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Old 12-12-2017, 07:02 AM   #21
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Looks awesome to me in VR. I moved the gamma to the left (all the way) and I think it's generally OK but sometimes when the sun is coming in from a side I think the gauges are too dark. Maybe DCS simulates pupil dilation like some other titles do when scenes change their light level? If so maybe that just needs tuning? I don't know but it looks pretty good to me. Not quite perfect/done I'd think but good so far
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Old 12-12-2017, 07:06 AM   #22
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I had this problem in an earlier version of 2.1. Horrible glare. Turned off Deferred Shading and activated HDR. Works fine for me. Try it.
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Old 12-12-2017, 08:12 AM   #23
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Quote:
Originally Posted by SiThSpAwN View Post
I think "god awful" is a little harsh, I spent some time in the Spitfire tonight, looked pretty decent to me, was a bit on the bright side, maybe a gamma adjustment needed, can use the slider if ED feels it is where it needs to be, but does seem a little bright. Reflections dont seem that strong to me, compared to the real thing anyways.
Try the P-51 then. This is the P-51 thread. Those painted on reflections are visible in all lighting conditions, it realy looks bad.
Quote:
Originally Posted by HotTom View Post
I had this problem in an earlier version of 2.1. Horrible glare. Turned off Deferred Shading and activated HDR. Works fine for me. Try it.
Its not about the glare its about the dials and internal parts visible on the cockpit glass that obscure the outside world.
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Last edited by Solty; 12-12-2017 at 08:17 AM.
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Old 12-12-2017, 08:16 AM   #24
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Quote:
Originally Posted by HotTom View Post
I had this problem in an earlier version of 2.1. Horrible glare. Turned off Deferred Shading and activated HDR. Works fine for me. Try it.
Quote:
Originally Posted by Campbell View Post
I will have to try no differed shading. It’s un playable at the moment, as if trying to keep an eye on that little dot wasn’t already tough enough. Now the view is just obscured.


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Quote:
Originally Posted by SiThSpAwN View Post
I think "god awful" is a little harsh, I spent some time in the Spitfire tonight, looked pretty decent to me, was a bit on the bright side, maybe a gamma adjustment needed, can use the slider if ED feels it is where it needs to be, but does seem a little bright. Reflections dont seem that strong to me, compared to the real thing anyways.
I'm confused. When I tested it on the latest version,
- with deferred shading: cockpit too bright, more visual effects (tracers), better fuselage rendering, no sun glare
- with no deferred shading: cockpit fine, less visual effects, fuselage rendering fine but plainer (not entirely sure about that last one), sun glare

But Campbell says it's "awful" and "obscured"? with no DS (what is bad/how is it obscured?), and SiThSpAwN says it's too bright with no DS.

Does it come from other settings as well? That's the only one I changed between the two tests, gamma didn't change.

EDIT: providing some shots to make sure that's what the others see

4 first screenshots : WITH deferred shading (name is *_DS.jpg), on 4_DS you can see the tracers
4 next screenshots and last one for settings: WITHOUT deferred shading (*_no_DS.jpg), and HDR on, on 3_no_DS you can see the sun glare
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Last edited by Redglyph; 12-12-2017 at 08:43 AM.
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Old 12-12-2017, 12:17 PM   #25
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My “god awful” comment is in regards to the instrument reflection on the canopy. You have to dog fight in the P51 to see the effect. The reflection is so intense that I can nearly fly on instruments just by looking at the canopy. It’s very distracting and simply obscures the outside visual. I get that there maybe reflections and glare in a real aircraft. However, there’s also things pilots wear to alleviate the glare such as sun glasses/ helmet visors. It almost looks like I’m flying while looking through two different layers of cockpit.


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Old 12-12-2017, 03:09 PM   #26
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https://forums.eagle.ru/showthread.p...83#post3322583
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Old 12-12-2017, 04:09 PM   #27
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Quote:
Originally Posted by Campbell View Post
My “god awful” comment is in regards to the instrument reflection on the canopy. You have to dog fight in the P51 to see the effect. The reflection is so intense that I can nearly fly on instruments just by looking at the canopy. It’s very distracting and simply obscures the outside visual. I get that there maybe reflections and glare in a real aircraft. However, there’s also things pilots wear to alleviate the glare such as sun glasses/ helmet visors. It almost looks like I’m flying while looking through two different layers of cockpit.


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Except you can't because the dials don't move because it isn't a reflection, but is a texture on the canopy.
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Old 12-12-2017, 06:55 PM   #28
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Except you can't because the dials don't move because it isn't a reflection, but is a texture on the canopy.
The main point still stands, the reflection is so vivid that it obstructs everything outside. It is a relic of the old engine when the reflections themselves were quite uderwhelming.

You do not see that kind of obstructing type of painted reflections in other planes made later. To me they have to go or be toned down a LOT.
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Old 12-12-2017, 07:00 PM   #29
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Quote:
Originally Posted by 71st_AH Rob View Post
Except you can't because the dials don't move because it isn't a reflection, but is a texture on the canopy.
That's what I don't like, as soon as I move my head I see those fake reflections and it's very distracting. I suppose there might be a mod somewhere for that ... but I have reached my quota of fixes with the A-10C switches, the MiG-21 switches and cockpit, TF-51, ...
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Old 12-12-2017, 07:09 PM   #30
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Quote:
Originally Posted by Solty View Post
The main point still stands, the reflection is so vivid that it obstructs everything outside. It is a relic of the old engine when the reflections themselves were quite uderwhelming.

You do not see that kind of obstructing type of painted reflections in other planes made later. To me they have to go or be toned down a LOT.


Just tried to play online. It’s totally unplayable in its current form. The enemy has to get way to close before I can see him. Not to mention if he climbs level in front of you into the blue he completely disappears. This needs a fix!


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