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Old 02-19-2019, 08:33 PM   #1
CAmastersgt
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Default Napalm

Don't give us another plane module until developers give us NAPALM.
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Old 02-19-2019, 08:35 PM   #2
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As of ethic reasons, I would not like to see Napalm.
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Old 02-19-2019, 09:32 PM   #3
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Quote:
Originally Posted by viper2097 View Post
As of ethic reasons, I would not like to see Napalm.
But CBUs are GTG?
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Old 02-19-2019, 10:54 PM   #4
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Napalm!
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Old 02-19-2019, 10:55 PM   #5
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WWW2 incendiary bombs (NAPALM)





VIETNAM WAR



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Old 02-19-2019, 11:06 PM   #6
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I'd like to see nukes and napalm usable by every Plane as well
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Old 02-20-2019, 02:46 AM   #7
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Quote:
Originally Posted by viper2097 View Post
As of ethic reasons, I would not like to see Napalm.
To each is entilied his/her own option, but it's worth noting:

We already have cluster muntions in dcs despite that irl multiple western nations have signed agreements and banned from use as well as availability of tactical nukes.( mig21)


Besides only reason napalm hasnt been added before is due to flame effects not being suitable In current conditions within the game engine


Mk77 firebombs are confirmed as planned content for the fa18c roadmap. That's is basically pretty close to function to naplam. Same idea, different chemical composition.
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Old 02-20-2019, 06:14 AM   #8
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As we are playing in DCS "only" with things that were designed to kill, everyone has to make his own decision whats ok for him and whats not.

The difference bewtween Napalm and clusterbombs is for me quite simple:

Cluster bombs are "dead on impact" weapons, they main reason why they are outlawed (is this the correct english term?) is, that there can be a lot of undetonated ammunition remain which is very hard to remove and which could detonate years after.
While Napalm does not really any mechanical damage, it was mainly used efficiently against people. And there, it is a slow burning substance that can't extingushed and also remains very painfull and bad healing wounds.

So the difference is simple: A clusterbomb instantly kills you, while Napalm slowly burns you to death.

Thats why I don't wanna go with Napalm.
Don't forget, the main object should be to get the enemy harmless and not to kill him with the highest possible pain. You also don't shoot at pilots on the chute...

But however, everyone has to make his own decisions...
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Old 02-20-2019, 06:25 AM   #9
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Agree with Viper on this.

Each one is entitled to his own opinion, but me as well would rather not see napalm implemented, for the very reasons viper listed.Besides infantry scale battles are not really well simulated/represented of DCS and for light vehicles you already have tons of others means of destruction available.
So whats the point?
As for tactical nukes, I think they are a bit pointless in simulation, as the inevitable response is not modelled , which in all likelihood would quick spiral out of control anyway, but hey...


Kind regards,


Snappy.

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Old 02-20-2019, 06:27 AM   #10
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Viper, it's pixels. There aren't shades in morality when you're conducting simulated warfare. To say 'I don't approve of war games' is logical and straightforward. To say 'I don't approve of a particular imaginary weapon' or 'I don't approve of having civilians cause war crimes' (one frequently cited) is just pretentious nonsense.

And as mentioned, ''napalm derivatives'' are apparently already planned.
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