Nate--IRL-- Posted June 5, 2012 Share Posted June 5, 2012 That was one of the primary reasons this was disabled IIRC - the HAI couldn't cope with it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
104th_Cobra Posted June 5, 2012 Share Posted June 5, 2012 (edited) I have helicopters crashing into my collision box...tanks go around but fire through..hmmm Probably, there is the need to define the ground objects properties and ground units behavior when in various scenarios. It's a matter to know if that is already implemented or in a feature list to add. This should be in an open document, available to 3rd parties and modders. But, as this aspect will reside in the engine core, I'm not sure if it will be available. At least the various units behaviors should be explicit to avoid the trial and error. Edited June 5, 2012 by Xpto 104th Cobra [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Executioner Posted June 5, 2012 Share Posted June 5, 2012 I have helicopters crashing into my collision box...tanks go around but fire through..hmmm Perhaps there is another config property you can use in addition - to stop the firing (they can't fire if they can't target I presume - what about something to spoil their line of sight without actually being a "visible" part of the object) ? Martin... Link to comment Share on other sites More sharing options...
rockwelder Posted June 5, 2012 Author Share Posted June 5, 2012 That was one of the primary reasons this was disabled IIRC - the HAI couldn't cope with it. Nate Actually the helicopters do fine navigating...I simply made the box extremly high and they flew into it... Helos won't go below 98 ft on routes...evasion is different when being shot at...they some times bob below it. Primarily it is ground vehicles that will reroute around the model while still being able to engage. It isn't actually too bad, but I was hoping I could get them to drive through in some instances. The collision box is not the only factor I am finding. Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted June 5, 2012 Share Posted June 5, 2012 Actually the helicopters do fine navigating...I simply made the box extremly high and they flew into it... Helos won't go below 98 ft on routes...evasion is different when being shot at...they some times bob below it. Primarily it is ground vehicles that will reroute around the model while still being able to engage. It isn't actually too bad, but I was hoping I could get them to drive through in some instances. The collision box is not the only factor I am finding. Ah ok, you are more familiar withit than I - good luck. I look forward to what you find out. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
rockwelder Posted June 5, 2012 Author Share Posted June 5, 2012 Interesting: Placing a collision box can block or allow line of sight engagements.. I can have collidible trees with Ai driving around the extents of the tree lines. The only control you have is whether the AI fire through trees or collision box blockes LOS. Link to comment Share on other sites More sharing options...
Moa Posted June 8, 2012 Share Posted June 8, 2012 XFROG and C4D to render the tree models. Modeled the in game tree models out of planes in 3dmax... Thanks you very much rockwelder. I stumbled across XFrog myself just the other night (after posting). Besides the lovely foliage your collision work is very interesting. Please keep up the great work! Link to comment Share on other sites More sharing options...
Invader ZIM Posted June 11, 2012 Share Posted June 11, 2012 I'm interested in trying this mod out too. I have a pretty high end machine, wouldn't mind seeing how well it can render terrain like that shown. :D Will this mod work with DCS World with A-10C or the upcomming Combined Arms addon? Link to comment Share on other sites More sharing options...
Weltensegler Posted June 15, 2012 Share Posted June 15, 2012 I believe to remember an old Lock On thread where ED or some modder said accurate tree collision would have an extremely high performance hit. Of course you could simplify it with a box for a forest etc but then you cant fly between trees and more important not even shoot from above between trees. But maybe that all changed in the last years? 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
Bushmanni Posted June 15, 2012 Share Posted June 15, 2012 Just blocking AI LOS through trees would solve most of the problems. Collision detection would be nice bonus but at least I can live without. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron Link to comment Share on other sites More sharing options...
Invader ZIM Posted July 2, 2012 Share Posted July 2, 2012 Any updates on this engine? Looks really promising, especially with Combined Arms coming soon. Link to comment Share on other sites More sharing options...
BHawthorne Posted July 2, 2012 Share Posted July 2, 2012 Any updates on this engine? Looks really promising, especially with Combined Arms coming soon. Doesn't look like an engine. So far I only see experimentation with 3d models. Link to comment Share on other sites More sharing options...
Wolfie Posted July 4, 2012 Share Posted July 4, 2012 This is EXACTLY what DCS needs. A realistic terrain, so we can stick in realistic ground warfare. A realistic ARMA. We are SOOO close. You might even be able to seduce some of the realism groups from ARMA like ACE and get them to come mod for DCS. You can only go so far in ARMA. Just pave the way for them. And thank you, thank you! to the DTAC people! That looks pretty good so far! Even flying at top speed in the Hog, the standard terrain looks pretty bland ( though better than the usual flight sim ). "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones. Link to comment Share on other sites More sharing options...
Mustang Posted July 13, 2012 Share Posted July 13, 2012 Any news? Link to comment Share on other sites More sharing options...
diveplane Posted July 13, 2012 Share Posted July 13, 2012 (edited) am looking forward to this , will be great for combined arms, new treelines and high bush hedge rows to hide a tank in. http://img96.exs.cx/img96/8853/leobusk.jpg Edited July 13, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
HiJack Posted July 13, 2012 Share Posted July 13, 2012 am looking forward to this , will be great for combined arms, new treelines and high bush hedge rows to hide a tank in. http://img96.exs.cx/img96/8853/leobusk.jpg Nice :D It will anyhow give a heat signal. It will be interesting to see what EDGE can give of new terrain features also. Link to comment Share on other sites More sharing options...
Chazz_BMF Posted July 13, 2012 Share Posted July 13, 2012 am looking forward to this , will be great for combined arms, new treelines and high bush hedge rows to hide a tank in. http://img96.exs.cx/img96/8853/leobusk.jpg What is this? I dont see anything :megalol: :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat" Link to comment Share on other sites More sharing options...
rockwelder Posted July 14, 2012 Author Share Posted July 14, 2012 (edited) Just got CA and I am checking and testing the LOS and collision boxes. The AI only sees a large bounding box for the tree models and drives around forest and tree lines...I can get them to shoot through openings though.. but not drive through them. The larger forests need to be done. There are 70+ .edm's to do, some with hundreds of trees in forest blocks... Edited July 14, 2012 by rockwelder Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 14, 2012 Share Posted July 14, 2012 Just got CA and I am checking and testing the LOS and collsion boxes. The larger forests need to be done. There are 70+ .edm's to do, some with hundreds of trees in blocks... No easy task :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Invader ZIM Posted July 14, 2012 Share Posted July 14, 2012 Thanks for the update rockwelder. I have CA as well, would be nice to restrict the AI from firing through entire forests at each other though. Link to comment Share on other sites More sharing options...
159th_Viper Posted July 14, 2012 Share Posted July 14, 2012 Just got CA and I am checking and testing the LOS and collision boxes. The AI only sees a large bounding box for the tree models and drives around forest and tree lines...I can get them to shoot through openings though.. but not drive through them. The larger forests need to be done. There are 70+ .edm's to do, some with hundreds of trees in forest blocks... Man, I'm like Kid on Christmas Eve waiting for this add-on :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Invader ZIM Posted July 14, 2012 Share Posted July 14, 2012 Hehe, me too! It really looks nice, plus with CA out and all the improvements in 1.20 things are really looking nice! Link to comment Share on other sites More sharing options...
Mustang Posted July 14, 2012 Share Posted July 14, 2012 Thanks Rockwelder :) Link to comment Share on other sites More sharing options...
rockwelder Posted July 15, 2012 Author Share Posted July 15, 2012 Looks like a little problem has surfaced: since CA is an earlier version than the current DCS world Build, my trees do not appear for some reason. I solved this before by using the latest build. Will have to wait for an update... Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 15, 2012 Share Posted July 15, 2012 That doesn't sound right - AFAIK the system does not operate in that fashion. CA should not have any effect on the content of World. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
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