[ALL MODULES][SP/CO-OP] The Round Table - Dynamic Sandbox - Page 4 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 10-23-2019, 12:45 AM   #31
TomMaverick
Junior Member
 
TomMaverick's Avatar
 
Join Date: Oct 2019
Location: Germany
Posts: 8
Default

I found out how to get the "Measures and Weights System" to work again!
In the last update of your mission you added a line of code to one of your LUA files that seems to break the system.

File: "005 - DTG CORE - Caucaso (AIRBOSS) 18-10-2019.lua"

Line 968:
Code:
_SETTINGS:SetImperial()
This need to be removed and then its working again. I tested it in Single and Multiplayer
I guess it sets the imperial system as default for all clients but you cant change it in game afterwards.



And i made a page for the kneeboard today. Maybe you want to take a look at it and if you like it you can integrate it

Day and Night Version with all the Frequencies, Tacan and stuff on it.
Attached Thumbnails
Click image for larger version

Name:	KNEEBOARD_02.jpg
Views:	60
Size:	429.5 KB
ID:	219783   Click image for larger version

Name:	KNEEBOARD_02_night.jpg
Views:	51
Size:	434.2 KB
ID:	219784  
__________________


DCS World: F/A-18C, Flaming Cliffs 3, Combined Arms

PC: i7-8700k 6x 4.8GHz - GTX 1080Ti 11GB - 32GB RAM - 256GB M2 + 256GB SSD + 1000GB SSD - Win10 - 1x 27" ASUS 1440p 144Hz G-Sync + 2x 27" ASUS 1440p 75Hz
GEAR: Thrustmaster T.16000M HOTAS, opentrack with selfbuild CardboardIR

Experience: DCS 50h+; FSX/P3D: 1000h+ (mostly FSLabs A320, almost no online ATC experience)


Last edited by TomMaverick; 10-23-2019 at 01:01 AM.
TomMaverick is offline   Reply With Quote
Old 10-23-2019, 01:47 AM   #32
Mith86Arg
Junior Member
 
Mith86Arg's Avatar
 
Join Date: Nov 2018
Posts: 82
Default

Hey tom! Thanks for all the Debugging info! i forgot to delete those options! they shouldn't be there since long time ago... (yeah i dont go that low on my own script haha)

Nice Kneeboard pages! do u have a template? remember that i have 2 missions, i can't only add 'em only in one

Anyway, wait 'till next version, cuz im going to add a basket only tanker on both missions, some ppl reported not being able to AR on the KC-135... don't ask me why, i tested a lot and every time AR just worked fine on my end... but meh! i'll put 2 tankers and done...

Again, thanks for the feedback!
Mith86Arg is online now   Reply With Quote
Old 10-23-2019, 08:47 PM   #33
TomMaverick
Junior Member
 
TomMaverick's Avatar
 
Join Date: Oct 2019
Location: Germany
Posts: 8
Default

Quote:
Originally Posted by Mith86Arg View Post
Hey tom! Thanks for all the Debugging info! i forgot to delete those options! they shouldn't be there since long time ago... (yeah i dont go that low on my own script haha)

Nice Kneeboard pages! do u have a template? remember that i have 2 missions, i can't only add 'em only in one

Anyway, wait 'till next version, cuz im going to add a basket only tanker on both missions, some ppl reported not being able to AR on the KC-135... don't ask me why, i tested a lot and every time AR just worked fine on my end... but meh! i'll put 2 tankers and done...

Again, thanks for the feedback!
Sure. I attached the template as xcf and psd file. I only use GIMP (xcf file) but i hope the psd works just in case u need it.

Cant you use the KC-135MPRS instead of the normal KC-135? As far as i know it has the Chute and Refuling Probe in one plane.
Im not that good with AAR so i dont know it works 100%
Attached Files
File Type: zip KneeboardTemplate.zip (118.5 KB, 22 views)
__________________


DCS World: F/A-18C, Flaming Cliffs 3, Combined Arms

PC: i7-8700k 6x 4.8GHz - GTX 1080Ti 11GB - 32GB RAM - 256GB M2 + 256GB SSD + 1000GB SSD - Win10 - 1x 27" ASUS 1440p 144Hz G-Sync + 2x 27" ASUS 1440p 75Hz
GEAR: Thrustmaster T.16000M HOTAS, opentrack with selfbuild CardboardIR

Experience: DCS 50h+; FSX/P3D: 1000h+ (mostly FSLabs A320, almost no online ATC experience)

TomMaverick is offline   Reply With Quote
Old 10-26-2019, 08:12 PM   #34
Mith86Arg
Junior Member
 
Mith86Arg's Avatar
 
Join Date: Nov 2018
Posts: 82
Default

★ CHANGELOG VER 1.9
- New moose version
- Updated @Nolove's scripts
- Added more Kneeboard pages
- Added a new tanker (correct radio freq on every plane -CH20-)
- Corrected the "game master mode" - in 1.8 i added game master units but did not activated the option to control 'em... yeah, don't say nothing...
- Raised the Temp on all maps (negative numbers was preventing F18 units to 'autostart', thanks for reporting this weird thing)
- Removed Marshal / LSO Shifts
Mith86Arg is online now   Reply With Quote
Old 10-30-2019, 05:53 PM   #35
ofcross
Junior Member
 
ofcross's Avatar
 
Join Date: Sep 2014
Posts: 23
Default

Hola, Saludos!

Estuvimos probando la version 1.8 en MP con algunas modificaciones y funciona muy bien!. Lo unico que le cambie, fue que le agruegue clientes del lado rojo [como agresores] en las bases de Mozdoc y Nalchik, tambien le agruegue Tactical Commander y le puse Fog of War (ya que en nuestro caso tomamos tu mision para "volar misiones", mas que para practicar netamente y asi evitamos la tentacion de ver el mapa.



Tengo algunas ideas que quiza con el tiempo te interese aplicar? Y por favor, sin pena dime si estoy abusando al pedir tanto.

En nuestro caso, que volamos PvP, a veces las cosas se ponen locas ya que cualquiera puede crear/destruir unidades... Seria posible que solo ciertos usuarios puedan crear/destruir unidades? se me ocurre que solo los que ponen cierta "clave/frase" en el chat [asi como la blueflag donde escribes "Red" y no te deja tomar otro slot azul por ejemplo o que solo ciertos usuarios pueden tomat un slot especifico]


Otra es que actualmente puedes crear unidades ilimitadamente... Se podria limitar la creacion de unidades via "puntos"? ~ es decir, ambos bandos empiezan la mision con cierta cantidad de puntos, y estos puntos pueden ser gastados destruyendo unidades y/o terminando misiones. Como vez esto es para un entorno pvp para... ver quien conquista el mapa, pero claro no como las misiones actuales con triggers como budyspike o 104th, sino con la excelente opcion que nos proporcionas con Zeus.



Me despido, felicitandote por la asombrosa mision que has construido!


=LnG=
ofcross is offline   Reply With Quote
Old 10-30-2019, 09:55 PM   #36
Stal2k
Junior Member
 
Join Date: Mar 2018
Posts: 65
Default

Calling this training ground at this point does it a disservice Thank you so much for this contribution to the community.
Stal2k is offline   Reply With Quote
Old 10-30-2019, 11:32 PM   #37
Mith86Arg
Junior Member
 
Mith86Arg's Avatar
 
Join Date: Nov 2018
Posts: 82
Default

Quote:
Originally Posted by ofcross View Post
Hola, Saludos!

Estuvimos probando la version 1.8 en MP con algunas modificaciones y funciona muy bien!. Lo unico que le cambie, fue que le agruegue clientes del lado rojo [como agresores] en las bases de Mozdoc y Nalchik, tambien le agruegue Tactical Commander y le puse Fog of War (ya que en nuestro caso tomamos tu mision para "volar misiones", mas que para practicar netamente y asi evitamos la tentacion de ver el mapa.



Tengo algunas ideas que quiza con el tiempo te interese aplicar? Y por favor, sin pena dime si estoy abusando al pedir tanto.

En nuestro caso, que volamos PvP, a veces las cosas se ponen locas ya que cualquiera puede crear/destruir unidades... Seria posible que solo ciertos usuarios puedan crear/destruir unidades? se me ocurre que solo los que ponen cierta "clave/frase" en el chat [asi como la blueflag donde escribes "Red" y no te deja tomar otro slot azul por ejemplo o que solo ciertos usuarios pueden tomat un slot especifico]


Otra es que actualmente puedes crear unidades ilimitadamente... Se podria limitar la creacion de unidades via "puntos"? ~ es decir, ambos bandos empiezan la mision con cierta cantidad de puntos, y estos puntos pueden ser gastados destruyendo unidades y/o terminando misiones. Como vez esto es para un entorno pvp para... ver quien conquista el mapa, pero claro no como las misiones actuales con triggers como budyspike o 104th, sino con la excelente opcion que nos proporcionas con Zeus.



Me despido, felicitandote por la asombrosa mision que has construido!


=LnG=
La misión la pensé orientada al cooperativo como máximo, para convertirla a PVP y con las opciones que me pides me significa -sin exagerar- rehacer casi por completo el código y agregar esas funciones adicionales. Honestamente, un modo PVP no está mi planes de momento, además, un sistema de "puntos" para limitar ZEUS la verdad que está fuera de mis capacidades con los scripts (aunque me pareció interesante y voy a ponerme a investigar para lograrlo)

Si te sirve, podrías probar la misión "pendulum" que está más orientada al pvp. Saludos!
Mith86Arg is online now   Reply With Quote
Old 11-01-2019, 12:44 AM   #38
ofcross
Junior Member
 
ofcross's Avatar
 
Join Date: Sep 2014
Posts: 23
Default

Gracias Mith

Le seguiremos sacando el jugo a tu mision actual y futuras adiciones que implementes.
En definitiva bajare "Pendulum"!
ofcross is offline   Reply With Quote
Old 11-01-2019, 02:28 AM   #39
Mith86Arg
Junior Member
 
Mith86Arg's Avatar
 
Join Date: Nov 2018
Posts: 82
Default

Quote:
Originally Posted by Stal2k View Post
Calling this training ground at this point does it a disservice Thank you so much for this contribution to the community.
Hey! thanks for your support -again- !

how should i name it?

Last edited by Mith86Arg; 11-01-2019 at 12:57 PM.
Mith86Arg is online now   Reply With Quote
Old 11-01-2019, 02:39 PM   #40
Genchou
Junior Member
 
Genchou's Avatar
 
Join Date: May 2013
Location: Brussels
Posts: 38
Default

Hi Mith !


I really enjoy your training grounds, thanks a lot for your work on this ! One thing I noticed though is that a drogue tanker seems to be missing on the Gulf map (last checked with version 1.9). Maybe I'm missing something, but at the moment I only see a boom tanker (KC135).


Is there a way to make one spawn ? Via the radio menu maybe ?
Genchou is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 03:34 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.