My System and Oculus Rift - ED Forums


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Old 06-27-2019, 04:16 AM   #1
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Join Date: Mar 2018
Location: Sydney
Posts: 8
Default My System and Oculus Rift

Ladies / Gents I am genuinely looking for some guidance:

First my system specs:
ASUS X299 Mk 2 Motherboard
Intel i9 9980 Exteme (18Core 36 Thread)
128Gb RAM (3300)
Geforce RTX2080ti
SSD for Operating system (dedicated)
SSD for DCS (dedicated)

Running OTT 0.86 Beta 1
Super Sampling (1.5)
ASW (Default)
Power Options (High Performance)

Oculus Rift
Windows 10 X64
Samsung 50" UHD curved monitor
Thrustmaster HOTAS well all of it, pedals, HOG throttle, HOG Joystick
DCS World High settings (and tried low and VR settings setup)

Now my system seems to be close to the top of line available.. but the problem I am having is frame rate.. occasionally get to 45fps in VR bur more likely 25 fps and sometimes lower

I have followed read every guide, you tube video, forum I can find but nothing see,s to improve it.. So really confused as to how people are rock steady at 45fps and or 90 with a system spec less that the 1 above..

As an aside in 4K full screen no VR and using Track IR performance is good.. greater than 60Fps constant maxed out.

Is there an idiot sheet that someone has that can guide me further,, to improve performance.

Any advice will be appreciated..


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Old 06-27-2019, 04:23 AM   #2
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Location: Saskatoon Saskatchewan
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what is your CPU clocked at?

""This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
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Old 06-27-2019, 05:53 AM   #3
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Default Oculus Rift CPU settings

CPU clocked at base 3.7Ghz RAM at 3.3Ghz
Boost is at 4.7Ghz
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Old 06-27-2019, 06:00 AM   #4
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Join Date: Nov 2008
Posts: 763

Your Problem is ASW. You can shut that off and see if frames improve. either that or you have Vsync enabled somewhere.
MSI MPG Z390 Gaming Plus / Intel i7 9700K @ 4.8Ghz / Coolermaster 212x / 2 - Samsung 960 Evo RAID 0 / Asus 1080GTX OC / G. Skill RipJaws 32GB RAM 3200MHZ XMP PRofile / Samsung Odyssey Plus VR / HOTAS Cougar & MFD's / Buttkicker game simulation
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fps, issues, oculus, perfromance

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