Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9 - Page 4 - ED Forums
 


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Old 10-09-2016, 07:37 PM   #31
Hesgad
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Quote:
Originally Posted by gregzagk View Post
Unfortunate its not due to a feature that can be edited or removed. It's by the numbers of players trying to connect constantly in the background.

Even if we reduce the limit of players, the result is the same as it will be filled quicker and people will try to connect in the background. Problems occur when server gets full and many left outside.
It happens during campaign start day and pick hours.

Greg
Remeber the same happening in Squad early on till it was fixed by the devs guess a fix would have to come from ED in that case

If my brain works correctly all they did to fix it was implementing a queue system

Last edited by Hesgad; 10-09-2016 at 07:50 PM.
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Old 10-09-2016, 09:42 PM   #32
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It seems to me that its only the same people that get kicked over and over and over. A lot of us can't even play when we get in because we get the constant connection timeouts. Not saying there is anything you guys can do, just frustrating.

Last edited by M0ltar; 10-09-2016 at 09:48 PM.
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Old 10-09-2016, 10:26 PM   #33
microvax
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It seems to me that its only the same people that get kicked over and over and over. A lot of us can't even play when we get in because we get the constant connection timeouts. Not saying there is anything you guys can do, just frustrating.
Yup, seems the routes to that network are not properly announced or the link capacities to certain networks are simply completely utilized, which would fit in the good latency but random PL and less PL during non peak time.

But pretty much guesswork without knowing the structure of the network.
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Old 10-09-2016, 10:30 PM   #34
Ciribob
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At server restart - Update Radios to 1.2.8.1 - https://github.com/ciribob/DCS-Simpl...eleases/latest
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Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD
CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup
Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script

Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required!
DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
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Old 10-09-2016, 11:29 PM   #35
gregzagk
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Quote:
Originally Posted by RvE_Moltar View Post
It seems to me that its only the same people that get kicked over and over and over. A lot of us can't even play when we get in because we get the constant connection timeouts. Not saying there is anything you guys can do, just frustrating.
Still checking if we can do anything from our part.

Greg
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Old 10-10-2016, 03:44 AM   #36
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Before we do anything, make sure to repair your DCS and check you don't have any mods running.
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Old 10-10-2016, 07:14 AM   #37
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Yesterday we were 2 guys trying to play on the blue flag server, first i get disconnected (timed out) after about 15-30 minutes together with about half the server.

I managed to get back in but after about 20 minutes again everyone on the server got disconnected.

FYI
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Old 10-10-2016, 10:19 AM   #38
microvax
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Before we do anything, make sure to repair your DCS and check you don't have any mods running.
Did that already, to make sure the "cant join any slot forevar after connect" is not influenced by anything like that.

But if ICMP ping packets are already getting lost, DCS cant do much anyways. Prett ymuch consistant if PL is over 20% it disconnects and below 20% it works more or less.
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Old 10-10-2016, 04:44 PM   #39
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So apparently switching on the radar in the 21 kills your game and those of other people near you.
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Old 10-10-2016, 05:14 PM   #40
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So apparently switching on the radar in the 21 kills your game and those of other people near you.
The best way to ragequit ever
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