasingly intermittent sound as time goes by. I tightened mine today and the sound is solid now.
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Old 07-14-2019, 02:10 AM   #2366
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Windows 10 Home
Version: 1903
Build: 18362.239
5/27/2019


Updates: Up To Date!

SteamVR
Built Jun 28, 2019 at 17:55
Version 1.5.16 (1561762502)


Quote:
Originally Posted by eaglecash867 View Post
Hey Secoda,

Which version of Windows 10 are you running on your rig? SteamVR just updated today, and I don't have the same suggested graphics settings as you do with your new Reverb. Interesting findings on the clarity of the entire display being affected by supersampling. I'll have to try that next, because I was starting to get frustrated with how quickly that clarity fades outside the center. I'll see if it gets better with higher SS. When I was doing my comparisons, I was just staring at the text on the CMSP, with it in the dead center of my view.

Tried the weather stripping idea today to get the lenses further away from my eyes, and it worked like a champ. No more seeing the edges of the lenses, and the focus is sharp in the center of my view. It went on pretty easily, and I now have a semi-permanent solution that didn't void my warranty.

Be sure to check the torque of the screws on your new Reverb's phones. HP doesn't get them very tight, and you'll end up with increasingly intermittent sound as time goes by. I tightened mine today and the sound is solid now.
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Last edited by Secoda; 07-14-2019 at 02:14 AM.
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Old 07-14-2019, 11:27 AM   #2367
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Can someone tell me how much the Reverb Pro package weighs please?

I'd love to buy one from Australia but there seems to be a large successful conspiracy by HP to avoid not only selling me one but also to inform me as to if that might ever be a possibility.

I'm going to see if I can get one from the States or perhaps Hong Kong, not sure if they're even selling them there yet.
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Old 07-14-2019, 11:38 AM   #2368
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Is anyone running one on anything less than a 2080 or 1080 and getting acceptable framerates and clarity?

This is what has made me discount getting one, as I'm happy to continue using CV1 for roomscale games.
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Old 07-14-2019, 11:41 AM   #2369
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Quote:
Originally Posted by Willie Nelson View Post
Can someone tell me how much the Reverb Pro package weighs please?

I'd love to buy one from Australia but there seems to be a large successful conspiracy by HP to avoid not only selling me one but also to inform me as to if that might ever be a possibility.

I'm going to see if I can get one from the States or perhaps Hong Kong, not sure if they're even selling them there yet.
As shipped from HP, the package is 9 pounds actual weight, 13 pounds dimensional weight (20" X 18" X 7").
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Old 07-14-2019, 12:39 PM   #2370
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Well I just tried out my NTTR test mission with Reverb and the new 1903 patch.
What can I say other than

2.5 hour mission, not one rogue USB disconnect, not one tracking glitch, not one black screen, CtD or stutter. Tracking is better than Rift ever was as that used to glitch every now and then.

Tomcat cockpit looks pretty much the same, maybe a little clearer, but nothing I can shout about; but external details seem much sharper. sharper as in flying over Tonopah Test Airfield at 39000ft in moonlight, in the F14, looking down and seeing all the tiny aircraft shelters on the apron standing out sharply in 3D and with their own moon shadows.

Never ever seen that level of detail on the ground from so high before.

The whole shebang seems much more dialled in and more solid than before.

So it appears I have spent the thick end of £1400 on upgrades yesterday, to cure the annoying tracking glitches and USB issues for nothing; as I became convinced they were motherboard related after crossing from Rift to Reverb.

Now it seems the windows patch fixed it hours after I ordered the stuff.

Always maintain I am not lucky in life. Still, looking on the bright side, I am looking forward to the new build.
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