The Ultimate DCS World JSGME Guide - If you use mods, you need this. - Page 2 - ED Forums
 


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Old 12-06-2012, 09:44 PM   #11
SilentEagle
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I can see the need for this tool for any Mods that have to modify files outside of the "Mods" folder, but my hope is that ED continues to increase the amount of things that can be placed directly in the default "Mods" folder so that they are never overwritten and always read first.

Thanks for the tutorial!
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Old 12-06-2012, 10:03 PM   #12
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Ebs,
Excellent tutorial. Wish everything was that easy to understand.
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Old 12-10-2012, 03:03 PM   #13
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this needs to be a sticky.. and on aside note if you have already made a JSGME mod can you make it available on files? so it will save some poor sole some time in making one?
heres some of mine so far.

list: Female wing-man
JTAC AWACS KA50
Rocket sounds
Smoke and fire burn longer and taller.
Attached Files
File Type: rar _MODS.rar (4.60 MB, 380 views)
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Last edited by Mastiff; 12-10-2012 at 03:08 PM.
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Old 12-15-2012, 01:40 PM   #14
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Wait a minute.. About this Female voice mod as your example..
Do i really have to make new folders and write within DCS World/_MODS/Female Wingman/
in this order /Sounds/Speech/Sound/ENG/Common/Wingman/ and finally put the mod in the last folder called wingman to make it work?

If so, then Modman was more simple
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Old 12-15-2012, 02:07 PM   #15
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Quote:
Originally Posted by Dozer View Post
Wait a minute.. About this Female voice mod as your example..
Do i really have to make new folders and write within DCS World/_MODS/Female Wingman/
in this order /Sounds/Speech/Sound/ENG/Common/Wingman/ and finally put the mod in the last folder called wingman to make it work?

If so, then Modman was more simple
no modman is the same way, but it wouldn't work all the time for modman.
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Old 12-15-2012, 03:11 PM   #16
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I see..But modman didn't require you to create folders and write path for every mod you want to install.
Just add the mod you want (unzipped) and click install. 5 seconds?
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Old 12-15-2012, 03:32 PM   #17
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Hey Ebs thank you for this! I finally did a clean install to get rid of the uncontrollable amount of mods. Now with JSGME I'll never get lost!

One thing: When I install a new module and I am going to install a mod that changes files in the folder of the new module, should remove all my mods and make a new snapshot? In other words: do you need to make a new 'default' installation if you add or remove any official modules?
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Old 12-15-2012, 09:41 PM   #18
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Quote:
Originally Posted by Dozer View Post
I see..But modman didn't require you to create folders and write path for every mod you want to install.
Just add the mod you want (unzipped) and click install. 5 seconds?
Dozer, how'd you think the mod gets created in the first place?
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Old 12-15-2012, 09:45 PM   #19
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Quote:
Originally Posted by TurboHog View Post
Hey Ebs thank you for this! I finally did a clean install to get rid of the uncontrollable amount of mods. Now with JSGME I'll never get lost!

One thing: When I install a new module and I am going to install a mod that changes files in the folder of the new module, should remove all my mods and make a new snapshot? In other words: do you need to make a new 'default' installation if you add or remove any official modules?
Yes, you should generate a new snapshot everytime you install a module like Blackshark, FC3, Huey, F/A-18 etc... The ED autoupdates will make changes to these modules as and when required. (btw, did you test the thing I mentioned about NVG swapping with the JTAC mod?)
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Old 12-15-2012, 09:48 PM   #20
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Triple post!
I checked out a KA50 mod today that adds a "TV" mask to the KA50 SHKVAL and it's awesome! But the filestructure had changed since 2009 etc....

So here it is ready for JSGME...Just extract this to your _MODS and away you go!

I didn't make this, I just repacked it. Full credit goes to Migo.
http://forums.eagle.ru/showthread.php?t=45496
Attached Files
File Type: rar SHKVAL Mask Migo.rar (43.7 KB, 267 views)
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