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joojoo

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Well all the current deck equipment is fully animated in the model viewer, including the connector (?) on the front of the hangar deck tug. Presumably they'll be implemented at a later date.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

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Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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including the connector (?) on the front of the hangar deck tug, what do u mean by that?

 

If you look at the model for the AS32-32A(?) you can see it has an attachment point on it's front, where it hooks onto I guess a nose wheel or something else that attaches to a nose wheel. In the model viewer it's animated.

 

I put the question mark because I don't know what it's official name is.

 

The thing in the centre of this photo:

 

180626-n-ah771-0013-us-5th-fleet-area-of-operations-june-26-2018-airman-tanner-wisniewski-from-niagra-falls-new-york-drives-an-as32-32a-spotting-dolly-in-the-hangar-bay-of-the-wasp-class-amphibious-assault-ship-uss-iwo-jima-lhd-7-june-26-2018-iwo-jima-homeported-in-mayport-fla-is-on-deployment-to-the-us-5th-fleet-area-of-operations-in-support-of-maritime-security-operations-to-reassure-allies-and-partners-and-preserve-the-freedom-of-navigation-and-the-free-flow-of-commerce-in-the-region-us-navy-photo-by-mass-communication-specialist-3rd-class-daniel-c-coxwestreleas-P7H0CW.jpg

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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but it works just as a static I think its not workable

 

Yeah I know, but in the model viewer it is fully animated, so is everything else. As in it's fitted to maybe be more than static object - which is what I'm hoping for.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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The pins line up with a hole on each side of the nose gear axle and basically pinch it. It then lifts the nose gear off the ground and than moves the jet around.

 

There we go, thanks mongo.

 

But yeah, that and the wheels/steering, they're all animated in the model viewer.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Would be nice to see that next level of immersion added to the sim

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Yeah I know, but in the model viewer it is fully animated, so is everything else. As in it's fitted to maybe be more than static object - which is what I'm hoping for.

I'm afraid that's not really proving much. There are plenty of animations for a lot of models that have been done at some point but have never been implemented. Sure would like some sort of working pushback, for sure, though.

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Right now, I'll be happy with how the AI does it now.

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I'm afraid that's not really proving much. There are plenty of animations for a lot of models that have been done at some point but have never been implemented. Sure would like some sort of working pushback, for sure, though.

 

Oh it doesn't prove anything but at least it's there.

 

It's the same story with the submarines and animated control surfaces on weapons.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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If you look at the model for the AS32-32A(?) you can see it has an attachment point on it's front, where it hooks onto I guess a nose wheel or something else that attaches to a nose wheel. In the model viewer it's animated.

 

I put the question mark because I don't know what it's official name is.

 

The thing in the centre of this photo:

 

180626-n-ah771-0013-us-5th-fleet-area-of-operations-june-26-2018-airman-tanner-wisniewski-from-niagra-falls-new-york-drives-an-as32-32a-spotting-dolly-in-the-hangar-bay-of-the-wasp-class-amphibious-assault-ship-uss-iwo-jima-lhd-7-june-26-2018-iwo-jima-homeported-in-mayport-fla-is-on-deployment-to-the-us-5th-fleet-area-of-operations-in-support-of-maritime-security-operations-to-reassure-allies-and-partners-and-preserve-the-freedom-of-navigation-and-the-free-flow-of-commerce-in-the-region-us-navy-photo-by-mass-communication-specialist-3rd-class-daniel-c-coxwestreleas-P7H0CW.jpg

It's called a spotting dolly. We only use that in the Hanger bay. Its specifically designed (why it sits so low) for Hanger Ops.

 

The Flight deck Tow Tractor is A/S32A-49 is used on the roof.

 

Hope this helps.

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The ai are pushed back by ghosts,no don’t see why we can’t be too...

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Super Carrier is Early Access, there are a lot of things planned coming in the future.

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I would be happy just to have the aircraft move backwards on a given command, never mind pushback trucks and animations...

 

+1 Just like the AI do it in F2 view.

After taxiing to the right position, select "Parking" or "Pushback"

and you automatically back up to the correct spot and the chocks are set.

 

 

Actually, this mechanism will become necessary when the elevator and

lower deck become active.

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It's called a spotting dolly. We only use that in the Hanger bay. Its specifically designed (why it sits so low) for Hanger Ops.

 

The Flight deck Tow Tractor is A/S32A-49 is used on the roof.

 

Hope this helps.

 

Cheers Jackjack171! :thumbup:

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Right now, I'll be happy with how the AI does it now.

 

Land, dont move- hit alt J. This will initiate the same parking sequence used by the AI, but it will move you to third person view. Make sure you land first - because otherwise it will launch your plane for a lap first. Hitting alt+j again will respawn your plane on the deck.


Edited by BarTzi
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