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Old 11-08-2009, 05:42 PM   #101
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Quote:
Originally Posted by Vekkinho View Post
Tumanski indeed! Are U planning to release that MiG-25 for LOFC?!
As this is my first model,I didn't put any restriction on the polygons,so it's gonna be a high-poly model,thus unsuitable for games...

But this is in my next to-do list.
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Old 11-08-2009, 07:03 PM   #102
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Whats the wireframe look like and the poly count?
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General 3D modeling thread and reference sites
new UK liveries for planes, ships and MODS.
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Old 11-08-2009, 07:14 PM   #103
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What is normally the best way of creating models?
At the moment I am basically doing a flat poly and extruding it ect.
The other method I know of but never used is creating a box and modifying it ect.
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Old 11-08-2009, 11:35 PM   #104
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There's a shot of the wire in the animation , smoothed poly count is a couple of hundred k. High res hehe.

Extruding from a plane or a box doesn't really matter which in the end. IMO there's no such thing as "box" modelling or "plane" modelling - it's all polygon modelling at the end of the day .
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Old 11-09-2009, 12:18 AM   #105
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Got any tips on building ships?
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General 3D modeling thread and reference sites
new UK liveries for planes, ships and MODS.
The only way to make sense out of change is to plunge into it, move with it, and join the dance.
"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."
Please send all hate mail to No11
New boats and buildings uploaded..
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Old 11-09-2009, 12:23 AM   #106
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Plane and box modeling are very similar yes, however lately a 3rd form of modeling is becoming quite popular, and that is freeform modeling. Free form is used best in applications like zbrush and mudbox. However 3dmax just introduced some basic freeform modeling features to version 2010. Generally though freeform is ideally suited for making natural and organic shapes rather than the (usually) hard and defined edges of human engineering. So if you interested in more of a mechanical modeling stick with box and planar.
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Old 11-09-2009, 07:29 AM   #107
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I'm using box modelling mainly.

Quote:
Originally Posted by joey45 View Post
Whats the wireframe look like and the poly count?
A huge mess and a very high poly count.
Even if the render looks ok for me,I think I have to review my model and refine it.
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Old 11-16-2009, 06:44 PM   #108
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My 12 hours shift doesn't let me a lot of free time to progress...:\

Worked on the wings yesterday:



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Old 11-16-2009, 09:25 PM   #109
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I haven't had that much time either, with my new job an' all.
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General 3D modeling thread and reference sites
new UK liveries for planes, ships and MODS.
The only way to make sense out of change is to plunge into it, move with it, and join the dance.
"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."
Please send all hate mail to No11
New boats and buildings uploaded..
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Old 11-17-2009, 04:54 AM   #110
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I have to confess that I was busy with MW2 too (done in 5 hours )...a great game!
Shame on IW though for cancelling dedicated servers,I will stick to COD4 for the multi.
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