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dcs vr and graphics cards


Bob1

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Hello.

 

 

 

I have a gtx 1060, i7 7700k and 16 gig ram I use with oculus cv1 and it just doesnt cut it. Im going to get the oculus S and if I could buy a gtx 1080ti new i would do so but thats not easy. The new gtx 1660 ti, how would that run dcs with oculus S. I would look to rtx series if the gtx1660ti wouldnt be good enough, which I suspect it wont be. The rtx 2080ti is out of the question, too expensive for me. I am looking at the rtx2070 super as an acceptable price. Any advice here would be much appreciated.

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1660ti would only provide a marginal performance gain (10-15%) . The 2070 super would be a much better fit for a 7700k , and provide a 1080ti-like level of performance .

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

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1660ti would only provide a marginal performance gain (10-15%) . The 2070 super would be a much better fit for a 7700k , and provide a 1080ti-like level of performance .

 

 

Thank you for answering. I will go for a 2070 super after a lot of thinking and get my ram up to 32g.

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5700 XT is on par with the 1080 Ti, costs new less than 500. The Sapphire Nitro+ or PowerColor Red Devil one are by far the best, the Nitro+ can pull more power than the others. I use 5700 XT Nitro+ even with HP Reverb.

 

And no, there were no driver issues whatsoever because of AMD and HP Reverb or VR in general.

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I have an RTX 2070 FE , I9-9900 with 32g of ram. VR-only flyer (vive wireless)

[sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play

 

 

 

Modules: All of them

System:

 

I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE

 

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5700 XT is on par with the 1080 Ti, costs new less than 500. The Sapphire Nitro+ or PowerColor Red Devil one are by far the best, the Nitro+ can pull more power than the others. I use 5700 XT Nitro+ even with HP Reverb.

 

And no, there were no driver issues whatsoever because of AMD and HP Reverb or VR in general.

 

We get so few reports of AMD and DCS VR . Can you elaborate ?

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

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We get so few reports of AMD and DCS VR . Can you elaborate ?
Had zero issues with the driver or anything. Only my card had too low voltage coming out of the factory giving me green screens while testing stability in DCS but that's not a problem between AMD in relation to DCS VR. Only Sapphires fault here, just a minor problem though.

 

Have it running on a fresh and very clean OS, only used for DCS with an HP Reverb, 32GB RAM and 3800X running on 8 cores (Hyperthreading and Cool'n'Quiet off, everything else on Auto). Running in 60 Hz mode, without motionvector reprojection option (=using auto option) I can always hold >30 FPS even above Tbilisi low level flight, ~135% SteamVR SS, no MSAA or SSAA, DCS PD 1.0, Medium to High DCS settings. Textures all on High, Global Illumination shadows on on low, rain droplets on. Trees to around 60% and no clutter and bushes. This was benchmarked in Singleplayer F16 "Takeoff/Start" quick mission.

 

So you can get into picture smoothing mode between 30 and 60 FPS if you use the Reverb in 60 Hz mode, which should basically be the same in terms of smoothness as if you were in the 45 to 90 FPS territory in 90 Hz mode.

 

Now I'm testing the motionvector option which locks you at 45 FPS and takes load away from the GPU and puts it onto the CPU (seeing this in fpsVR). So I should be able to even increase smoothness and/or increase picture quality while maintaining 45 FPS. Paid 480€. Feel free to copy and paste whenever it comes in handy.


Edited by Der Hirte
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  • ED Team

I went from a 1080 to a 2080Ti

 

probably limited by my old RAM and CPU I only saw a slight performance increase, but VR is much smoother for me now.

 

I think a CPU / Motherboard and RAM upgrade will be in my future :)

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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I went from a 1080 to a 2080Ti

 

probably limited by my old RAM and CPU I only saw a slight performance increase, but VR is much smoother for me now.

 

I think a CPU / Motherboard and RAM upgrade will be in my future :)

With fpsVR from Steam shop you can perfectly see what exactly is bottlenecking in your system in real time. Super helpful and still costs only less than 4 bucks.

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With fpsVR from Steam shop you can perfectly see what exactly is bottlenecking in your system in real time. Super helpful and still costs only less than 4 bucks.

 

Good point, I have it already but have not used it for a while, will check it out.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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Had zero issues with the driver or anything. Only my card had too low voltage coming out of the factory giving me green screens while testing stability in DCS but that's not a problem between AMD in relation to DCS VR. Only Sapphires fault here, just a minor problem though.

 

Have it running on a fresh and very clean OS, only used for DCS with an HP Reverb, 32GB RAM and 3800X running on 8 cores (Hyperthreading and Cool'n'Quiet off, everything else on Auto). Running in 60 Hz mode, without motionvector reprojection option (=using auto option) I can always hold >30 FPS even above Tbilisi low level flight, ~135% SteamVR SS, no MSAA or SSAA, DCS PD 1.0, Medium to High DCS settings. Textures all on High, Global Illumination shadows on on low, rain droplets on. Trees to around 60% and no clutter and bushes. This was benchmarked in Singleplayer F16 "Takeoff/Start" quick mission.

 

So you can get into picture smoothing mode between 30 and 60 FPS if you use the Reverb in 60 Hz mode, which should basically be the same in terms of smoothness as if you were in the 45 to 90 FPS territory in 90 Hz mode.

 

Now I'm testing the motionvector option which locks you at 45 FPS and takes load away from the GPU and puts it onto the CPU (seeing this in fpsVR). So I should be able to even increase smoothness and/or increase picture quality while maintaining 45 FPS. Paid 480€. Feel free to copy and paste whenever it comes in handy.

 

Thanks for the report !

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

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Had zero issues with the driver or anything. Only my card had too low voltage coming out of the factory giving me green screens while testing stability in DCS but that's not a problem between AMD in relation to DCS VR. Only Sapphires fault here, just a minor problem though.

 

Have it running on a fresh and very clean OS, only used for DCS with an HP Reverb, 32GB RAM and 3800X running on 8 cores (Hyperthreading and Cool'n'Quiet off, everything else on Auto). Running in 60 Hz mode, without motionvector reprojection option (=using auto option) I can always hold >30 FPS even above Tbilisi low level flight, ~135% SteamVR SS, no MSAA or SSAA, DCS PD 1.0, Medium to High DCS settings. Textures all on High, Global Illumination shadows on on low, rain droplets on. Trees to around 60% and no clutter and bushes. This was benchmarked in Singleplayer F16 "Takeoff/Start" quick mission.

 

So you can get into picture smoothing mode between 30 and 60 FPS if you use the Reverb in 60 Hz mode, which should basically be the same in terms of smoothness as if you were in the 45 to 90 FPS territory in 90 Hz mode.

 

Now I'm testing the motionvector option which locks you at 45 FPS and takes load away from the GPU and puts it onto the CPU (seeing this in fpsVR). So I should be able to even increase smoothness and/or increase picture quality while maintaining 45 FPS. Paid 480€. Feel free to copy and paste whenever it comes in handy.

 

So, adequate but not at 1080ti levels

 

Personally I think adequate is enough -- we are still CPU limited, even in VR. My vega56 likewise is adequate. True test of a GPU in dcs imo is whether it can support any msaa, and at what cost

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

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Soadequate but not at 1080ti levels

It's on about the same level as a 1080 Ti, we are not talking about a 2080 Ti. The only advantage it has over the 5700 XT is 3 GB more VRAM, which is also older.

we are still CPU limited, even in VR.

This isn't true. Outside of VR this still might be the case, but once you get on Rift S or especially Reverb levels it doesn't hold true anymore that DCS only relies on single core performance like it was almost a decade before. Get fpsVR and you literally see this graphically in real time. This might also be the case with a 2080 Ti still.

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Thought I would post my results. I tried to pick the results that had the longest run on each headset.

 

Old setup was a DELL VISOR and GTX1080

 

New setup VIVE Cosmos and RTX 2080Ti

 

Settings were slightly different but you get the general idea. I am seeing an increase in performance but it is not a huge one. Here I think my old RAM and CPU is letting me down.

 

It does look like the CPU is getting a bigger challenge with the RTX2080Ti :)

743344940_FrametimesDCSvive_cosmos23_12_201919_32_24.thumb.png.5608a7144950ea67f2b082abaa1f1e1a.png

344052836_FrametimesDCS.exeDELLVISORVR11818_08_201912_58_46.thumb.png.4784d61e72aa5a946ad7bb12bc92b43d.png

1244502895_GPUampCPUDCSvive_cosmos23_12_201919_32_24.thumb.png.4cb678a6cd8ea53f77d24f3e42deab56.png

1030696180_GPUampCPUDCS.exeDELLVISORVR11818_08_201912_58_46.thumb.png.3045a0a4c244f578946d968586d9430c.png


Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

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It does look like the CPU is getting a bigger challenge with the RTX2080Ti :)

In your case it certainly is, you are more than likely bottlenecked by your CPU/general platform. Was just saying that it's not anymore the case DCS relies only on single core performance so heavily, like it was the years before. Now with VR it really is 50/50 CPU vs. GPU. VR is already as demanding as 4k and will probably get more demanding.

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