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Old 03-20-2017, 01:34 PM   #41
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Originally Posted by Fakum View Post
Funny, last night I had the opportunity to attack 3 humvee's with minimal threats, I started at 3 km and had to work myself in to about 1.5 km to actually get a hit on them. I was using very short burst so I would not have to fuss much with the torque. I tried elevations between about 400 down to about 80. Turn on target and moving target both on
Using short bursts - your own mistake. There is no advantage.

To hit something at long ranges you need to expend ammo. Dont bother with low rate of fire or short bursts. just go big rate of fire and long bursts while keeping the helicopter stable and let the computer do the rest. The more shots the more chane to hit. If you do short bursts your chance to destroy your target is approx 0.01%

Last edited by MaxDamage; 03-20-2017 at 01:37 PM.
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Old 03-20-2017, 01:46 PM   #42
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Hmmm,, ok,,, sure seems like a whole lot of wasted ammo to increase your chances of hitting the target, whats the actual ratio I wonder,,, 1 out of 100 probability?
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Old 03-20-2017, 02:50 PM   #43
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KA-50 cannon is pretty accurate, if you are having trouble hitting things you should record video because that does not fit my experience at all.

max is right though, i generally use long burst and hold the trigger to it's max duration, wait ~.5 seconds or so and then shoot again. cannon is a perfectly effective weapon, and it gets more effective the closer you are (within reason)
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Old 03-20-2017, 03:05 PM   #44
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Interesting, I will experiment a bit more, just seems that if I have to run long bursts to say hit an object thats an awful lot of rounds for something considered to be accurate. I dont have alot of experience with the cannon due to my experience with it from 3-2 km out,, seems once I lock up the target,, I dump most of the ammo ineffectively. Im sure its my technique, thanks,
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Old 03-20-2017, 03:35 PM   #45
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you have ~500 rounds and you carry the gun always. you may as well load ammo for it.

even shooting at near max range you can still kill 4-8 IFVs with the cannon load, which is quite a few. if you get closer you could probably kill 15+ with just the API alone.

expending ammo is not a crime, you may as well carry it. it's not weightless but if you choose not to carry it you're carrying a useless cannon as dead weight.

by "accurate" i mean "you can kill things at it's max range" you might have to expend ~2 trigger pulls at long burst at ~4km but if you are killing IFVs you may as well use the cannon instead of your vikhrs because the vikhrs are far more deadly to heavy armor.
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Old 03-20-2017, 09:14 PM   #46
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Have you guys ever tried to switch to the Slow firing mode?
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Old 03-21-2017, 12:30 AM   #47
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I use the slower firing rate in conjuntion with short bursts of 1-2 sec at a time. It seems to be a little more accurate and you use less ammo per target.
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Old 03-21-2017, 09:49 AM   #48
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People expecting autocannons to be magical sniper rifles from 2 or 3 km out...

Slow rate of fire does work, as it reduces the amount of vibration.

But don´t expect balistic miracles, the gun has a set MOA accuracy, which is pretty high (atleast compared to contemporary attack helicopters such as the Apache), but 2-3km is a long ways out for a autocannon...
Get closer.

It has a rated "effective range" of 1500m against light armor.

Just because you can use it up to 4000m on unarmored targets (by saturation with HE rounds) doesn´t mean you should at all times.
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Old 03-21-2017, 10:09 AM   #49
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I have not seen any advantage of slow rate of fire. I think you guys are imagining things. There is no dispersion advantage when switching to slow rate of fiire. The only thing you are getting is that you need to apply less rudder to counteract the helicopter's tendency to turn while firing the gun.

The autotracking will keep the gun on target as long as you keep the target within the gun's turning limits. The dispersion is not dependent on the fire rate.
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Old 03-21-2017, 02:17 PM   #50
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Originally Posted by MaxDamage View Post
I have not seen any advantage of slow rate of fire. I think you guys are imagining things. There is no dispersion advantage when switching to slow rate of fiire. The only thing you are getting is that you need to apply less rudder to counteract the helicopter's tendency to turn while firing the gun.

The autotracking will keep the gun on target as long as you keep the target within the gun's turning limits. The dispersion is not dependent on the fire rate.
This !! is absolultely incorrect.

Maybe the dispertion of the 2A42 itself is the same in both firing modes.
But:

-The Targeting system has to adjust, counteract and readjust the Gimbaled mount much
more in Fast RPM mode as in Low RPM mode. This always needs time in which the Gun is
forced to move off its optimal Tracking position by Recoil.

-The Recoil system of the Gun Acts much harder in Fast RPM mode which turns the Gun to
Vibrate much more as on Low RPM mode.

-The efficiency of the gun drops drastic on Medium to Long range Bursts.

If you think we are imagining things here... its just your imagination about us imaginating things...

ISE
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