DCS World v1.2.6 | Su-25/Su-25T Gunpods | PROGR Not Working - ED Forums
 


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Old 09-16-2013, 04:35 AM   #1
Psyrixx
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Default DCS World v1.2.6 | Su-25/Su-25T Gunpods | PROGR Not Working

Haven't seen this posted yet.

Flying the Su-25 or the Su-25T and mounted 4xGunPods. Selecting the gun pods (ripple x2 or ripple x4) and then activating the laser should set the gun pods into PROGR mode, where the pods will fire a burst of gunfire at the same spot on the ground for the duration of the trigger pull or the length of the set salvo. The dial on the weapons panel correctly selects PROGR mode, but the PROGR mode does not seem to lock the guns to the ground when the trigger is pulled.

Tested with Ripple set to x2 and x4 with no difference. Does not matter if I am within engagement range or outside of engagement range. Does not matter if the guns are set to fire a set salvo or set to fire for duration of trigger pull.

Gun Pods DO slave vertically to a locked point/target in the Shkval in the Su-25T.

The behavior is identical in both the Su-25 and Su-25T.

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Old 09-16-2013, 03:12 PM   #2
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hi psyrixx
when you set cut off burst by pressing shift+c and prog mode by activating laser the barrels lock on where you hold trigger and you should maneuver the plane to see the barrels are still on target.it works for me like fc2

su25t has more options to do this like autopilot but they are same.
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Old 09-16-2013, 08:26 PM   #3
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Quote:
Originally Posted by Alireza.kh View Post
hi psyrixx
when you set cut off burst by pressing shift+c and prog mode by activating laser the barrels lock on where you hold trigger and you should maneuver the plane to see the barrels are still on target.it works for me like fc2

su25t has more options to do this like autopilot but they are same.

I've tried it with both cut off burst and full auto and neither setting keeps the barrels on target.
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Old 09-17-2013, 07:59 AM   #4
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Quote:
Originally Posted by Psyrixx View Post
I've tried it with both cut off burst and full auto and neither setting keeps the barrels on target.
what exactly you did?
they would lock on target after you fire.
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Old 09-17-2013, 02:35 PM   #5
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As stated in my original post:

7 - A2G Mode
LCtrl + Space - switch x2 ripple OR x4 ripple, setting makes no difference
RShft + O - laser on
Space - Trigger

No locking

LShft + C - Switch Gun Cut Burst Off
Space - Trigger

No locking


I have only been testing in multiplayer (with my machine as host), it is possible the bug is multiplayer only. Will test again today in an instant mission or single player and see if it is still broken. As stated in my original post, the PROGR dial on the front panel switches correctly to the PROGR setting, the gun simply does not lock/track the ground/target that is being lased, the guns continue to strafe along with the forward motion of the plane.
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Old 09-17-2013, 03:20 PM   #6
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http://www.twitch.tv/psyrixx/b/462768068

Here is a stream of me attempting to use the PROGR mode. Please advise if I am doing something wrong!
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Old 09-18-2013, 11:32 AM   #7
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i tried gunpod on su-25t and you are right Psyrixx, it does not work on su25t in program mode.another bug added
but when i use autopilot the barrels stay on taget which i locked on.
before this i checked it on su25 and no problem with that. (i was testing on su25 when i said it works in last posts , sory about that ).
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Old 09-18-2013, 01:22 PM   #8
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No worries! This is why we test all cases. ^_^
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Old 09-22-2013, 09:22 AM   #9
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Quote:
Originally Posted by Psyrixx View Post
Gun Pods DO slave vertically to a locked point/target in the Shkval in the Su-25T.

actually it is working as expected, the sppu-22 gunpod is only capable of 30 degrees of elevation travel and no traverse so while the computer adjust for elevation, the pilot needs to keep the target aligned horizontally.

the sppu-6 (with a 6 barrel 23mm gatling) is the one that can traverse up to 45 deg sideways but it is not present in dcs.

Last edited by tase; 09-22-2013 at 09:27 AM.
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Old 09-25-2013, 05:42 PM   #10
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Quote:
Originally Posted by tase View Post
actually it is working as expected, the sppu-22 gunpod is only capable of 30 degrees of elevation travel and no traverse so while the computer adjust for elevation, the pilot needs to keep the target aligned horizontally.

the sppu-6 (with a 6 barrel 23mm gatling) is the one that can traverse up to 45 deg sideways but it is not present in dcs.
I can be diving straight at the target (so in theory 0 - 30 degrees elevation travel at the most) and the guns do not stick to the ground properly. Compared to the in-game tutorial where it is demonstrated by Wags, I'm attacking exactly the same way but the reticle does not 'stick' to the point I start firing at as it does for him.

I'm not looking for horizontal traversal. The gun does not stick to a fixed point as it should when I strafe vertically over a target unless said target is locked via the Skval. But I shouldn't need to use the Skval for PROGR mode to work.
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