|
![]() |
|
Thread Tools | Display Modes |
![]() |
#11 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
It's always that last 10%...
Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet. Nevertheless, progress is being made... just not as fast as we all would like. I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas.
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 |
![]() |
![]() |
#12 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
I was tuning the light and shadow values today, and I took the following images that I thought I'd share.
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 |
![]() |
![]() |
#13 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
9 December 2013
Work proceeds well on the Nevada map with the last of the updated ground textures being integrated today (goodbye 16 meter textures!). We just have two major items to clean up: complete airbase lighting at Nellis and Creech, and fix an elevation error around several lakes. The biggest issue now is not so much the art and geometry assets of the map, but the more technical task of completing the integration of the map into DCS.
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 Last edited by Wags; 12-09-2013 at 09:31 PM. |
![]() |
![]() |
#14 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements.
Matt
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 |
![]() |
![]() |
#15 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR.
- Now with full lighting on.
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 Last edited by Wags; 04-07-2014 at 10:22 PM. |
![]() |
![]() |
#16 |
ED Team
Join Date: Jul 2004
Location: Phoenix, AZ
Posts: 11,369
|
![]()
NASCAR... bah.
Some fun CA possibilities...
__________________
Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.p...44#post3729544 Last edited by Wags; 04-17-2014 at 11:12 PM. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|