Probably easy derpy question RE: EP-13 - ED Forums
 


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Old 02-13-2018, 01:13 AM   #1
Peally
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Default Probably easy derpy question RE: EP-13

This is probably really simple, but a buddy of mine has been flying the Viggen without a TrackIR. Is there a control in the list to snap to looking down the EP-13 for Maverick deployment or is it a matter of potentially setting up a custom snap view? Just curious since Mavs are such a handy tool and we're still learning this puppy.

Thanks!
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Old 02-13-2018, 11:15 AM   #2
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I am currently looking into making an option to disable the collimation effect of that display for users that don’t have Track-IR (and also people having issues with it using VR). Currently the only sulotion is to use snap-view for users without head tracking unfortunately.
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Old 02-13-2018, 11:22 AM   #3
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Have you made any progress on the collimation working correctly in VR? It seems to me that the the FLIR display rendered in the HUD in RAZBAM's AV-8B N/A works by the same principle, so it should be solvable in DCS.
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Old 02-13-2018, 11:27 AM   #4
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I tried but didn’t get it to work any better than it already does. Not sure what to do yet.
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Old 02-13-2018, 11:30 AM   #5
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Btw could you be a little more specific about what issue you are talking about mbot?
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Old 02-13-2018, 12:08 PM   #6
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I need to check again this evening to give a detailed description. Generally, it does not behave as to be expected from a collimated picture. From the top of my head I remember to specific characteristics:

1. The picture is focused at the plane of the sight, not in infinity.
2. The left eye and the right eye do not see the same thing even from the same position (which they should). Reproduction: Close left eye and remember image seen by right eye. Then switch eyes. Move head to position left eye to exactly the same place right eye was. You see will see a different image even though you should see the same thing.
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Old 02-13-2018, 02:20 PM   #7
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No worries Ragnar, just figured I'd check with everyone here before making a snap view. Thanks!
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Old 02-13-2018, 04:54 PM   #8
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Quote:
Originally Posted by MBot View Post
I need to check again this evening to give a detailed description. Generally, it does not behave as to be expected from a collimated picture. From the top of my head I remember to specific characteristics:

1. The picture is focused at the plane of the sight, not in infinity.
2. The left eye and the right eye do not see the same thing even from the same position (which they should). Reproduction: Close left eye and remember image seen by right eye. Then switch eyes. Move head to position left eye to exactly the same place right eye was. You see will see a different image even though you should see the same thing.
1. is correct. The image is not projected to infinity in reality.
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Old 02-13-2018, 06:54 PM   #9
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Quote:
Originally Posted by Cobra847 View Post
1. is correct. The image is not projected to infinity in reality.
But it shouldn't be focused on the plain of the sight either, right? Because what would be the purpose of the assembly in the first place then?
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Old 02-13-2018, 08:49 PM   #10
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I have the game open now, but it is actually extremely hard to describe what is wrong with the sight. It just seems weird. Here is what I observe.

When leaning in, the angular size of the picture seems to get smaller, when leaning out the angular size gets bigger.

Having only the left eye open and leaning in straight on the sight, the picture wanders to the right. The movement seems to increase exponentially the closer you get (but is overall rather small).

Having only the right eye open and leaning in straight on the sight, the picture wanders to the left. The movement does not mirror the left eye but is rather considerable bigger overall.

As mentioned above, in a normal head position the picture is focused on the plain of the EP-13 sight. As you move your head closer, the plain of focus of the image seems to come out of the sight and move closer to your head.


And having played around with it for 15 minutes, I now feel sick and have a headache...
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