JonathanRL Posted June 5, 2020 Author Share Posted June 5, 2020 Okey, 1.4 is up and hopefully, Mission 2 should be working as intended now. https://www.digitalcombatsimulator.com/en/files/3307581/ Link to comment Share on other sites More sharing options...
CrashEd Posted June 10, 2020 Share Posted June 10, 2020 Okey, 1.4 is up and hopefully, Mission 2 should be working as intended now. https://www.digitalcombatsimulator.com/en/files/3307581/ Great work - looking forward to giving this a try. Thanks for the updates :thumbup: Link to comment Share on other sites More sharing options...
JonathanRL Posted July 11, 2020 Author Share Posted July 11, 2020 I will most likely dive deep into the Campaign, play throught it and look for stuff that can be done better so if you have any specific feedback, now is the time. Link to comment Share on other sites More sharing options...
sublime Posted July 12, 2020 Share Posted July 12, 2020 Sorry i havent gotten to read the thread. First it was one of the best sfripted campaifbs i ever played in dcs. 2... the killbbn the awacs mission. Is that It? Because i have a weird bug that happens only in that mission - my pilot will get hypoxia and blackout no matter what. Yes i know abr the co2 and plug. Hell u can yse ram air and no mask below a certain height. It doesnt matter in this mission But th3n again i had a weird hypoxia issur creep up today in a dce camp i swifched a kf17 in for su27s. However today also same dce i had grnd steering isssues. Aga8j seems isolated to 1 sortie. So odd I Rlly hope u keep making campaigns. Where can i gove u a donaton? Link to comment Share on other sites More sharing options...
sublime Posted July 12, 2020 Share Posted July 12, 2020 Well, I’ve tried everything to get past mission 2 in this campaign. Even if you CCIP the GBU16s onto the bridge, it claims that the bridge has been destroyed yet the mission fails. :dunno: I’d be interested to know how the others got passed mission 2. Either the campaign needs a serious rework, or a later DCS update broke it. Or both. It’s a shame as there are very few campaigns for the Jeff and this one had some promise. Thats so weird i dont recall any issies on mission 2. Can yiu descrine or paste the briefing? Sometimes allied d flights have to also d9 something or its no good. An airfield attaxi where a tu16 launches a missile at the ad and viggens hit the runway e5c - alot can go wrong. The migs are taking off so fast i ve often shot one downbsith a hsater andbhe wasnt just getting airborne he was maneuvering. So one time i did all of it landed and itnjust didnt pass. Idk why - the air defenses i just ignofed and somehow got away with it. But that bkmber jettissoned or ffkd up firing the missile..so it didnt hit airfields sam site and mission no go Link to comment Share on other sites More sharing options...
JonathanRL Posted July 13, 2020 Author Share Posted July 13, 2020 Thats so weird i dont recall any issies on mission 2. Can yiu descrine or paste the briefing? Mission 2 is the mission where you destroy the bridge and due to the creative methods I have to use to make the mission trigger, you HAVE to use the GBU-16. There was also a problem with mission complete trigger This made a lot of people "fail" the mission even tough the bridge was destroyed. Confirmed fixed in 1.4: Where can i gove u a donaton? Thanks but no donations necessary. I Rlly hope u keep making campaigns. My current goal is to update Operation Black Bear to Version 1.5. I am playing through it and see what I need to fix or update and recording it on my Youtube Channel. Once done, I will cut the material to a trailer and call it done and hopefully nothing will break the campaign in the future :P Link to comment Share on other sites More sharing options...
sublime Posted July 14, 2020 Share Posted July 14, 2020 Mission 2 is the mission where you destroy the bridge and due to the creative methods I have to use to make the mission trigger, you HAVE to use the GBU-16. There was also a problem with mission complete trigger This made a lot of people "fail" the mission even tough the bridge was destroyed. Confirmed fixed in 1.4: Thanks but no donations necessary. My current goal is to update Operation Black Bear to Version 1.5. I am playing through it and see what I need to fix or update and recording it on my Youtube Channel. Once done, I will cut the material to a trailer and call it done and hopefully nothing will break the campaign in the future :P we want MOAR lol MOAR JF17 camps. or F14! or huey! (can u guess my fav modules?) Link to comment Share on other sites More sharing options...
JonathanRL Posted July 18, 2020 Author Share Posted July 18, 2020 (edited) To answer a question from Twitter: The reason there are no overview maps of the flight path is to simulate the reduced resources available to Kuban Security. They essentially get handed a target from Russian Command and a timeframe. The second reason is that I want the player to trust the JF-17 Thunders systems. Navigation is fairly easy in the Jeff but a person who may simply look at a flight map and the F-10 Map may never learn it properly. So I rather force the player to rely on the built-in navigational aids. we want MOAR lolI have not decided what the next project will be but there is a part of me that considers sending Kuban Security and their Jeffs to the Syrian Civil War. It would be interesting but considering the sensitive topic would be difficult to write a story around. I don't want to make it "Syrian Warfare" style. Edited July 18, 2020 by JonathanRL Link to comment Share on other sites More sharing options...
JonathanRL Posted July 20, 2020 Author Share Posted July 20, 2020 OPERATION BLACK BEAR 1.5 PATCH NOTES This is intended to the be final version of the Operation Black Bear Campaign. Most of the bugs I come across has been fixed, including some I discovered by off chance. I have also changed a few things to better suit the timeframe; mostly aircraft and made some missions less frustrating i.e compensating for the game engine. I have furthermore added a Co-Op Campaign, meant for two Players. To implement these effects, you have to download the package again. If you do not wish to lose progression, simply install the mission files and not the .cmp file. MISSION 1: Add "mission complete" message. - ADDED Clarified Briefing about Radio Channels - ADDED MISSION 2: Add "mission complete" message. - ADDED Add Briefing note about GBU-16 - ADDED Clarified Briefing about Radio Channels - ADDED Removed SD-10 Missiles from loadout - FIXED MISSION 3: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED Score Bug - FIXED MISSION 4: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED MISSION 5: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED Scramble Aircraft are now more dangerous - FIXED MISSION 6: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED LD-10s switched for C-701T Missiles- FIXED MiG 21s replaced with MiG 23 - FIXED Anti-Frustration Mechanic added - FIXED Fix Viggen Attack - FIXED Fix Mission Score - FIXED MISSION 7: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED Missing Voice Line - FIXED Reduced Wind and Turbolence; caused problems with low end machines - FIXED MISSION 8: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED Anti-Frustration Mechanic added - FIXED Altered Mission Threats - FIXED MISSION 9: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED Bug unlikely to happen removed - FIXED MISSION 10: Add "mission complete" message - FIXED Clarified Briefing about Radio Channels - FIXED MiG 21s replaced with MiG 25s - FIXED Link to comment Share on other sites More sharing options...
J20Stronk Posted July 24, 2020 Share Posted July 24, 2020 Can't seem to get past mission 3. I get there on time and destroy the Bears and Floggers. Then, I get BRAA call for the Flankers and are told to RTB, but when I land and end the mission, it says I've failed. I do get the Mission Complete pop-up after I am told to RTB on the top right, but again it says I failed on the debrief. Link to comment Share on other sites More sharing options...
JonathanRL Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) J20Stronk: Are you playing the latest version? If you do, you should get a popup that says "MISSION COMPLETE. YOU MAY NOW RTB AND END THE MISSION. " If this does not show up, download the latest version but ONLY replace the .miz files so your progression is saved. Mission 3 contained a bug that could cause the mission to not be completed but it has been fixed in the latest release. If you are playing the latest release, let me know and I will look at it again. EDIT: Download this one. Just replace the .miz file in the Campaigns and tell me if that solves your problem. https://www.dropbox.com/s/egcus7rxbmaq1mu/Mission3.miz?dl=0 Edited July 24, 2020 by JonathanRL Link to comment Share on other sites More sharing options...
J20Stronk Posted July 24, 2020 Share Posted July 24, 2020 J20Stronk: Are you playing the latest version? If you do, you should get a popup that says "MISSION COMPLETE. YOU MAY NOW RTB AND END THE MISSION. " If this does not show up, download the latest version but ONLY replace the .miz files so your progression is saved. Mission 3 contained a bug that could cause the mission to not be completed but it has been fixed in the latest release. If you are playing the latest release, let me know and I will look at it again. EDIT: Download this one. Just replace the .miz file in the Campaigns and tell me if that solves your problem. https://www.dropbox.com/s/egcus7rxbmaq1mu/Mission3.miz?dl=0 Yes I get the pop-up, but I still only get 50 pts out of the 100 and fail the mission. I opened the mission in the editor and checked the win conditions. After 30 seconds I do get awarded the 50 points, and flying into the Sochi trigger zone also awards me the other 50 (I moved and spawned myself over the area at mission start.). But for some reason playing the mission all the way through, coming back to base after successfully flying to Sochi and destroying the targets I still only get 50 points in the debrief and the mission ends in failure. I know that you don't have to destroy anything, just flying into the Sochi trigger should be enough to pass the mission. I even changed the parameters so that you DO need to damage at least one of the parked aircraft, and that worked also, but only when I was testing it in the editor. In the actual mission I still only got 50/100, even after completely wiping out all targets at Sochi. My guess is that for some reason the 50 pts you get in the first 30 seconds are removed later in the mission, and only the SochiDetection pts are kept. Link to comment Share on other sites More sharing options...
JonathanRL Posted July 24, 2020 Author Share Posted July 24, 2020 Check the file I posted above and see if that helps the problem. My guess is not that the "basic" score disappears but that the second part is never applied. In general, mission objectives bound to flag triggers are far superior to any triggers bound to anything else so I changed it around a bit. Otherwise I will dig into it this weekend. Wierd thing is, the previous solution worked for me. I had the same bug, fixed it and could proceed the campaign normally since I played every mission to make sure progression worked as it should. Things like this is btw why I just asked ED to give us a better Mission Win option: https://forums.eagle.ru/showthread.php?p=4431840#post4431840 Link to comment Share on other sites More sharing options...
JonathanRL Posted July 24, 2020 Author Share Posted July 24, 2020 I have tried the fix for Mission 3 two times now and had a friend test it once. It should be hammered out now. If it keeps bothering, I will add a skip mission button. Something I really ought to have done either way I suppose. New package updated with fixes for mission 1, 3 and 10. Link to comment Share on other sites More sharing options...
JonathanRL Posted July 28, 2020 Author Share Posted July 28, 2020 Just a teaser about what is coming next: https://docs.google.com/document/d/1xDvsfmYHtoUnGXxGp2VWZSC62YRD8W1Zg46xaWl5ovg/edit?usp=sharing Link to comment Share on other sites More sharing options...
sublime Posted July 30, 2020 Share Posted July 30, 2020 Just a teaser about what is coming next: https://docs.google.com/document/d/1xDvsfmYHtoUnGXxGp2VWZSC62YRD8W1Zg46xaWl5ovg/edit?usp=sharing omg yes pleeeeaseeee need a tester? im desperate for new jf 17 stuff lol Link to comment Share on other sites More sharing options...
joca133 Posted August 6, 2020 Share Posted August 6, 2020 Just a teaser about what is coming next: https://docs.google.com/document/d/1xDvsfmYHtoUnGXxGp2VWZSC62YRD8W1Zg46xaWl5ovg/edit?usp=sharing Can’t wait to play it! Link to comment Share on other sites More sharing options...
splash Posted September 18, 2020 Share Posted September 18, 2020 Thanks for this excellent campaign (I would pay for a commercial one). In mission #6 I'm still getting the mission complete message at the beginning of the mission. Anyway I continued the mission and all everything went well. Link to comment Share on other sites More sharing options...
JonathanRL Posted September 19, 2020 Author Share Posted September 19, 2020 Thanks for this excellent campaign (I would pay for a commercial one)I will probably never make a commercial one; the entry ticket for DCS is high enough as it is. If Deka Ironworks wants to include it in the module however, all they have to do is drop me a message. I'll check Mission 6 later today. Most likely one of my altered mission victory triggers acting up. Link to comment Share on other sites More sharing options...
sublime Posted September 23, 2020 Share Posted September 23, 2020 Can’t wait to play it! He has to finish something else than will begin work on it again. Ive tested 2 missions - youre right to be excited is all Ill say. Link to comment Share on other sites More sharing options...
JonathanRL Posted October 7, 2020 Author Share Posted October 7, 2020 If you want a preview of the stand-alone sequel, this is for you: Link to comment Share on other sites More sharing options...
JonathanRL Posted December 6, 2020 Author Share Posted December 6, 2020 More previews of Desert Thunder: Link to comment Share on other sites More sharing options...
cjffly Posted December 31, 2020 Share Posted December 31, 2020 (edited) (Version 1.51) I think there is a bug for Mission 3. The AJS37 team which should be bombing the runway will crash into the sea before dropping bombs. I think their waypoint 4 and 5 has incorrect altitude. Edited December 31, 2020 by cjffly Link to comment Share on other sites More sharing options...
JonathanRL Posted March 3, 2021 Author Share Posted March 3, 2021 (edited) On 12/31/2020 at 2:02 PM, cjffly said: (Version 1.51) I think there is a bug for Mission 3. The AJS37 team which should be bombing the runway will crash into the sea before dropping bombs. I think their waypoint 4 and 5 has incorrect altitude. Sorry for getting to this one late but I did take a look at it. The waypoints themselves are fine; however the use of of Time on Target makes the Viggens fly very slow. Coupled with the Runway Attack seemingly not working as intended, they will follow this period of slow speed with sharp manoeuvrers. This may cause them to end up in the water tough during the five times I ran it, I could not reproduce the bug. Since I expect 2.7 to cause further headaches, I have scheduled a check through as well as toggling the clouds for the Campaign when it is released. Will include a fix then. Edited March 3, 2021 by JonathanRL Link to comment Share on other sites More sharing options...
JonathanRL Posted April 16, 2021 Author Share Posted April 16, 2021 Okey so with Desert Thunder 2.7 out the door, I will revisit Black Bear and since I am the person I am, the campaign will receive an overhaul. I am simply not pleased with the quality currently and will make sure the Campaign has the basics I come to expect from myself. That being "Skip Mission" function, Briefing Flight Map and more efficient triggers as well as mission specific fixes (for example making Mission 3 take less time to play) I do not have any time estimate of when this will be done but know that is being worked upon. 1 Link to comment Share on other sites More sharing options...
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