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Old 09-06-2018, 10:06 AM   #21
Igor L.
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no more problem! Thx !!!!!
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Old 09-26-2018, 10:08 AM   #22
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What do I need to install this? Only the mission .MIZ? Or I need to install any Script? Never did that before and don't know how to proceed.
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Old 12-17-2018, 05:58 AM   #23
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Hey guys! A GREAT NEW UPDATE HAS ARRIVED! -- Find the download link on the first page of this forum post, it's the link to the ED User files page.

UPDATE 12/16/2018:

- Added "Zeus" spawning/destroying feature.
- Added "ALIVE" versions which act similarly to the multiplayer version of TTI.
- Added Random Air Traffic for "ALIVE" versions.
- Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units.
- Changed smoke colors. Smoke colors specified in briefing/readme.
- Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module.


WHAT'S NEW?
Several variations of the mission is included:
ALIVE VERSION:
  • All missions will start automatically. --Just like the multiplayer version!
  • Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu
  • Random SAM sites will generate in a random unknown location every 30+ minutes.
  • Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes.
STANDARD VERSION:
  • All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic.
Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets.


Additionally, all versions of TTI include:

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing and forum post on how to use these commands)


-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)
-Spawn in a JTAC for your friend to control (via combined arms)
-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)

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Old 12-17-2018, 06:49 AM   #24
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Your outdoing yourself again my friend. Congrats from us all
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Old 12-17-2018, 10:16 PM   #25
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UPDATE 12/17/2018: v1.18

- Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier on maps with sea/ocean where applicable)


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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
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MP Servers:
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Last edited by deadlyfishes; 12-17-2018 at 10:20 PM.
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Old 01-18-2019, 12:24 AM   #26
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Big game changing update for TTI SP!!


UPDATE 01/17/2019


- Added 'configurable' mission settings for TTI SP. Check the readme file on editing mission settings for more details.


Find the download at the ED userfiles link on the first post.


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.


There is a tutorial readme file on how to do this.


You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:



Spoiler:


a2a_respawn_time = TIME IN SECONDS BETWEEN EACH AUTOMATIC A2A SPAWN (TTI ALIVE ONLY)
sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES (TTI ALIVE ONLY)
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN (TTI ALIVE ONLY)

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD
a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY
a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO
a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT



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Old 01-22-2019, 08:39 AM   #27
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New update here:


UPDATE 01/22/2019

- Added waypoints to all missions except anti-ship for F/A-18C, AV-8B, A-10C and M-2000C. The intel reports will specify which waypoints to use to go to an active mission zone.



- Fixed "AI friendly A2A Backup" logic. They will now properly patrol and will also takeoff from the runway directly.



- Fixed the spawned in "ZEUS" aircraft to not just fly straight and/or RTB. They will now do CAP and orbit.


- Fixed the SA-2 unit group to be more active than to just be an extremely close range SAM site.


- Added an SA-11 battery to the unit pool of SAMs.


- Changed frequency presets in the F/A-18C. If you decide to add A2A wingmen to the hornet slots, they will speak to you on 305mhz AM


- JTAC Autolase script now tells you when units are destroyed and when new units are being lased.
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR | Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
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Old 01-22-2019, 03:43 PM   #28
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many thanks for your great job, as beginner i like this variation type missions mutch, thanks. challenger444
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Old 01-26-2019, 08:04 PM   #29
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UPDATE 01/26/2019
- Added a new "DEFINE MISSION SETTINGS" section where users can now adjust and change which units are spawned in the random spawning pool of A2A and A2G (AA Threats) missions.
This is especially useful if you want to prevent certain units from being spawned for A2G and A2A missions.
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR | Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server
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Old 01-29-2019, 05:52 AM   #30
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UPDATE 01/28/2019
- Added a new setting to configure where users can now adjust more A2A spawns (the ALL RANDOM set)
- Added a new setting for A2A random spawns where users set a minimum and maximum time to make the time in which a2a spawns occur much more dynamic, random and unpredictable than they already are.
- Added new settings that made TTI Standard vs TTI Alive redundant since now users can configure which missions are enabled for auto-spawned. If you want to revert to a TTI Standard setting where all missions are spawned manually, most of these auto-spawn settings should be set to "FALSE" as they are set to TRUE by default.
-These changes bring a fully custom experience to TTI, encouraging players to adjust the mission as their skills increase.




UPDATE 01/29/2019

- Fixed an issue where some A2G Hard Missions were not applying player defined settings for number of SAMS on A2G Hard Missions
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR | Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server

Last edited by deadlyfishes; 01-29-2019 at 08:09 PM.
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