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Mixed Missions


EvilBivol-1

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  • 4 months later...

Singleplayer/Multiplayer Mission to Practice Carrier Ops and More.

 

I wanted to make a simple mission so that friends could practice carrier operations and tankering with the improved Su33. Then I added an Mi-8 as another platform from which to watch the action. Then it grew a bit to the following mission. You can have fun flying it alone or host it as a co-op. Takes up to 11 clients. The boats start about 11 KM NW of Batumi steaming north. If you just want to practice traps and refueling, you will not be harassed by the enemy flights.

 

SITUATION

 

Dusk carrier and refueling ops.

 

5 Su33 slots at Batumi (Hot start on ramp, 50% fuel): WPT 1 = Carrier, WPT 2 = Tanker.

4 Su33 slots on the Kruznetzov (at launch, 40% fuel): WPT 1 = Tanker.

1 Mi8 slot on the Kruznetzov: (Hot start near bow. ENSURE NO LANDING TRAFFIC.)

1 Mi8 slot at Batumi (Cold Start).

 

RED TASK

 

Two adversary flights of F-15s and A-10s will launch from Sukhumi and patrol west. Once they are down two more will launch (F-16s and A-10s).

A few enemy vehicles are on the main road NW of Gali (Red Bullseye).

Mi8s can find cargo for the boats at Batumi (middle ramp).

 

Ammo -> Pyotr Velikiy

Container -> Neustrahimy

Bombs -> Admiral Kruznetzov

Su33 Carrier Ops v3b.miz

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  • 1 month later...

Cleaning Day

 

Name: Cleaning Day

Author: chrisofsweden / Jinx

Mission type: Singleplayer

Controllable: A-10C/SU-25/SU-25T/KA-50

 

Quick Summary:

 

Insurgents have taken control over Kobuleti Airbase.

In 10 minutes, a Georgian armored force, callsign Rhino, located just south of Kobuleti City, is rolling north towards Kobuleti Airbase to remove the insurgents and retake the Airbase.

 

Papa Bear (player+wingman) is assigned to provide close air support to Rhino if needed.

 

(Papa Bear, selectable A-10C, SU-25, SU-25T, KA-50)

 

Estimated mission time ~1h.

 

Screen_171121_113304.jpg

 

Link/Download: https://www.digitalcombatsimulator.com/en/files/3026848/

Full brief/Discussion thread: N/A

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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  • 1 year later...

Floodgates

 

Name: Floodgates

Author: Paul Marsh (pdmarsh/Skeeter)

Mission Type: MP

Controllable Aircraft: AJS-37/AV-8B/A-10C/Su-25T/F-15C/M-2000C/FA-18C

DCS World: 2.5

 

Quick Summary

Strike mission built around AJS-37 and/or AV-8B Harrer with multiple objectives and supported by CAS, SEAD and CAP flights.

 

floodgates01.jpg

 

Mission file download:

https://www.digitalcombatsimulator.com/upload/iblock/986/Floodgates.miz

 

Full brief/Discussion thread:

https://forums.eagle.ru/showthread.php?t=235387

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  • 2 months later...

Hunter's Nest

 

Name: HUNTER'S NEST

Author: SpectruM

Mission type: MP COOP

Controllable: HARRIER, F-14, F-18, M2000C, VIGGEN, A-10C

Discussion Thread: https://forums.eagle.ru/showthread.php?t=241564

Mission file download: https://www.dropbox.com/s/okmdosq5jcteh8r/Hunter%20Nest%201.0.zip?dl=0

Quick Summary: Through satellite images we have detected the arrival of 3 "kilo" diesel submarines to the port of Novorossiysk, in the middle of enemy territory.

 

It is the first time that we have detected the presence of Russian submarines in ports close to the territory in conflict, we presume that it may be a consequence of maintenance or breakdowns that require urgent attention.

 

The weak air defenses available at the port of Novorossiysk presents us with an invaluable opportunity to destroy the submarines that are fully exposed, but after their arrival, several warships with powerful antiaircraft systems have been incorporated to serve as temporary coverage.

 

The high command has decided that the opportunity is very valuable, the attack will be made early in the morning.

 

Si5eF8t.jpg

 

mGcTuWg.jpg

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  • 1 year later...

CFrag's Lawnmower
v1.01 - 20210414

 

image.png

 

Discussion Link: please click here
Download Link: please click here

 

WARNING: REQUIRES DCS 2.7 OR ABOVE

 


A Dynamic Helicopter Landing Trainer (with limited MP support).
"CFrag's Lawnmower" is a mission where you train, improve, and test your helicopter landing skills. Request a landing by difficulty (easy, normal, or hard), and the mission generates an LZ based on your request. LZs are generated dynamically, from tens of thousands of possibilities, virtually guaranteeing that no two missions are identical (unless you are unusually patient). Landings are rated individually, and after five or more consecutive landings, your overall skill is rated as well. Harshly. So better step up your game, soldier!

 

Currently the mission supports all DCS flyable helicopters (Huey, Ka-50, Mi-8 and Gazelle), and you can switch between airframes - just don't do it while tasked with a landing, or you'll score a zero for cheating on that landing. MP Multi-Crew is tentatively included to support Instructor / Student, but may have some lingering bugs during scoring. MP Multi-Unit is currently unsupported.

 

CENTRAL, READY FOR DEPARTURE

You are Lawnmower One, training landings with Central. Landing zones are created dynamically based on the difficulty that you request 

Choose your Helicopter (all types supported), then use the 'F10 Other' Command in Communications to request a landing exercise from Central. Landings are scored individually, and you accumulate a total and average score. After 5 or more landings, you are rated based on your average score. After a landing you can change helicopters and continue.

Each Landing is scored based on

  • difficulty level (easy, normal, hard)
  • time required until touchdown
  • Quality (precision)
  • Helicopter type

 

LZ are marked by a ring of tires with a red flag sticking out (easy and normal mission), or a ring of red flags (hard). Additionally, the position of the LZ is marked by blue smoke that is positioned just outside the LZ.

A touchdown outside of the marked LZ fails that exercise touchdown with a score of 0 (as does a crash). Aborting an exercise counts as a failed landing (Score 0) towards your total and average score.

 

You can request three different exercises:

  • Easy: your landing zone will be mostly unobstructed and can be approached from any direction. It's big enough even for inexperienced pilots to hit, maybe even land in. There is a generous time limit, and breaking the limit will simply add less to the score.
  • Normal: your landing zone may be partially obstructed, so plan your approach direction. Landing Zone size is still generous. Time limit is shorter, breaking the limit also only results in a lower score
  • Hard: your landing zone is virtually guaranteed to be obstructed from at least one side, and usually there are obstacles (trees, buildings, vehicles, power lines) close by that may even extend into your LZ. Size of the LZ is what you would expect in real-life extraction missions. Time limit is harsh, and breaking the limit will reduce the entire score to zero.

 

You must also avoid other units moving about, even if they intrude on your LZ. Landing on a road is therefore not advised. 

Helicopter difficulty:

  • Ka-50 (easiest)
  • UH-1
  • SA-324
  • Mi-8 (hardest)
  • (HIND: tbd)

 

Nobody ever said it was easy. But it's surely fun!

 

INSTALLATION
To install, download and move "CFrags Lawnmower.miz" to
    C:\Users\[your user name]\Saved Games\DCS\Missions\
or
    C:\Users\[your user name]\Saved Games\DCS.openbeta\Missions\


TO START THE MISSION 
Start DCS, then click
    - Mission (Note: NOT Training)
    - My Missions tab (upper left)
    - CFrags Lawnmower


Mission Roadmap:
- Add Other Locations (requires location-aware mission generation, coming soon) 
- Better MP support
- More refined audio
- Add moving LZ
- Add more traffic/ dynamic LZ incursion for hard missions 


Version History

  • v1.01 - 20210414
    Initial Release 
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  • 2 months later...

OPERATION DESERT STORM CONTENT


- 2 rival factions, each with 5 selectable different aircraft
- Real radio messages from the political groups: USA & RUSSIA
- Different endings possible
- Audio announcements if a team member has died or an enemy player has been eliminated.
- Audio announcements if an enemy is sighted in the area & warning if you are in an enemy area.
- The latest carriers are available for both factions!
- SAM targets available for both factions (A-10II, SU25T - to counter SAM site)
- Mission briefing for each Faction!
- RAM friendly, despawning of aircrafts, carrier and assets only spawn when needed (if you spawn inside a f14 it will unlock the carrier for example!
- Many many IF conditions for a balanced game flow
- Self-made mission pictures so that you know what your task is!
- Airshow (Ram friendly, if you spawn in a neutral aircraft everything that is related with the Operation Desert Storm Mission, will despawn!)
- Coop, Solo & PvP up to 10 Players! (5v5)

WELCOME PILOT!

Operation Desert Storm is a dynamic mission that means there are multiple possible endings! You can play Operation Desert Storm alone, in co-op or against each other! There are no limits! The main goal in Operation Desert Storm is to take out the enemy aircraft (AI) and then land! Whoever manages this first, decides the victory for his faction! If one faction wins, the other faction loses! Again, you can fight the AI with a friend and then land. Or you can fight the enemy AI on your own while your friend / enemy has to do the same against you! The first to turn off all targets wins! You can of course do 2v2 1v2 and so on, no limits! The location is on the new Syria map and starts at sunrise!

Now you are setup for my first Dynamic Mission and I really hope you will enjoy it! I have also added a Airshow! So you can train with oldschool aircraft like the TF51 or BF109!


*** You will need this Skin: https://www.digitalcombatsimulator.com/de/files/3312850/   <- Download Link + instructions on this link ***
*** Information Letter:        https://forums.eagle.ru/topic/272621-battlefield-dcs-operation-desert-storm-information-letter/               ***

Ryzen 3600x | GTX 1080 | 500 GB SSD | 1TB M.2 SSD | Track IR 5 | Basic Hotas | B450 Tomahawk Mainboard | 

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  • 4 months later...

Helo Haul - Sling Load Trainer (All Helicopters, 1-6 Players)

 

image.png

Version: 1.01 (MP) - 20211101 (original version)

Details: please see here   

Required Modules: At least one of UH-1 Huey, Ka-50 Black Shark, SA 342 Gazelle, Mi-8 Hip, Mi-24 Hind 

Players: 1 - 6 (max 2 per type) 

Feedback: Please use this thread to post suggestions, bug sightings etc.

Summary:
This is a multiplayer-capable Sling Load trainer for all DCS helicopter modules. You have three cargo weights to choose from, and can deliver them to three different (easy, normal, challenging) locations. After loss/delivery, cargos re-spawn dynamically so you can train as long as you like. Mission supports up to 6 players simultaneously (limited by the number of cargo nets available).

Duration:
This is an endless mission. Initially, for untrained slingers, it will feel much longer. 

Weather:
CAVOK, light winds. Mid-Morning.

How to play:
Choose a cargo from the six provided (2 for each weight class of 500kg, 1000kg and 1500kg) via Communications-->Other-->All Cargos... and the cargo net you have chosen is marked by red smoke. When you are close enough, voice commands direct you until you are directly overhead. Hover, and you are hooked up.

image.png

Lift the cargo, and deliver it to one of the three delivery locations. Each location is marked with a smoke color: green (easy), orange (normal), red (challenging). When you approach the delivery zone, you are guided by text messages to the zone's center. Deliver the cargo inside the ring marked by tires for a successful delivery (you may want to bind Auto Unhook for this). Return to the staging area for more cargo to sling.

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  • 2 weeks later...

"Dock 5 Daggers" - Attack Helicopter / Artillery FO (1-2 Players)

image.png

Version: 1.01 (MP) - 20211114 (original version)

Download: Please see here   

Required Modules: One of Ka-50 Black Shark, SA 342 Gazelle or Mi-24 Hind (Apache soon after release)
                 Optional: SSB installed for Slot Blocking

Players: 1 - 2  

Difficulty: This mission is Easy-Medium in a Ka-50 or Hind; Medium-Hard in a single Gazelle.

Feedback: Please see here.

Summary:
This is a multiplayer-capable helicopter assault mission where the players are required to provide forward observation (FO) for an artillery attack to destroy strategic targets.

Duration:
This mission takes about 80 minutes to complete successfully 

Weather:
Broken cover at 2500ft, light winds from the West, winter mid-morning.

How to play:
This mission is the first to integrate my new Artillery FO system, and serves as a test-bed for expanding this technology. Feedback appreciated. Most of the mission plays like an assault mission. There are two targets that you can't destroy on your own and require artillery support - use the provided Artillery FO abilities to neutralize these (and other) targets. You also have access to a make-shift FARP half way through the mission to re-arm and re-fuel. 

Commanding Artillery

  • Target Zones
    Artillery target zones are currently pre-determined locations on your map, and they are marked as such (note: an experimental manual in-game target designation feature exists, but this is just for those who know how to unlock it). In order to guide artillery fire on the target zones, your helicopter must be close enough to observe, and have direct line of sight (see below) to the target zone.
     
  • Forward Observer Functions
    Artillery FO functions are accessed from the Communication-->Other-->Forward Observer menu. There you are presented with the following options: 
     
  • List Artillery Targets
    This presents you with a list of artillery targets and their bearing and range relative to you.
     
  • Fire Command on "Observed"
    In order to have artillery fire on your targets, they must be visible to you, and you must be in damage assessment range to accurately guide artillery. In this mission, when you are close enough to a target zone to provide observation, that target's description changes from BRA/range to "Obscured" or "Observing". Obscured means that you have no direct line of sight (LOS) to the target area and must maneuver for a better look. "Observing" means that you have direct LOS to the target area. 
    When you are observing a target zone, it appears in the Artillery Fire Control menu, and you can command artillery to start firing. Note that the shells take some time to arrive on target, and that the accuracy they hit the zone depend on your distance to the target zone (the closer you are, the more accurately the shells will hit the zone). 
    Once fired, artillery requires some 2 - 3 minutes to re-load, and are then ready to fire again. Some target zones are removed automatically when the theater commanders deems enough destruction has been dealt. 

Note that the mission gives you hints when your target status (observing/obscured) changes for targets so you don't have to constantly check your map. 


Additional Features:
Also, this mission supports intelligent slot blocking for better immersion. A makeshift FARP appears after 5-10 minutes that you can use as a spawning point. If you have installed SSB and run the mission as MP (even for single-player), this feature is automatically activated. Otherwise, you can spawn from the FARP immediately (read: you'll have a lesser experience but it is still functional).

 

BACKGROUND
A cargo of stolen radioactive material - enough to build a number of "dirty" nuclear bombs - has been traced to this region. Intelligence suspect that almost a month ago, the cargo was transported into this region by train and then stored in a secret bunker that is located under the Marshalling Yard's main building just south of Stantsionnyy. 

Last week, the cargo was loaded into trucks and moved to Grozneft's industrial complex east of Tuapse Harbour, where a contact was able to positively identify it: part of the Cobalt-50 that went missing two years ago in Argentina. Our source was also able to asses it's state: it's sealed into explosive-proof containers for long-range, secure transport. 
This gives us a window of opportunity to act: Disassembled and disguised, we have brought two attack helicopters to Stantsionnyy where they were re-assembled and armed. They are now prepped for a surprise punitive assault on the marshalling yard and industrial complex that was scheduled for the day after tomorrow.

New developments are forcing our hand: We assumed that the nuclear material was going to be processed on-location in Grozneft. Unexpectedly, this morning it was loaded onto the bulker 'Roseanne' that arrived last night and that is now moored at Dock 5. Intel confirms that the bulker is owned by a Mid-Eastern shell company. This company has strong ties to known terrorist organizations - and who are tolerated by the local political potentates. We suspect that the material has been sold to be used in some imminent terrorist plan.

Consequently we have moved our action date forward to today. Be advised: as a result, the helicopters have only limited fuel and aren't fully armed.
 
Moreover, we have no authority to operate here, and our presence is likely to violate a number of international laws. Nevertheless, this threat can't be ignored and we want to also send a clear message to anyone foolish enough to entertain similar plans. We are now committed to destroy everything that was used to transport the nuclear material, and sink the Roseanne in the harbour. Any call for an investigation will result in the inspectors finding the outlawed material, allowing everyone to save face and return the material to a neutral party for safekeeping, which is acceptable for us.

image.png

YOUR OBJECTIVES
You are ordered to destroy everything that was used to support the the terrorists, namely:

  • Train marshalling Yard and Bridge (artillery support)
  • Supply Trucks
  • Roseanne (Bulker) at Dock 5 (artillery support)
  • Dock Defenders (artillery support)
  • Harbour North SAM (artillery support)

Clandestine convoy "Wineskin" to provide support is currently underway and will set up a make-shift FARP 30 km southwest of here. They should arrive there in 5 to 10 minutes and stage a road-side break-down. In order not to arouse suspicion, they will move on after 60 minutes.

You are to egress west, where a LHA will enter national waters as soon as the Roseanne is sunk. Be sure to neutralize the northern Harbour SAM site before you start your egress. 

All targets are marked on the map. Artillery support is provided for some targets by a warship off the western coast that is moving into place now. Make sure to monitor your FO channel when closing in on artillery targets.

Time is of the essence: Sat imagery shows that Roseanne's boilers are heating up, we expect her to leave the harbour within the next two hours.

Weather is clear, with a broken cloud cover at 2500ft, a light breeze from the West. Winter, so low temperatures.

 

Enjoy,

-ch

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