Harley Davidson Posted December 3, 2019 Share Posted December 3, 2019 Been landing the Viper and its a bugger to stop her from running off the end of the runway! I'm finding the wheel brakes need a little more power.. Am I the only one?:joystick: Link to comment Share on other sites More sharing options...
rrohde Posted December 3, 2019 Share Posted December 3, 2019 If you land within parameters, everything works rather well. No brake adjustment needed by ED. ;) PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
bradleyjs Posted December 3, 2019 Share Posted December 3, 2019 I find the brakes to be a bit too mushy and not overly effective myself. Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64 Link to comment Share on other sites More sharing options...
Contact409 Posted December 3, 2019 Share Posted December 3, 2019 try keep your nose up to about 12 to 13 degree for aerodynamic braking, lower the nose around 100kt and start using the brake. should workout just fine. [sIGPIC][/sIGPIC] I9-9900K-Gigabyte 2080Ti Gaming OC, 32G DDR4000 RAM, Track IR5, HOTAS Cougar + über Nxt Hall Sensor Mod, Slaw Device RX Viper Link to comment Share on other sites More sharing options...
Rubberduck85 Posted December 3, 2019 Share Posted December 3, 2019 Been landing the Viper and its a bugger to stop her from running off the end of the runway! I'm finding the wheel brakes need a little more power.. Am I the only one?:joystick:When you touch the runway, keep the nose upwards, roughly the gun boresight cross on +10 in the hud pitch ladder, and fully extend the airbrakes. Don't use wheel brakes yet. When you slow down to 100 knots, gently release the stick until you touch with all 3 wheels, now use the wheelbrakes and pull the stick full back. You will usually stop mid runway. Regards Sent from my Xiaomi MI8 Link to comment Share on other sites More sharing options...
ED Team Wags Posted December 4, 2019 ED Team Share Posted December 4, 2019 I’ve had a couple F-16 pilots take a look at this for me and both indicted it was fine. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
VampireNZ Posted December 4, 2019 Share Posted December 4, 2019 (edited) Interesting this is mentioned - I was actually watching a RL on-board the other day and watching the jet roll-out and approach the taxiway I was like no way would you be able to make that in DCS.... he managed to pull it up fine and take the turnoff using some significant retardation with only the brakes (was already nose wheel on the ground etc). Obviously this all depends on lots of factors such as weight, braking effort, runway surface etc. But really, ED could always just use actual performance data to determine the stopping distances from whatever RL documentation they are using to develop the aircraft, as there are specific graphs you can use to calculate your exact stopping distances and brake energy. 30 mins running a few touchdowns at set weights...bingo done. Which is why we used to calculate actual performance data, and specifically stopping data if landing at an unknown airfield, or if we are overweight and it starts raining etc, the captain wanted to know to the foot what our calculated stopping distance was going to be....instead of just, you know, having a pilot go "Aww yea looks about right, well be fine." In a sim that's fine, but in the AF I flew with we preferred actual calculated data over opinions. Don't get me wrong - SME input goes a long way, it will just not override calculated performance data. Personally I have absolutely no trouble stopping it following landing - barely even touch the brakes, just believe the issue is with the wheel brake performance in general. Edited December 4, 2019 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Swift. Posted December 4, 2019 Share Posted December 4, 2019 Wags, are those pilots saying that its fine for only one of the wheel brakes to work? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Notso Posted December 4, 2019 Share Posted December 4, 2019 The brakes and stopping distance seem fine to me. System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB Link to comment Share on other sites More sharing options...
Eaglewings Posted December 4, 2019 Share Posted December 4, 2019 When you touch the runway, keep the nose upwards, roughly the gun boresight cross on +10 in the hud pitch ladder, and fully extend the airbrakes. Don't use wheel brakes yet. When you slow down to 100 knots, gently release the stick until you touch with all 3 wheels, now use the wheelbrakes and pull the stick full back. You will usually stop mid runway. Regards Sent from my Xiaomi MI8 I initially thought the brake effectiveness was in question in the Viper but read about this technic put here in a thread on how to land the viper and now I can manage to land the aircraft half way through the runway using this method. Got to try this, works really good. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
Delareon Posted December 4, 2019 Share Posted December 4, 2019 Its mostly a matter of "staying in the parameters" ecxept one thing: currently one brake (i think the right, cant validate it im at work currently) works better than the other. You can easily test it, if you are just hitting the brakes fully and apply some thrust (without any wind) the plane drifts to the right. Thats an issue shich hould be addressed. As far as im aware its allready reportet multiple times but not sure if ED are fixing this. Link to comment Share on other sites More sharing options...
Rubberduck85 Posted December 4, 2019 Share Posted December 4, 2019 Its mostly a matter of "staying in the parameters" ecxept one thing: currently one brake (i think the right, cant validate it im at work currently) works better than the other. You can easily test it, if you are just hitting the brakes fully and apply some thrust (without any wind) the plane drifts to the right. Thats an issue shich hould be addressed. As far as im aware its allready reportet multiple times but not sure if ED are fixing this.I can confirm: left brake is "weaker" than the right brake. It's really evident as you enter the runway at low taxi speed, as you use both (full brake), the plane will steer to the right side as it's apparently stronger. Makes aligning with runway a bit difficult. Regards Sent from my Xiaomi MI8 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 4, 2019 ED Team Share Posted December 4, 2019 We have reported the left brake issue already. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 4, 2019 Share Posted December 4, 2019 The brakes and stopping distance seem fine to me. Same here. But this is something easy to check ... ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted December 4, 2019 Share Posted December 4, 2019 After reading the config file in the F-16 folder, it seems that there is a system that limits braking power above a certain speed if you only brake on one side or apply braking uneven. I found that using 'w' or an axis that apply both brakes at the same time, there doesn't seem to be an issue. Am I correct on this one? [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Syndrome Posted December 4, 2019 Share Posted December 4, 2019 Been landing the Viper and its a bugger to stop her from running off the end of the runway! I'm finding the wheel brakes need a little more power.. Am I the only one?:joystick: I had the same issue until I watched Wags and others do sample textbook landings with the right speed parameters, AOA, and touchdown flare for aero-braking till at least 100knots. And now I have the opposite problem of having to pump the throttle back up when I taxi off the runway. Link to comment Share on other sites More sharing options...
Tom Kazansky Posted December 4, 2019 Share Posted December 4, 2019 (edited) if you look at this F-16 RL video: F-16 Incentive Flight FULL Length HUD Cam @1h00s you see the final approach and landing, and when you count the seconds from touch down to 100KIAS and from 100KIAS to 60KIAS you get exactly the same results as with the standard landing mission of DCS's Viper. Awesome, imho! Edited December 4, 2019 by Tom Kazansky Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 4, 2019 Share Posted December 4, 2019 Hi! @1h00s you see the final approach and landing, and when you count the seconds from touch down to 100KIAS and from 100KIAS to 60KIAS you get exactly the same results as with the standard landing mission Well ... to be able to compare something, we need to know the a/c mass at touchdown (and if possible, airfield elevation, temp and runway surface if wet/dry ... etc ...), otherwise we can't really know. Landing distance can highly differ. We need to compare at the same GW. Also ... pilot do usually not apply full braking action to save the brakes, it makes also a big difference. Best is to compare with the checklists charts at various configurations (or at least in two conf : minimum weight, and at max landing weight). Regards. ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
some1 Posted December 4, 2019 Share Posted December 4, 2019 It's not rocket science. You don't even have to do a full landing, just adjust the weight to match the chart, accelerate to landing speed on the runway, hit the brakes and measure stopping distance. Try with aerobraking if needed. The short distance landing charts in real manuals are specifically measured with "maximum braking effort", so full braking force with antiskid on and aerobraking. There are specific instructions for that. I did such test for the DCS F-5E and it turned out that brakes are underperforming and parachute is overperforming. Of course it was never fixed by ED, at least it was still wrong last time I checked. But I digress, each aircraft in DCS has different brakes efficiency. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
Tom Kazansky Posted December 4, 2019 Share Posted December 4, 2019 Hi! Well ... to be able to compare something, we need to know the a/c mass at touchdown (and if possible, airfield elevation, temp and runway surface if wet/dry ... etc ...), otherwise we can't really know. Landing distance can highly differ. We need to compare at the same GW. Also ... pilot do usually not apply full braking action to save the brakes, it makes also a big difference. Best is to compare with the checklists charts at various configurations (or at least in two conf : minimum weight, and at max landing weight). Regards. Don't we get a lot of info just by the AoA, speed and glide slope while landing? If I have the same speed, same AoA, the FPM on the 2.5° line and both on touch down point, shouldn't the GW's of the planes be quite similar? Link to comment Share on other sites More sharing options...
VampireNZ Posted December 4, 2019 Share Posted December 4, 2019 I personally don't understands ED's aversion to using actual performance data from the appropriate flight manual that has been determined by the aircraft manufacturer - preferring to use the SME 'she'll be right' approach. Based on Wags reply referring to the SME indicating it was 'fine' - as opposed to we ran the stopping distance tests per T.O bla, Table bla and the aircraft performance coincided with the applicable stopping data. I mean hey ED can do what they want - it's their toy, but all this testing has been done already and nice easy graphs published by the aircraft manufacturer. That is what we use for real simulators, so it is probably good enough for a PC sim. I guess that is the difference between civilian non-pilots and actual air force flight crew mentality perhaps. Having managed military simulators and been responsible for testing and evaluating them annually - I did over 300 separate 'tests' of all systems operation and flight performance annually....and very rarely was a parameter pass attributed to the SME's opinion. Pilot or myself as the FE systems SME - it either met the figures or it didn't. And yes as some1 mentioned above, generally the stopping distance was a simple accel and stop on the ground. Idle thrust and heavy braking, but specific parameters for performance data are usually listed on the applicable graph. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 4, 2019 Share Posted December 4, 2019 Don't we get a lot of info just by the AoA, speed and glide slope while landing? If I have the same speed, same AoA, the FPM on the 2.5° line and both on touch down point, shouldn't the GW's of the planes be quite similar? mmm ... well. Approximate to my taste. I prefer chats which are precise, easy to use ... no guess estimations. ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Tom Kazansky Posted December 4, 2019 Share Posted December 4, 2019 mmm ... well. Approximate to my taste. I prefer chats which are precise, easy to use ... no guess estimations. I'm ok with that Link to comment Share on other sites More sharing options...
ED Team Wags Posted December 4, 2019 ED Team Share Posted December 4, 2019 I should have been more clear. The brakes were set by the available charts and then the SMEs confirmed that all looked fine. We try to double check such matters. Thanks I personally don't understands ED's aversion to using actual performance data from the appropriate flight manual that has been determined by the aircraft manufacturer - preferring to use the SME 'she'll be right' approach. Based on Wags reply referring to the SME indicating it was 'fine' - as opposed to we ran the stopping distance tests per T.O bla, Table bla and the aircraft performance coincided with the applicable stopping data. I mean hey ED can do what they want - it's their toy, but all this testing has been done already and nice easy graphs published by the aircraft manufacturer. That is what we use for real simulators, so it is probably good enough for a PC sim. I guess that is the difference between civilian non-pilots and actual air force flight crew mentality perhaps. Having managed military simulators and been responsible for testing and evaluating them annually - I did over 300 separate 'tests' of all systems operation and flight performance annually....and very rarely was a parameter pass attributed to the SME's opinion. Pilot or myself as the FE systems SME - it either met the figures or it didn't. And yes as some1 mentioned above, generally the stopping distance was a simple accel and stop on the ground. Idle thrust and heavy braking, but specific parameters for performance data are usually listed on the applicable graph. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
VampireNZ Posted December 4, 2019 Share Posted December 4, 2019 I should have been more clear. The brakes were set by the available charts and then the SMEs confirmed that all looked fine. We try to double check such matters. Thanks Great, thanks Wags. I mean easy enough for me to just double check myself, but really not that fussed lol. I let go wanting RL levels of accurate system performance in DCS a long time ago. Yes I would think stating that 'X parameter was programmed as per xyz chart using these parameters and matched to within x allowable deviation' would go a lot further to alleviating peoples specific concerns regarding certain performance characteristics, as opposed to 'Our SME checked it out and was like yup she good' :thumbup: I mean, I get it - ED doesn't have to justify any of their decisions to anyone. But just in my experience if aircrew had a concern over the sim performance in a certain area - we backed our response up with facts and figures. Not because we had to - because we wanted to. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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