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Old 11-06-2018, 01:44 PM   #341
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Thanks Chizh.

We can be on a far future plans to build "dedicated" teams centred on land and sea environment to implement new features into DCS (not modules) or have out of the scope of the DCS simulator? (Outside CA of course).

Meanwhile CA maintain as a fairly simple module, we expected see improvements to get a better inmersión or some new feature?.

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Originally Posted by Chizh View Post
Kub already presented in the game since first LOMAC.
Yes I missing them.
- has a update version planned on the old Kubs?
- we expected see the old Lomac Sa-20/22 Gigant / Gladiators and other Sam systems revive some day?

In the last DCS versions we see new improved animations to carrier deck crew, technical personal and infantry (and Cows ).

-We can see others personal as pilots, more infantry, etc and other improvements into "foot" personal on DCS in the future to make a better immersion?
-We expected see infantry Animations of reload, prone, siting, kneeling, standing, prone movement and hand signals?
-We can see on a future load, unload and "AI troops" into vehicles and helos?
-We expected see on any moment infantry formations with different weapons deploy on combat (Fire-team, Squad, Platoons, Companies) on CA, RTS or after?
- We expected see on a future specialised infantry teams as LMGs, HMG, Mortars, Anti Tank, Snipers, Engineers on RTS or after?

I think that can be outside of CA (maintain them simple), but expected some kind of improve of artillery as:
- Capability to adjust artillery barrage on Moving, standing and box barrage?
- Percussion and Airbrush, time fuzes effects on artillery?
- Illumination, HE, AP, Shrapnel, smoke, mine laying rounds plans?
- A AI JTAC / FAC making artillery corrections over artillery fire adjustment rounds before a "fire of effect" barrage?
- Time On Target and Multiple Rounds Simultaneous Impact effects, outside of the actual barrage effect?

That can enter into RTS and I think and have "outside" of CA:
- Configurable ammo loads and tanks, artillery, ships, etc?.
- Plans to Set alternate firing positions on Mission editor to after a artillery barrage, the IA move outside of your firing position on convoy and deploy on other position, put them on "not available" meanwhile them have "on movement"?.
- Better "radio cheat" on artillery? (sorry if I broke the rules put others games).

Some examples (0:33).


PD: Sorry by the question bombardment
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Last edited by Silver_Dragon; 11-06-2018 at 03:42 PM.
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Old 11-06-2018, 05:49 PM   #342
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Quote:
Originally Posted by Silver_Dragon View Post
Thanks Chizh.

We can be on a far future plans to build "dedicated" teams centred on land and sea environment to implement new features into DCS (not modules) or have out of the scope of the DCS simulator? (Outside CA of course).

Meanwhile CA maintain as a fairly simple module, we expected see improvements to get a better inmersión or some new feature?.
Yes. New features will be introduced in the future.


Quote:
Yes I missing them.
- has a update version planned on the old Kubs?
Yes.

Quote:
- we expected see the old Lomac Sa-20/22 Gigant / Gladiators and other Sam systems revive some day?
May be. Not in the current plans.

Quote:
In the last DCS versions we see new improved animations to carrier deck crew, technical personal and infantry (and Cows ).

-We can see others personal as pilots, more infantry, etc and other improvements into "foot" personal on DCS in the future to make a better immersion?
-We expected see infantry Animations of reload, prone, siting, kneeling, standing, prone movement and hand signals?
-We can see on a future load, unload and "AI troops" into vehicles and helos?
-We expected see on any moment infantry formations with different weapons deploy on combat (Fire-team, Squad, Platoons, Companies) on CA, RTS or after?
- We expected see on a future specialised infantry teams as LMGs, HMG, Mortars, Anti Tank, Snipers, Engineers on RTS or after?
Now we are conducting experiments with the aircraft technical crews. In the future, expansion of characters to other areas is possible.

Quote:
I think that can be outside of CA (maintain them simple), but expected some kind of improve of artillery as:
- Capability to adjust artillery barrage on Moving, standing and box barrage?
- Percussion and Airbrush, time fuzes effects on artillery?
- Illumination, HE, AP, Shrapnel, smoke, mine laying rounds plans?
- A AI JTAC / FAC making artillery corrections over artillery fire adjustment rounds before a "fire of effect" barrage?
- Time On Target and Multiple Rounds Simultaneous Impact effects, outside of the actual barrage effect?
Some of this points already added to wishlist. I hope we'll have time for such improvements in the feature.

Quote:
That can enter into RTS and I think and have "outside" of CA:
- Configurable ammo loads and tanks, artillery, ships, etc?.
Already in the wishlist.

Quote:
- Plans to Set alternate firing positions on Mission editor to after a artillery barrage, the IA move outside of your firing position on convoy and deploy on other position, put them on "not available" meanwhile them have "on movement"?.
It is not easy for current level of AI, but probably someday...
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Old 11-08-2018, 12:33 AM   #343
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Thanks Chizh.

About vehicles, I see the actual WW2 tank vehicles maintain the old just a tape shaped track. The "old" plan to build realistic track movement and animations on tank has been depleted or have "on hold" after better times?
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Old 11-08-2018, 03:12 PM   #344
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Realistic track movement track will be presented in 2019.
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Old 11-11-2018, 02:39 PM   #345
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Thanks Chizh
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DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893
DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?t=104115
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Old 11-11-2018, 08:08 PM   #346
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Подскажите, есть возможность дать наземке бинокли помощнее? Сложно подсвечивать лазером. У нортроповских девайсов оптика десятикратная. http://www.northropgrumman.com/Capab...ts/gltdiii.pdf
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Old 11-11-2018, 08:38 PM   #347
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Quote:
Originally Posted by BerryMORE View Post
Подскажите, есть возможность дать наземке бинокли помощнее? Сложно подсвечивать лазером. У нортроповских девайсов оптика десятикратная. http://www.northropgrumman.com/Capab...ts/gltdiii.pdf
Можно колесом мыши менять кратность бинокля. Возможно стоит сделать более плавным.
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Old 11-12-2018, 09:01 PM   #348
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Quote:
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Not in the currect plans.
CA still remains a fairly simple module with easy learning curve. There are no plans to make a hardcore simulator out of it.
Dang. An Air Defense Network controllable at some level would add a lot of excitement to multiplayer. Given that new hard counters against it are coming and obviously many juicy targets are already well modeled in the game
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