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Old 05-16-2018, 03:44 PM   #21
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What is the difference with leapmotion ?
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Old 05-16-2018, 04:58 PM   #22
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Capability to do so already exist...
HTC Vive Pro's dual cameras can apparently track hand motion.

HTC Vive Pro adds hand-tracking and more through new cameras

Just hasen't been capitalized on yet as far as I know.
(and then there's the cost....)
Be interesting to see which comes first...
Also I'm wondering if it's more of a U.S. patient issue than a technical issue, but if someone where to write a free app or mod...
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Old 05-16-2018, 07:06 PM   #23
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Quote:
Originally Posted by louisv View Post
What is the difference with leapmotion ?

There is no difference and all this need implementation by ED inside DCS.
My point is we already have hardware solutions for hands and with reasonable price, Leapmotion is around 50$, but without proper support from DCS not working well.

Maybe will work after VIVE controllers implementation because Leapmotion has support as Steam VR controller.
Maybe someone who already owns Leapmotion should test it already.
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Old 05-16-2018, 08:07 PM   #24
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Test it how i have the leap motion but there’s no support in dcs
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Old 05-16-2018, 08:48 PM   #25
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Old 05-17-2018, 07:49 AM   #26
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There needs to be some open standards in place. ED would be waiting for this space to settle down, just like with Vulkan api that ED will use now moving forward. Khronos Group is also working towards Open VR standards too.

What this means it should be easier for ED and other developers to implement the hardware, why do all this coding if hand tracking will be standard for the next gen VR? Or the guys with gloves etc, could possibly partly write code to this "VR standard" to make it less work for any apps to implement the hardware quickly.

OpenXR

"The cross-platform VR standard eliminates industry fragmentation by enabling applications to be written once to run on any VR system, and to access VR devices integrated into those VR systems to be used by applications."
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Old 05-17-2018, 11:18 AM   #27
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Quote:
Originally Posted by dburne View Post


That's what I am patiently waiting on, Rift CV2.
Me too, but scratch the patiently part. It can't come soon enough!

Oculus did buy out a company that was doing a Kickstarter for a hand tracking solution that looked pretty decent at the time, seems like their investment has paid off.
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Old 05-17-2018, 11:35 AM   #28
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Quote:
Originally Posted by mhe View Post
Me too, but scratch the patiently part. It can't come soon enough!

Oculus did buy out a company that was doing a Kickstarter for a hand tracking solution that looked pretty decent at the time, seems like their investment has paid off.
Yeah I think so also.
I predict CV2 will be released second half of 2019. Sooner would be ideal for sure.
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Old 05-17-2018, 09:29 PM   #29
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Quote:
Originally Posted by BlacleyCole View Post
Test it how i have the leap motion but there’s no support in dcs




That is some old video and prove of concept. I hope there is some never and better version to use Leapmotion in SteamVR as controlers and use default DCS VR controlers support.
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Old 05-19-2018, 10:37 AM   #30
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Quote:
Originally Posted by BlacleyCole View Post
Test it how i have the leap motion but there’s no support in dcs

Just found some post here with prove of concept.
https://forums.eagle.ru/showpost.php...4&postcount=48





I think it is done the way I describe you. Try to find some newer tutorial about it.
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