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Militariy Aircraft Mod


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Ooops, that's not supposed to be there !!!!!!!!! It's not available yet, A330, painted up as RAF Voyager. Its something Black Library and Kobra are working on for the Civil Air Mod, I got an early preview to do that skin.

 

No harm in telling you, I also did some fictional skins for RAF/USN P8's based on the B737 and a couple of MRTT skins for Canada and German based on the A320, those will be released in due course.

 

Hello,

 

Please, tell @BlackLibrary and @cdpkobra that I'd love to have that Airbus A330 available .. I was watching this sad video and just remembered the above post:

 

zIbXai0l174

 

:cry: :(

 

Best regards and thank you all for two of the best Mods available for DCS, I truly enjoy them.

:thumbup:

 

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An A330 MRTT would be great, the French community will take care of the skin without problem I think.

Hope this happens.

In any case, thank you again for your fabulous mod, which could easily be integrated as standard with DCS. :Pouce en l'air:

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Regarding the "failure" of the KC-10 (drogue version) Seen in Modelviewer2, (comparing with the KC-135MPRS) in "Connector tool plugin" the KC-10 has animated the boom + nodes (AIR_REFUELING_BOOM) , and the KC-135MPRS does not (only Drogue1 and Drogue2). I don't know if this will help. I have tried to remove the AIR_REFUELING_BOOM connector from the KC-10_D but have not been able to. Maybe you have already tried it but to help

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Continuing to "investigate" I have managed to get the boom of the KC-10 to connect in position, the problem is when the KC-10 enters a turn, it moves.

 

I've modified this line of the lua:

Inside refueling_points:

 

[1] = { pos = {-34.096214, -11.485015, 0.000052}, clientType = 3 } (original [1] = { pos = {-34,096, -11,485, 0}, clientType = 3 },--BOOM)

 

 

Attached image (refueling in a straight line)

Screen_200424_131950.thumb.png.96a8700c10a5e5bcff06e7f94392f382.png

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I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3

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Continuing to "investigate" I have managed to get the boom of the KC-10 to connect in position, the problem is when the KC-10 enters a turn, it moves.

 

I've modified this line of the lua:

Inside refueling_points:

 

[1] = { pos = {-34.096214, -11.485015, 0.000052}, clientType = 3 } (original [1] = { pos = {-34,096, -11,485, 0}, clientType = 3 },--BOOM)

 

 

Attached image (refueling in a straight line)

 

Great find.

 

Have you looked at the drogue basket issue? It's similar... once "connected" and refueling, the basket remains a few feet in front of the aircraft's probe.

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Awesome, hope that makes it into their next update!

 

Continuing to "investigate" I have managed to get the boom of the KC-10 to connect in position, the problem is when the KC-10 enters a turn, it moves.

 

I've modified this line of the lua:

Inside refueling_points:

 

[1] = { pos = {-34.096214, -11.485015, 0.000052}, clientType = 3 } (original [1] = { pos = {-34,096, -11,485, 0}, clientType = 3 },--BOOM)

 

 

Attached image (refueling in a straight line)

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For the drogue version:

 

 

Original= [1] = { pos = {-45.63, -6.400, 0.964}, clientType = 3 },--Drogue

 

 

Mod= [1] = { pos = {-45.629715, -5.764524, 0.964002}, clientType = 3 },--Drogue

 

 

The problem is when you turn the tank, it moves the " coupling " zone, but if you keep turning, you keep the contact

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I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3

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Hi JagHond, sorry I'm late, I think I misunderstood you, you don't have the KC-10 Drogue in the unit list? If so, edit the "entry.lua" file and remove the -- from in front of dofile (current_mod_path..'/KC_10_ExtenderD.lua')

 

With this, you'll get both KC-10s on the unit list

 

 

Greetings

I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3

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Regarding the "failure" of the KC-10 (drogue version) Seen in Modelviewer2, (comparing with the KC-135MPRS) in "Connector tool plugin" the KC-10 has animated the boom + nodes (AIR_REFUELING_BOOM) , and the KC-135MPRS does not (only Drogue1 and Drogue2). I don't know if this will help. I have tried to remove the AIR_REFUELING_BOOM connector from the KC-10_D but have not been able to. Maybe you have already tried it but to help

 

Like the S-3 viking, they need to freeze the boom (remove the arguments) then assign them to the drogue movement respectively 42, 43, 44

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Hi JagHond, sorry I'm late, I think I misunderstood you, you don't have the KC-10 Drogue in the unit list? If so, edit the "entry.lua" file and remove the -- from in front of dofile (current_mod_path..'/KC_10_ExtenderD.lua')

 

With this, you'll get both KC-10s on the unit list

 

 

Greetings

 

 

Hello, dear azzameen.

 

Please don't worry, you are not late. And thanks a lot for your attention an your answer too! :thumbup:

Unfortunately I' have checked that .lua, but I haven't seen any -- in front of the command "dofile (current_mod_path..'/KC_10_ExtenderD.lua')" to be removed.

What else should I do now?

 

With best regards.


Edited by JagHond
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Yes agree an S3 or maybe an SH2 seasprite. This is excellent work you have done, the Orion and the greyhound are first class and are worthy of belonging in the game as are all your units.

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Any plans to add the awesome An-22 ? :) (Has Tu-95 engines afaik)

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Love the planes , just 1 thing .

 

The refueling pipe is not aligned correctlly

 

Please, read the previous posts .. it’s been reported and discussed extensively.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

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I just wanted to chime in and say thanks for making this mod. I build a lot of missions and use it in every one of my missions. If your taking requests, I would like to see a Corsair and Intruder added to the mod. Again, thank you for making this mode!

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