jef32 Posted November 7, 2018 Share Posted November 7, 2018 Hi Tell me if I have well understood about sdef files ? inner_radius : The maximum distance from the source of the sound, in which the sound can be heard in the player's cockpit in closed position. outer_radius: The maximum distance from the source of the sound, in which the sound can be heard out of the cockpit ( in F11 view for exemple or if the player's cockpit is open) . For the line "gain", I think I have understood alone. Thanks ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
ED Team c0ff Posted November 7, 2018 ED Team Share Posted November 7, 2018 Take a look at Sounds/sdef/_example.sdef Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
jef32 Posted November 8, 2018 Author Share Posted November 8, 2018 Hi Thanks After my post, yesterday, I had the idea to do it. And effecttivly I read the answer. So I wanted to delete this post but we don't have the option. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
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