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#21 | |
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Join Date: Sep 2018
Location: Munster, Ireland
Posts: 216
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Last edited by Zoomer; 12-26-2018 at 06:58 PM. |
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#22 | |
Senior Member
Join Date: Oct 2014
Location: Slovenia, Europe
Posts: 1,000
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I most likely have the other arguments, having things strapped to my head, it's simply something I will have being really picky with clothes to begin with, I can find all kinds of details very annoying with a lot of them, etc. I imagine VR runs to be in sessions for myself, only when in that mode, I wouldn't use VR for anything else like desktop, etc. It'll be like gearing up for a ski-run on top of a 3000 meter mountain, it's realism, but I would never do any kind of SWITCH and completely replace it. I really don't like to have a ton of clothes on myself in the house in the colder winter times when central heating can't keep up sometimes and parts of the house much coler, and to have to be in a ski-suit all day long, I can hardly imagine it right now. Wheel's or steering wheels are still wheels, you can't go more circular than that, what are you going to replace them with, magnets and gloves? It's not a natural improvement, it's not natural evolution, it's a different type of movement/interface and it's not interchangible, so magnets instead of wheels would have something less and wouldn't do what wheels can, and I hope DCS recognizes and treats VR and monitor equally for peaceful coexistence in future.
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DCS-Setup: Win10 x64 1607, 1440p@75"32, MOBO: Asus P9X79, CPU: Intel Core i7 3820 4.0GHz, GPU: Radeon RX 480 8GB, 24 GB RAM @ 1333 Mhz, DCS on SSD Samsung 860 EVO 250GB, Saitek Cyborg X/FLY5 joystick. Last edited by Worrazen; 12-26-2018 at 08:50 PM. |
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#23 | |
Veteran
Join Date: May 2013
Location: New York
Posts: 4,508
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Haptic feedback gloves that give you the sensation of holding something *IS* far off. I still prefer physical switches and HOTAS. But it all works fine in VR. The ski outfit comment, I don't even get. I'm guessing that you're saying realism and immersion are not that high on your list of priorities. If that is the case, then VR is absolutely not right for you. But I'm sure it'll coexist for another 5 years. There's also a chance that VR will never become mainstream. High probability in its current trajectory. But like Thurstmaster, Virpil/VKB's, and MFG's of the world, I hope companies will continue to make flight-sim capable VR gear. One can only hope.
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#24 |
Junior Member
Join Date: Sep 2018
Posts: 41
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everyone comments on VR without even trying it first.
Maybe Worrazen should spend more time browsing the clothes in the underwear department instead. |
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#25 |
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Join Date: Jan 2017
Posts: 307
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I simply can not fly without VR anymore. I have attempted in other sims I shall not name, and it's just not "there" for me. Sure, there's pretty pictures when using a monitor. But as has been previously stated, there's a big difference; looking at the sim, or being in the sim, and VR puts you in the sim. There is no "tilt your head this way" or click a button to look directly behind you. You're going to twist, stretch, move, hold yourself up from your seat a bit as you try to see what's back there. As far as putting the HMD on, if you can put a hat on your noggin, you can put a VR HMD on. It doesn't matter how you look in it, nobody is looking.
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#26 | |
Member
Join Date: Sep 2018
Location: Munster, Ireland
Posts: 216
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Last edited by Zoomer; 12-26-2018 at 08:33 PM. |
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#27 | |
Senior Member
Join Date: Oct 2014
Location: Slovenia, Europe
Posts: 1,000
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I am being extremely on the critical side of my opinions, I probably will eventually like it, just not right now. I would also need a freaking proper chair, desk and probably a whole new room, with a totally new setup. Real practical experience probably not, but when you do work with programming and follow the tech in-depth it's probably a lot more than an average gamer would imagine. I have infact followed all the VR stuff (including AMD Mantle/Vulkan API) to the bone way back from the very beginning even before any kind of media circus, when John Carmack was still working at id Software, posting on MTBS3D forums and experimenting with his DIY HMD on DOOM3 BFG which was going to make it into the game eventually but got canceled by Zenimax at the time as a "worthless side project" or something, I guess JC contract wasn't strong enough, he was able to work on side projects 10% of the time I think (including a ton of other benefits (like speaking freely bypassing a lot of PR policies) other employees probably didn't get, he was afaik only and sole owner when he sold id Software to Zenimax) but not a guarantee that stuff would make it in IMO, basically they didn't want him doing anything with VR whatsoever. The VR stuff has unfortunately swayed John Carmack away from the other KEY ingredient, Vulkan API, he was historically the guy criticizing the horrible state of PCs were in terms of efficiency vs consoles (btw for example lots if not most of Id Software games use OpenGL not DirectX), always talking how he wished he would be able to "program to the metal" on the PC, but when the AMD Mantle API began, and when that got evolved to Vulkan API, he was MIA, not a beep from him, and he infact changed his opinions for 180 degrees so he was not really interested in having another API, that was kinda weird, meh, he could have put so many good ideas in, well the expandability of Vulkan API and the openness still hopefully make this all possible, good news is that already some extensions authored by commuinity or specific GPU manufacturers have been promoted to the core/mainline Vulkan API spec.
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DCS-Setup: Win10 x64 1607, 1440p@75"32, MOBO: Asus P9X79, CPU: Intel Core i7 3820 4.0GHz, GPU: Radeon RX 480 8GB, 24 GB RAM @ 1333 Mhz, DCS on SSD Samsung 860 EVO 250GB, Saitek Cyborg X/FLY5 joystick. Last edited by Worrazen; 12-26-2018 at 09:15 PM. |
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#28 | |
Member
Join Date: Sep 2018
Location: Munster, Ireland
Posts: 216
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Last edited by Zoomer; 12-26-2018 at 09:15 PM. |
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#29 |
Junior Member
Join Date: Jun 2018
Posts: 65
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It seems from a few comments that some believe that people don't prefer vr only because they haven't tried it.
I have the vive, rift, and odyssey. I still much prefer playing on my 4k 55" (low latency) TV with trackir. The clarity in 2d 4k resolution overcomes the immersion in vr. And the fact that the clarity is lacking in vr (with the above named headsets) directly affects the quality of the immersion. I'm looking forward though to trying a pimax 5k+ when I can get my hands on one. Sent from my SM-G965U using Tapatalk |
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#30 |
Member
Join Date: Feb 2018
Location: USA
Posts: 746
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I currently have Vive, Vive Pro and Rift and mostly play on my 34 inch monitor main + 29 inch for MFD/helios. Having used to playing games at much higher frame rate, it's mostly the FPS that turns me off despite having recently built a high end PC system. The experience is fairly good with the Vive Pro and I don't mind the relatively crappy resolution/SDE but it still lacks sense of speed due to low FPS which is also severely gimped when joining MP server, VR Zoom is also bad with distorted image, blurry off center images when glancing is another turnoff, as well as inability to see keyboard/mouse/MFDs/button boxes/the surroundings, etc.
To be fair, TrackIR also has its own issues, and VR setup is ultimately cheaper and easier compared to simpit. But at the end of the day, I still find DCS more enjoyable without VR.
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PC: 9900K/2080Ti, 32GB RAM. Joystick bases: TMWx2, VPC WarBRD, VKB GFII, FSSB R3L Joystick grips: TMW, TM F/A-18, F-16SGRH, Kosmosima LH, MCG, MCG Pro, MongoosT50-CM2 Throttles: TMWx2 VR: HTC Vive/Pro/Oculus Rift/Valve Index. |
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