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Skate Zilla's F-86F Layered PhotoShop Templates - Unofficial


SkateZilla

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ARRRRGGGHHHH!!!!!

 

Oh. My. GOD...

 

If I'd only had these UVW layers months ago...

 

UVW_zpssnspto8k.jpg~original

 

Still, for a lot of trial and error I did pretty good, didn't I? Only a couple of major over-compensations in the WAG department (like where the interior wing and tail structure is located), the bare metal colour below the left wing obviously wasn't needed :)

 

I know you probably aren't allowed to release them yet Skate but could you kindly ask BST to let us have the UVWs for the pilot texture, and especially the helmet? It would be much easier to do squadron helmet art if we knew how things were mapped in advance.

 

Thanks again!


Edited by jocko417
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I'll see if I cant export them, I got the F86 uvws by sheer dumb luck prolly, and it took hours to convert them all to render the line template.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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  • 1 month later...

More F-86F Template work this weekend,

-Reducing File Size Some

-Further optimizing and sorting of layers.

-Further Separation and labeling of small details.

-Adding Some Details

-Moving some Items to an A.O. Layer.

 

-Possibly re-drawing panel lines/Rivets from scratch as Vector shapes into separate groups (Panel Lines and Rivets) and removing the filtered layers. (Allowing greater control over rivet and panel line color and thickness as well as shading etc)

 

-Possibly advanced weathering layers.

(dirt, rust, panel lines etc)

 

Ive also been working on a "Condensed" template, reduced size and layers for those that dont need the extra stuff.

 

On Another Front, I was also able to export UVW Coordinates for the Pilots and Tanks, So I will have PSDs for those soon. I have Basic PSDs done with Diffuse and UVW Overlays but Thats it.

 

Eventually it will all be ONE Pack with all PSDs.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Also,

I Might not be able to re-draw panel lines directly this next build as I have to make sure they match the height map as close as possible. I have made a NEWER layer that is darker and preserves as many panel lines and rivets as possible though.

 

But I also found that sub groups cause earlier versions of PhotoShop to have problems.

 

So I'm re-organizing layers.

 

Right now Im trying to separate Base, Base Difference Clouds, and Ambient Occlusion

(Dark spots on wing and stab roots, and some other spots.)

 

Making them 3 separate layers.

 

Then to advanced weathering.

 

 

Also Added Link to First Post for RAR w/ PSDs for Pilot Head, Helmet and Body, these are just Diffuse Maps w/ UVW Overlay Layer Added.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Sorry, some time constraints came up.

 

Working on new Base + Difference Clouds Layers, and then New Layers for Wingroot and nose A.O./Dirt.

 

Advanced weathering is on hold till I redo the panels and rivets.

 

If I re do them completely I will have to re do the default normal/ bump map as well.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Just thought Id give an Update.

 

Right now, Ive been toying with separating Base Grey and Difference Clouds into separate layers,

Still experimenting with it, and will get a good method down soon.

After that I move Ambient Occlusion to its own layer, more details to its own, and Wing root weathering to its own.

 

Last night I restarted the panel lines and rivets (i've started and delted new panel lines/rivets at least a dozen times, as everytime I tried to match the rivets to the bump map as close as possible and would always run into issues with rivets on top.of each other, path lines and space between rivets changing etc making it way more complicated than needed).

 

Which is why the current Ribet/Panel Layer is still converted from the height map.

 

And for some reason, photoshop will not allow me to realtime scale the stroke patterns on the paths, so I have to stroke, analyze undo, adjust, re stroke.

 

If I can get photoshop to allow me to adjust the brush or pencil properties in realtime, it would solve the issue I have with path tracing.

 

Right now I have the Horizontal stab finished, But I may End up re-doing that again, throwing away the original rivets as some of the lines and spacings are off, causing rivets to be partially on top of each other at corners and intersections.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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I got the issue sorted, Asked for help from another Dev and upgraded to Photoshop CS6.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Small Progress Update on Re-Drawing Panel Lines and Rivets for the F-86F Template.

 

Vertical and Horizontal Stabilizers are done, this weekend I'll start the Fuselage.

 

These will be done in CS6 separately, then ported back to the template.

 

The new panel and rivet layers will also be used to generate advanced weathering.

 

Once the drawing part is done, I will apply some filters and finalize to make lines and rivets look more detailed.

 

Also, When I get time, I'll do a Exported UVW and Layered PSD For the Drop Tanks.

template_rivets.thumb.jpg.429012ec0c110b6cf0f08f4d2bbecfc1.jpg

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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This was from Saturday, however I had some unexpected family things come up, so work stopped shortly afrer it started.

 

The sides of the fuselage and the wings will be quicker as I can duplicate and transfer from left to right etc.

 

for the bottom I can do the same, but theres alot of spaces that have odd/wierd spacing.

 

So Im left deciding if I wanna make the spacing correct and have to re do the bump map or continue making everything match the bump as close as possible.

 

Right now Im choosing the 2nd option, as no one has said anything about rivet lines, so its not something thats noticable unless you're looking for it.

20160109_180721.thumb.jpg.9b678ee9b14611b569b20722a68c0918.jpg


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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  • 2 months later...

UVW Coordinates from the latest 1.5.3 Update have changed.

 

Coordinates for some items have changed, so All previous liveries will need fo be updated.

 

Some items in the UVW Map have been Moved/Resized.

 

Please check the default main dds in the textures folder and compare.

 

I'll Update my public template as soon as I can,

 

Right now its 2.5 GB PSD as I have all my Custom Layers.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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im still using my own template,

 

Im not sure of the status of official templates.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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  • 2 weeks later...

Another Note, F-86F Liveries will need adjusted Livery Description.LUA Lines Starting with 2.0.2, And Likely the Next 1.5.x update.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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All Fonts are on Page 1, Post 1

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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I just read the whole first page, I can't see which fonts those are or where they're included? :/

 

 

In the List of Downloadable Items near the middle.

 

 

DOWNLOAD LINKS:

 

F-86F Basic Pilot Templates (Diffuse w/ UVW Overlays)

DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

 

F-86F_Template_SkateZilla_v1.5.0v8 - RAR (228MB)

DOWNLOAD FROM MIRROR 1 - GOOGLE DRIVE

 

F-86F True Type Fonts: (For 1.2.10.32095, If you don't have them Already):

DOWNLOAD FROM GOOGLE DRIVE73.3 KB (75,080 bytes)

 

F-86F Empty.dds (For Use with making the Stock Decals Clear):

DOWNLOAD FROM GOOGLE DRIVE

 

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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