CutterACR Posted October 8, 2019 Share Posted October 8, 2019 (edited) Hi, I need help with Mig 19. I bought game last week, and when I set control settings, my settings work only in training missions. In other missions like campaign the control settings is missing, and default setting from game dont work neither :helpsmilie::helpsmilie::helpsmilie::helpsmilie:r. Edited October 8, 2019 by BIGNEWY Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 8, 2019 ED Team Share Posted October 8, 2019 Hi welcome to the forum Please ensure you are not using game avionics they have a different controls set and some missions are not made for game mode Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
CutterACR Posted October 8, 2019 Share Posted October 8, 2019 Thanks, Problem is that i have simulation mode set on and control dont respond. Now I install drivers for thrustmster 16000. And no progress. when I reinstall DCS world, will I bought mig 19 modul again? or not? Link to comment Share on other sites More sharing options...
Bagpipe Posted October 11, 2019 Share Posted October 11, 2019 Hi there, There are two different controller profiles, one being Mig19 game and the other Mig19 Sim ( from memory). Make sure that if you have settings set up for simulation mode that you edit the Mig 19 SIM profile. Assuming you reinstall and login with the same user account details then your module will still be there for you. Link to comment Share on other sites More sharing options...
mcgen Posted October 12, 2019 Share Posted October 12, 2019 A few changes were made to the cockpit and a few problems that could be the cause of the lower performance in VR were found and fixed. So far in testing the FPS improved and the fix should be available in the next update for you to test. One thing is important to notice however. When the dynamic radar ground return is active this could cause a drop in FPS as this representation is kind of resource heavy. @Overstratos, Was this fix released? Thanks Link to comment Share on other sites More sharing options...
CutterACR Posted October 13, 2019 Share Posted October 13, 2019 I know about 2 settings profiles, I tryed both. when I make the changings in game profil, is everything OK, but when I make changings in sim profil, the game dont response, it look like I set nothing. Interesting is, that when I play training missions it is OK, but in other campainges or fast battle it dont work correctly. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 13, 2019 ED Team Share Posted October 13, 2019 Hi please take a look at my signature and the crash advice. It may rule out a settings issue, and we can also check your build is functioning ok. I have tested and all seems ok on my end. Also please find images below that may help Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
enigma6584 Posted October 15, 2019 Share Posted October 15, 2019 Ah, wasn't sure if this has been reported but I see it has. Been tooling around in the Mig-19P lately having a blast but saw this was not working properly. Link to comment Share on other sites More sharing options...
halowraith1 Posted October 15, 2019 Share Posted October 15, 2019 The manual for the MiG-19 claims that the engine start button must be held for a few seconds in order to begin the start sequence, but in-game a quick click will suffice. Additionally, if the start button is pressed and then the throttle is moved to idle (rather than the other way around), the engine will still begin to start. Also, if I right-click to move the pressurization lever to the 'open' position, and then right-click it again to close it, it will make the movement noise but still stick in the 'open' position. Link to comment Share on other sites More sharing options...
CutterACR Posted October 16, 2019 Share Posted October 16, 2019 Problem solved. I reinstall game on open beta version, and all look like OK. Link to comment Share on other sites More sharing options...
JoeyJoJoJunior Posted October 19, 2019 Share Posted October 19, 2019 (edited) Just bought the module. Get these stutters when rolling/pitching. I don't think it's fps related because even with pixel density 1.0, very low settings, and locked 40 fps ASW forced, I still get the stutters. No other module does this for me. I don't say this lightly but this honestly makes it unplayable :( edit: nevermind. should have used oculus tray tool from the start. seems I am constantly dipping just below 40 fps which is probably causing the stuttering. Edited October 19, 2019 by JoeyJoJoJunior i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV Link to comment Share on other sites More sharing options...
OverStratos Posted October 19, 2019 Share Posted October 19, 2019 Because of some internal schedule problems the improved cockpit has not been released yet. We are working to make it available along with some other updates. Link to comment Share on other sites More sharing options...
some1 Posted October 19, 2019 Share Posted October 19, 2019 Thanks for the info, I also noticed the stuttering recently. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
JoeyJoJoJunior Posted October 19, 2019 Share Posted October 19, 2019 Great, thanks for the update. i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV Link to comment Share on other sites More sharing options...
Bagpipe Posted October 19, 2019 Share Posted October 19, 2019 Hey OverStratos thanks for the update, hopefully we can get it on the next OB release? Curious to know what else you have coming for the Farmer? Pilot model? Cheers Link to comment Share on other sites More sharing options...
Bagpipe Posted October 19, 2019 Share Posted October 19, 2019 All the issues that remain in the MiG-19 will be fixed and also some new features will also be added. These includes more tunning to the FM for an even more realistic ITR and STR behavior, better engine simulation, dedicated sounds and many more. Currently all the coding force is focusing on the modules that arrived before the MiG-19P, so as soon as they are available work will continue on it. Ahhh... just found this, never mind mate! Link to comment Share on other sites More sharing options...
Bagpipe Posted October 24, 2019 Share Posted October 24, 2019 Not sure if this was a one off or not but i just had an engine and a wing shot to bits, ejected and (apart from the view remaining centred on the now vacant Mig19?) the plane started to spiral in a way not physically possible which almost resembled elastic banding online but this was offline messing about in the ME. 4 Mig19 vs 4 Mig15 dogfight. It was the weirdest thing ever and i wish i could show you a clip of it. May be worth checking out the damage model on the Mig just to make sure there isnt anything radically out of place which might cause this? :) Link to comment Share on other sites More sharing options...
OverStratos Posted October 25, 2019 Share Posted October 25, 2019 There was a problem with the coordinates for pilot ejection. This was fixed now and it´s waiting for the next update. Not sure if that is creating the issue, we will test to see. Link to comment Share on other sites More sharing options...
dahlgren Posted October 27, 2019 Share Posted October 27, 2019 +1 on this one. I was flying on the Persian Gulf map and tried playing around with the brightness knob and day/night switch, but could almost not make out anything on the radar screen. Link to comment Share on other sites More sharing options...
AdmiralQuality Posted November 10, 2019 Share Posted November 10, 2019 (edited) Not sure if this was a one off or not but i just had an engine and a wing shot to bits, ejected and (apart from the view remaining centred on the now vacant Mig19?) the plane started to spiral in a way not physically possible which almost resembled elastic banding online but this was offline messing about in the ME. 4 Mig19 vs 4 Mig15 dogfight. It was the weirdest thing ever and i wish i could show you a clip of it. May be worth checking out the damage model on the Mig just to make sure there isnt anything radically out of place which might cause this? :) This also seems to be the same behavior it does if you manage to pull hard enough to get it to depart. It feels like a canned animation that just kicks in and makes spin-like behavior, rather than physics that's actually calculated in real-time. (Which would also explain why it never runs out of energy while doing this.) I think it reveals itself when you eject on the ground. The pilot and seat are also instantly teleporting several thousand feet up. And the canopy doesn't come off, it just opens. Missing texture on the chute, helmet and straps too. Edited November 10, 2019 by AdmiralQuality Link to comment Share on other sites More sharing options...
=DECOY= Posted November 10, 2019 Share Posted November 10, 2019 Pop over a track file if you can and I have a go on my machine with your file. I have tried to replicate but I cant on the latest version. Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
AdmiralQuality Posted November 10, 2019 Share Posted November 10, 2019 I'm definitely not the only one experiencing this. Someone else showed it to me in multiplayer. Here's a track.MiG-19GroundEjectionIssue.trk Link to comment Share on other sites More sharing options...
=DECOY= Posted November 10, 2019 Share Posted November 10, 2019 I'm definitely not the only one experiencing this. Someone else showed it to me in multiplayer. Here's a track.Thank you Sent from my SM-G960F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Bagpipe Posted November 11, 2019 Share Posted November 11, 2019 Yes the same sort of thing except mine was in flight so the motion was vastly exaggerated. Very strange. The camera remained on the aircraft after eject, pilot and chute was nowhere to be seen Link to comment Share on other sites More sharing options...
AdmiralQuality Posted November 13, 2019 Share Posted November 13, 2019 Thank you Sent from my SM-G960F using Tapatalk It wasn't mentioned in the Changelog but it looks like it's fixed in 2.5.5.39262. At least the ground "writhing" behavior and the ejection seat high altitude teleporting. Still some missing textures on the chute, helmet and straps. Video de-listed from channel! Haven't tested in flight yet. Will do ASAP. Thanks! Link to comment Share on other sites More sharing options...
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