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Syrian Air Defence Network 2012 full + bonus content


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Thanks for sharing your hard work! Looks awesome!! Can’t wait to try it out...

Justificus

 

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Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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Hi,

is there a way to prevent sams from attacking targets outside the national borders? I get killed by syrian SA-5s while flying in the north-eastern part of the map...

 

Thanks

Hals- und Beinbruch...

 

Christian | Spitfire | Bat-21

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54 minutes ago, buceador said:

There is a possible workaround, especially if the quad point edit zone gets more nodes...

You can create zones with as many nodes as you want using a little scripting. 

I learned this by inspecting @Sedlo's Bold Cheetah Hornet Campaign (https://www.digitalcombatsimulator.com/en/files/3326679/).

In the first mission, he uses a script to determine when the player "UZI 11" is inside a zone defined by the waypoints for an armor group (never activated) called "KASAB POLY".  Here's the code if you're interested:

mist.flagFunc.units_in_polygon{
   units={'UZI 11'}, 
   zone=mist.getGroupPoints('KASAB POLY'),
   flag=9502,
   interval=10,
}

The script uses MIST.  Specifically these two routines:

https://wiki.hoggitworld.com/view/MIST_units_in_polygon

https://wiki.hoggitworld.com/view/MIST_getGroupPoints

If you want to see this within the ME, you can find it in the first mission of Bold Cheetah.

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