Shadow_1stVFW Posted October 29, 2018 Share Posted October 29, 2018 For completeness sake, the C-130 worked very well. Spawned fine. Flew it's waypoint and went back to base to land. Sent from my SM-G960U using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift Link to comment Share on other sites More sharing options...
Wrench Posted October 29, 2018 Author Share Posted October 29, 2018 (edited) Yes, what the script does when it's time to rtb is create a waypoint at the carrier and set it to the landing type. The AI will then find the nearest airbase it can land at that meets 2 criteria. 1) support the aircraft 2)friendly/nuetral coalition. So you're c130 won't attempt to land on a carrier, but you can't control where it will land. Edited October 29, 2018 by Wrench Carrier Script. Link to comment Share on other sites More sharing options...
Dino Might Posted October 30, 2018 Share Posted October 30, 2018 I must be missing something, but is there a clear delineation on what is the latest version? Is each file listed in the OP a standalone version? Link to comment Share on other sites More sharing options...
Wrench Posted October 30, 2018 Author Share Posted October 30, 2018 Yes, the latest version will always be at the bottom of the list. Also, uploaded version 1.1.1. 1.1.1 Corrected Typos Corrected Carrier return behavior Carrier should now always make left-hand turns Added official Tarawa/Destroyer support (thanks for pointing this one out shadow) Carrier Script. Link to comment Share on other sites More sharing options...
Dino Might Posted October 30, 2018 Share Posted October 30, 2018 (edited) Thank you much, Wrench. Trying it out now. I was planning on trying to incorporate Alerax's LSO script eventually. I'm not sure if there were any plans for collaboration by you two in the near future. I think I'm messing something up with the spawns. There was an S-3 on the LHA, so I moved that back to the Stennis. The fighters kept respawning after I toggled the option to destroy them. So they'd spawn, fly 5 seconds, then explode. I think I see how the triggers are doing everything with regards to the spawns, so I'm going to try and move some of those functions to MOOSE scripting; however, I don't know what the functionality of the tankers is. Are they supposed to adjust their routes based on the carrier route (e.g., if carrier steams 30 nmi to the north, they will fly with it 30 nmi to the north)? I think there's a good way to do the helicopters with MOOSE as well - was going to take a crack at that this week. Edited October 30, 2018 by Dino Might Link to comment Share on other sites More sharing options...
boomer12784 Posted October 31, 2018 Share Posted October 31, 2018 Running v1.1 on a MP server and the ship seems to maintain 10kts while returning, did I miss something simple like setting a unit speed at WP 0 or did v1.1.1 address this already? CARRIER AIR WING EIGHT [sIGPIC][/sIGPIC] FELIX 101 F-14D BuNo 164603 Commanding Officer , Fighting Thirty One CDR E. "Boomer" Ray http://www.cvw-8.org Link to comment Share on other sites More sharing options...
Wrench Posted November 1, 2018 Author Share Posted November 1, 2018 That's what the latest hotfix is for. Look for 1.1.1. It also adds support for the Tarawa (automatic) Carrier Script. Link to comment Share on other sites More sharing options...
Wrench Posted November 1, 2018 Author Share Posted November 1, 2018 Due to the nature of this script and it's ever-updating status, and how often I get questions on it, I've decided to pull the trigger on something I've had in mind for a while. I've created a Discord channel called "Wrench' Nuts & Bolts" to help guys out who post those "any experienced pilots" type of posts, as I'm always happy to help. To the point of this script, I've added a channel there for carrier script related conversation/questions. See you there! https://discord.gg/czgYQa2 Carrier Script. Link to comment Share on other sites More sharing options...
paura19 Posted November 3, 2018 Share Posted November 3, 2018 Uploaded script is only 1.0.1 MB2 Czech DCS server. Youtube české Tutorialy Discrod MB2 1.Flight =UVP= Czech school of TOP GUN Link to comment Share on other sites More sharing options...
boomer12784 Posted November 4, 2018 Share Posted November 4, 2018 In V 1.1.1 the ICLS does not seem to be working. I have it all set up in the ME and it will appear in the request TACAN menu but it does not seem to be functioning. CARRIER AIR WING EIGHT [sIGPIC][/sIGPIC] FELIX 101 F-14D BuNo 164603 Commanding Officer , Fighting Thirty One CDR E. "Boomer" Ray http://www.cvw-8.org Link to comment Share on other sites More sharing options...
Shadow_1stVFW Posted November 4, 2018 Share Posted November 4, 2018 Uploaded script is only 1.0.1You can unpack the newest script from the mission Sent from my SM-G960U using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift Link to comment Share on other sites More sharing options...
-Painter- Posted November 4, 2018 Share Posted November 4, 2018 boomer - double cross-check if you pressed On and boxed it. Happens to me a lot that I adjust the channel but forget to press On. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wrench Posted November 4, 2018 Author Share Posted November 4, 2018 I'll have a look but the script doesn't touch the icls at all other than to check what it's set to, so it's probably a DCS issue. Carrier Script. Link to comment Share on other sites More sharing options...
Knubinator Posted November 21, 2018 Share Posted November 21, 2018 Finally DCS carrier ops are taking on aspects better than BMS has. Now if we only get the ATC up to the same spec. This is very exciting, thanks for creating it! i7 4790k @ 4.4, 32GB RAM, RX480 GTR I fly it all. Link to comment Share on other sites More sharing options...
ChuckJäger Posted November 21, 2018 Share Posted November 21, 2018 Hello Wrench, I've searched and can't find any mention of this so I will ask it here even though I know you must have been asked a dozen times already - Any chance we could incorporate an LSO script with this? VFA-113 | Stinger 307 | "Hank" USN OEF OIF Veteran i7-8700K OC'd 4800ghz | Gigabyte GeForce RTX 2080Ti OC'd | 32gb RAM | 2.5TB SSD | Odyssey + | TM Warthog HOTAS | Link to comment Share on other sites More sharing options...
Wrench Posted November 21, 2018 Author Share Posted November 21, 2018 I was working on one until alexos released his, so I didn't see any point in finishing it. Carrier Script. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted November 28, 2018 Share Posted November 28, 2018 (edited) So i put this into a test missions and I am having issues. I followed the latest video instructions and set everything up the same way. The tanker works fine but the Carrier just comes to a complete stop and does nothing. I used Dynamic Weather initially then made a weather profile with wind from a random direction. The CV still does nothing. What am I missing? EDIT: I got the CV to turn toward the wind, then it comes to a complete stop. After changing the wind speed and direction and loading back in the CV does nothing again. EDIT 2: I had other scripts that were interfering. This has been Solved. EDIT 3: I am now running into a problem where the CV will return to its starting location and then stop in its tracks and no longer move. Edited November 28, 2018 by Strikeeagle345 Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Wrench Posted November 28, 2018 Author Share Posted November 28, 2018 Sorry you're having trouble. What other scripts are you trying to run? If you can send me a copy of the mission I'll have a look. Carrier Script. Link to comment Share on other sites More sharing options...
TexasThunder Posted November 29, 2018 Share Posted November 29, 2018 As a voice over studio owner I would be willing to voice the LSO part IF needed.... Link to comment Share on other sites More sharing options...
Wrench Posted December 23, 2018 Author Share Posted December 23, 2018 Version 1.2 with several bug fixed added to first post. Carrier Script. Link to comment Share on other sites More sharing options...
Wrench Posted January 29, 2019 Author Share Posted January 29, 2019 I just added Hotfix 1.2.1. This corrects the F10 menu issue. Thanks again to Boomer for helping me find it. Carrier Script. Link to comment Share on other sites More sharing options...
Judy1301 Posted February 8, 2019 Share Posted February 8, 2019 (edited) Hello guys, Wrench, I've been using your excellent script in a very simple test mission with a carrier group and one SB-3. Once in the air, it's supposed to orbit close to the CVN at 6K feet but for the life of me, I just can't make fly higher than 1500 feet. Could you please have a look at my attached mission file and tell me what I did wrong? Thanks a lot JudyRabbit test carrier wind.miz Edited February 8, 2019 by Judy1301 Mission file attached Link to comment Share on other sites More sharing options...
mcfleck Posted February 9, 2019 Share Posted February 9, 2019 I had the same issue. I had to set the altitude and speed manually in the mission map itself (F10) via the CA control interface on the bottom left. Haven't found another workaround so far. Link to comment Share on other sites More sharing options...
Sadist_Cain Posted February 9, 2019 Share Posted February 9, 2019 (edited) Different problem here, can't get TACAN to turn on. trying to mash this script into through the Infero which is working fine barr two issues. *Solved* Firstly the TACAN, I changed it to be a trigger as described but simply can't get it to turn on. *Solved* Secondly, probably nothing to do with this script but thought I'd try my luck anyhow, the F10 menu loses everything except for JTAC target reports for everyone except the host. I think this is TTI related as it does that whenever I add a new ship so no worries about this but if anyone might be able to help it would be appreciated. edit: Fixed the first problem, I hadn't set up the waypoint and trigger zone properly Edited February 10, 2019 by Sadist_Cain Link to comment Share on other sites More sharing options...
Wrench Posted February 14, 2019 Author Share Posted February 14, 2019 Judy, sure, I'll have a look. Cain, The F10 issue should (oh god please) be fixed with the latest hotfix. Carrier Script. Link to comment Share on other sites More sharing options...
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