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how to set a torpedo run with the ju 88 in the ME


ponch17

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Hello

 

I try to build a mission I place 3 ships and 4 ju 88 are supposed to attack them

 

I set ''antiship strike'' select the right ship group .. there are no other plane nothing !

 

but the the ju 88 team turn back and go for landing when they reach the last waypoint where the

anti ship run is supposed to start

 

I also try with ground attack .. but it still the same

 

so is that possible ? thanks for your help

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Yes they have torpedos 2 each (it's a group of 4)

mission is anti ship strike is that correct ?

 

yes it's red airplanes against blue ship so it' seems to be good

 

Target are 4 big ships but they are moving .. and i just saw in the latest change log

''Torpedoes from U-boat or S-boat could be fired to unmoved targets only''

 

ok not for JU but I will check again .. not easy ..

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  • 1 month later...

Same problem here. Ju's are correctly armed. I've placed at least 2 waypoints before target, have tried adding waypoint "bombing" option and altitudes down to 100ft. Tried both moving and stationary, naval and merchant ships. Ju's just fly over target, wobble around a bit and then drop their wheels as if to land.

Wouldn't it be nice if E.D. just gave us a clue on these problems.

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I noticed that the Antiship doesn't tend to spot from any distance. if the ship opens up on the bomber, then the anitship task is all that is needed. However I found more often than not, I needed to give it a specfifc attack group task.

 

Not sure if this is a detection issue.

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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  • 3 weeks later...

Anyone else having issues with torpedo runs when there are multiple ships present? When there are two targets, they sometimes even sink both ships (modded ships with less hp) in one run but once i place more than 2 ships, the torpedos won't even get close

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