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Vegas blurry from the distance


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Hey guys,

 

Vegas looks great if you are close but it looks a bit blurry as soon as you are a littler further away. I have attached a screenshot. Is this the way it is supposed to look? Anything I can do here?

View Distance is set to Max, DCS 2.5 Release Version.

 

 

 

Thank you!!

Screen_180515_105445.thumb.png.47abeb4534b8ec35ce66f9e9276f7550.png

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  • ED Team

Hi what are your system specs, and DCS settings? Do you have textures set medium or low?

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Hi BIGNEWY,

 

Settings are attached.

Basically everything maxed. Depht of Field Off, HDR Off, Defered Shadowing On, Terrain Shadows Flat, Global Cockpit Illumination Off.

 

System:

i7-4790K

20 GB RAM

MSI GTX 1080

 

DCS is installed on a SSD.

Screen_180515_122858.thumb.png.ab5146068c2c840032057b5d9e5db96c.png

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Just tried moving the F11 free cam to roughly the same coordinates and altitude as on your screen (BigNewy, I recommed doing the same) and checked how the city looks with maxxed out terrain texture settings on my config.

 

Yup, the same blurry mess here. Never paid attention to it in previous versions, as I usually don't fly that high :D. Could anyone who still has 2.5 release version on their PC check, come and comment?

 

Keep in mind, though, since many, many versions ago, that NTTR has had an extremely aggressive treshold of transition from high to low rez clipmaps (as seen mostly when looking at highways and railways, which wash out completely a couple of kilometers away), so that might be sort of "normal" and "expected" for this map.


Edited by Art-J

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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sul0nnkghfh83tkzg.jpg?size_id=c

 

This is what my Game looks like, everything maxed out, MSAA x2

and with a modified terrainoptions41.lua

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This is what i changed:

 

clipmaptextures =

{

colortexture =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

source =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

normalmap =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

shadowmap =

{

textureSize = 4096,

updateStep = 128,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

lightsmap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

splatmap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

splatmap2 =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

ramp =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

tilemap =

{

textureSize = 2048,

updateStep = 64,

updatesPerFrame = updatesClipmapPerFrame,

forcedRGBA = clipmapsForcedRGBA,

},

}

 

 

Everything else should be the same. Changing the normal map size should make the biggest difference though.


Edited by Nick_17

1)  Asus ROG Strix Z690-A Gaming Wifi D4 / i9 13900K @ 5,5 Ghz / Corsair Vengeance RGB Pro 64 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 4090 / 2 x 4 TB SSD Samsung 870 Evo / 2 x 1 TB M.2 SSD Samsung 980 Pro / Meta Quest Pro

2)  Asus ROG Strix Z490-E Gaming / i9 10900K @ 4,9 Ghz / G.Skill Trident Z RGB 32 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 3090 / 1 TB SSD Samsung 870 Evo / 500 GB M.2 SSD Samsung 980 Pro / HP Reverb G2

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these photos don't seem off to me.

 

if anything the heat haze should be worse.

 

its a desert.

 

from the hotels the mountains dance on the horizon because of the shimmer.

and if there is no wind then it combines with the smog to make the city almost invisible from the surrounding ridges :)

 

well that's how it was when i was there. found a good spot above the race track to watch b52 land at nellis, but we should also have had a great view of the city beyond.

 

we didn't. because of shimmer and smog.

and all that water evaporating off the lawns and swimming pools :)

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

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  • ED Team

Yes, I have checked and seeing the same, there has to be a balance I think with the view distance at that altitude and performance.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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  • 2 weeks later...

Nick,

 

 

I tried changing my terrainoptions41.lua using your settings, but only see a foggy blue ground. Must be different settings for each computer.

"We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm".

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  • 3 years later...

It is just my observation and comparison.  From the older versions of the Caucasus map (only one at the time!).  The overall view of the map was clear and you could see for vast distances.  However; the frame rate sucked!  I remember when they tried to improve the frame rate by adding the haze!  I noticed it right away.  Didn't like it, but the frame rates seemed to have improved a tad!

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